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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/renderer/render_widget.h" | 5 #include "content/renderer/render_widget.h" |
| 6 | 6 |
| 7 #include "base/bind.h" | 7 #include "base/bind.h" |
| 8 #include "base/command_line.h" | 8 #include "base/command_line.h" |
| 9 #include "base/debug/trace_event.h" | 9 #include "base/debug/trace_event.h" |
| 10 #include "base/debug/trace_event_synthetic_delay.h" | 10 #include "base/debug/trace_event_synthetic_delay.h" |
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| 909 } | 909 } |
| 910 #endif | 910 #endif |
| 911 | 911 |
| 912 const CommandLine& command_line = *CommandLine::ForCurrentProcess(); | 912 const CommandLine& command_line = *CommandLine::ForCurrentProcess(); |
| 913 bool use_software = fallback; | 913 bool use_software = fallback; |
| 914 if (command_line.HasSwitch(switches::kDisableGpuCompositing)) | 914 if (command_line.HasSwitch(switches::kDisableGpuCompositing)) |
| 915 use_software = true; | 915 use_software = true; |
| 916 | 916 |
| 917 scoped_refptr<ContextProviderCommandBuffer> context_provider; | 917 scoped_refptr<ContextProviderCommandBuffer> context_provider; |
| 918 if (!use_software) { | 918 if (!use_software) { |
| 919 // Explicitly disable antialiasing for the compositor. As of the time of |
| 920 // this writing, the only platform that supported antialiasing for the |
| 921 // compositor was Mac OS X, because the on-screen OpenGL context creation |
| 922 // code paths on Windows and Linux didn't yet have multisampling support. |
| 923 // Mac OS X essentially always behaves as though it's rendering offscreen. |
| 924 // Multisampling has a heavy cost especially on devices with relatively low |
| 925 // fill rate like most notebooks, and the Mac implementation would need to |
| 926 // be optimized to resolve directly into the IOSurface shared between the |
| 927 // GPU and browser processes. For these reasons and to avoid platform |
| 928 // disparities we explicitly disable antialiasing. |
| 929 blink::WebGraphicsContext3D::Attributes attributes; |
| 930 attributes.antialias = false; |
| 931 attributes.shareResources = true; |
| 932 attributes.noAutomaticFlushes = true; |
| 933 attributes.depth = false; |
| 934 attributes.stencil = false; |
| 919 context_provider = ContextProviderCommandBuffer::Create( | 935 context_provider = ContextProviderCommandBuffer::Create( |
| 920 CreateGraphicsContext3D(), "RenderCompositor"); | 936 CreateGraphicsContext3D(attributes), |
| 937 "RenderCompositor"); |
| 921 if (!context_provider.get()) { | 938 if (!context_provider.get()) { |
| 922 // Cause the compositor to wait and try again. | 939 // Cause the compositor to wait and try again. |
| 923 return scoped_ptr<cc::OutputSurface>(); | 940 return scoped_ptr<cc::OutputSurface>(); |
| 924 } | 941 } |
| 925 } | 942 } |
| 926 | 943 |
| 927 uint32 output_surface_id = next_output_surface_id_++; | 944 uint32 output_surface_id = next_output_surface_id_++; |
| 928 if (command_line.HasSwitch(switches::kEnableDelegatedRenderer)) { | 945 if (command_line.HasSwitch(switches::kEnableDelegatedRenderer)) { |
| 929 DCHECK(is_threaded_compositing_enabled_); | 946 DCHECK(is_threaded_compositing_enabled_); |
| 930 return scoped_ptr<cc::OutputSurface>( | 947 return scoped_ptr<cc::OutputSurface>( |
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| 2810 #if defined(OS_ANDROID) | 2827 #if defined(OS_ANDROID) |
| 2811 void RenderWidget::UpdateSelectionRootBounds() { | 2828 void RenderWidget::UpdateSelectionRootBounds() { |
| 2812 } | 2829 } |
| 2813 #endif | 2830 #endif |
| 2814 | 2831 |
| 2815 bool RenderWidget::HasTouchEventHandlersAt(const gfx::Point& point) const { | 2832 bool RenderWidget::HasTouchEventHandlersAt(const gfx::Point& point) const { |
| 2816 return true; | 2833 return true; |
| 2817 } | 2834 } |
| 2818 | 2835 |
| 2819 scoped_ptr<WebGraphicsContext3DCommandBufferImpl> | 2836 scoped_ptr<WebGraphicsContext3DCommandBufferImpl> |
| 2820 RenderWidget::CreateGraphicsContext3D() { | 2837 RenderWidget::CreateGraphicsContext3D( |
| 2838 const blink::WebGraphicsContext3D::Attributes& attributes) { |
| 2821 if (!webwidget_) | 2839 if (!webwidget_) |
| 2822 return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>(); | 2840 return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>(); |
| 2823 if (CommandLine::ForCurrentProcess()->HasSwitch( | 2841 if (CommandLine::ForCurrentProcess()->HasSwitch( |
| 2824 switches::kDisableGpuCompositing)) | 2842 switches::kDisableGpuCompositing)) |
| 2825 return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>(); | 2843 return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>(); |
| 2826 if (!RenderThreadImpl::current()) | 2844 if (!RenderThreadImpl::current()) |
| 2827 return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>(); | 2845 return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>(); |
| 2828 CauseForGpuLaunch cause = | 2846 CauseForGpuLaunch cause = |
| 2829 CAUSE_FOR_GPU_LAUNCH_WEBGRAPHICSCONTEXT3DCOMMANDBUFFERIMPL_INITIALIZE; | 2847 CAUSE_FOR_GPU_LAUNCH_WEBGRAPHICSCONTEXT3DCOMMANDBUFFERIMPL_INITIALIZE; |
| 2830 scoped_refptr<GpuChannelHost> gpu_channel_host( | 2848 scoped_refptr<GpuChannelHost> gpu_channel_host( |
| 2831 RenderThreadImpl::current()->EstablishGpuChannelSync(cause)); | 2849 RenderThreadImpl::current()->EstablishGpuChannelSync(cause)); |
| 2832 if (!gpu_channel_host) | 2850 if (!gpu_channel_host) |
| 2833 return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>(); | 2851 return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>(); |
| 2834 | 2852 |
| 2835 // Explicitly disable antialiasing for the compositor. As of the time of | |
| 2836 // this writing, the only platform that supported antialiasing for the | |
| 2837 // compositor was Mac OS X, because the on-screen OpenGL context creation | |
| 2838 // code paths on Windows and Linux didn't yet have multisampling support. | |
| 2839 // Mac OS X essentially always behaves as though it's rendering offscreen. | |
| 2840 // Multisampling has a heavy cost especially on devices with relatively low | |
| 2841 // fill rate like most notebooks, and the Mac implementation would need to | |
| 2842 // be optimized to resolve directly into the IOSurface shared between the | |
| 2843 // GPU and browser processes. For these reasons and to avoid platform | |
| 2844 // disparities we explicitly disable antialiasing. | |
| 2845 blink::WebGraphicsContext3D::Attributes attributes; | |
| 2846 attributes.antialias = false; | |
| 2847 attributes.shareResources = true; | |
| 2848 attributes.noAutomaticFlushes = true; | |
| 2849 attributes.depth = false; | |
| 2850 attributes.stencil = false; | |
| 2851 bool bind_generates_resources = false; | |
| 2852 bool lose_context_when_out_of_memory = true; | |
| 2853 WebGraphicsContext3DCommandBufferImpl::SharedMemoryLimits limits; | 2853 WebGraphicsContext3DCommandBufferImpl::SharedMemoryLimits limits; |
| 2854 #if defined(OS_ANDROID) | 2854 #if defined(OS_ANDROID) |
| 2855 // If we raster too fast we become upload bound, and pending | 2855 // If we raster too fast we become upload bound, and pending |
| 2856 // uploads consume memory. For maximum upload throughput, we would | 2856 // uploads consume memory. For maximum upload throughput, we would |
| 2857 // want to allow for upload_throughput * pipeline_time of pending | 2857 // want to allow for upload_throughput * pipeline_time of pending |
| 2858 // uploads, after which we are just wasting memory. Since we don't | 2858 // uploads, after which we are just wasting memory. Since we don't |
| 2859 // know our upload throughput yet, this just caps our memory usage. | 2859 // know our upload throughput yet, this just caps our memory usage. |
| 2860 size_t divider = 1; | 2860 size_t divider = 1; |
| 2861 if (base::android::SysUtils::IsLowEndDevice()) | 2861 if (base::android::SysUtils::IsLowEndDevice()) |
| 2862 divider = 6; | 2862 divider = 6; |
| 2863 // For reference Nexus10 can upload 1MB in about 2.5ms. | 2863 // For reference Nexus10 can upload 1MB in about 2.5ms. |
| 2864 const double max_mb_uploaded_per_ms = 2.0 / (5 * divider); | 2864 const double max_mb_uploaded_per_ms = 2.0 / (5 * divider); |
| 2865 // Deadline to draw a frame to achieve 60 frames per second. | 2865 // Deadline to draw a frame to achieve 60 frames per second. |
| 2866 const size_t kMillisecondsPerFrame = 16; | 2866 const size_t kMillisecondsPerFrame = 16; |
| 2867 // Assuming a two frame deep pipeline between the CPU and the GPU. | 2867 // Assuming a two frame deep pipeline between the CPU and the GPU. |
| 2868 size_t max_transfer_buffer_usage_mb = | 2868 size_t max_transfer_buffer_usage_mb = |
| 2869 static_cast<size_t>(2 * kMillisecondsPerFrame * max_mb_uploaded_per_ms); | 2869 static_cast<size_t>(2 * kMillisecondsPerFrame * max_mb_uploaded_per_ms); |
| 2870 static const size_t kBytesPerMegabyte = 1024 * 1024; | 2870 static const size_t kBytesPerMegabyte = 1024 * 1024; |
| 2871 // We keep the MappedMemoryReclaimLimit the same as the upload limit | 2871 // We keep the MappedMemoryReclaimLimit the same as the upload limit |
| 2872 // to avoid unnecessarily stalling the compositor thread. | 2872 // to avoid unnecessarily stalling the compositor thread. |
| 2873 limits.mapped_memory_reclaim_limit = | 2873 limits.mapped_memory_reclaim_limit = |
| 2874 max_transfer_buffer_usage_mb * kBytesPerMegabyte; | 2874 max_transfer_buffer_usage_mb * kBytesPerMegabyte; |
| 2875 #endif | 2875 #endif |
| 2876 | 2876 |
| 2877 scoped_ptr<WebGraphicsContext3DCommandBufferImpl> context( | 2877 scoped_ptr<WebGraphicsContext3DCommandBufferImpl> context( |
| 2878 new WebGraphicsContext3DCommandBufferImpl(surface_id(), | 2878 new WebGraphicsContext3DCommandBufferImpl( |
| 2879 GetURLForGraphicsContext3D(), | 2879 surface_id(), |
| 2880 gpu_channel_host.get(), | 2880 GetURLForGraphicsContext3D(), |
| 2881 attributes, | 2881 gpu_channel_host.get(), |
| 2882 bind_generates_resources, | 2882 attributes, |
| 2883 lose_context_when_out_of_memory, | 2883 false /* bind generates resources */, |
| 2884 limits, | 2884 limits, |
| 2885 NULL)); | 2885 NULL)); |
| 2886 return context.Pass(); | 2886 return context.Pass(); |
| 2887 } | 2887 } |
| 2888 | 2888 |
| 2889 void RenderWidget::RegisterSwappedOutChildFrame(RenderFrameImpl* frame) { | 2889 void RenderWidget::RegisterSwappedOutChildFrame(RenderFrameImpl* frame) { |
| 2890 swapped_out_frames_.AddObserver(frame); | 2890 swapped_out_frames_.AddObserver(frame); |
| 2891 } | 2891 } |
| 2892 | 2892 |
| 2893 void RenderWidget::UnregisterSwappedOutChildFrame(RenderFrameImpl* frame) { | 2893 void RenderWidget::UnregisterSwappedOutChildFrame(RenderFrameImpl* frame) { |
| 2894 swapped_out_frames_.RemoveObserver(frame); | 2894 swapped_out_frames_.RemoveObserver(frame); |
| 2895 } | 2895 } |
| 2896 | 2896 |
| 2897 } // namespace content | 2897 } // namespace content |
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