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Unified Diff: site/dev/runtime/index.md

Issue 2215433003: Revert of SkRTConf: reduce functionality to what we use, increase simplicity (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 4 months ago
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Index: site/dev/runtime/index.md
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+Runtime Configuration
+=====================
+
+Skia supports the configuration of various aspects of its behavior at runtime,
+allowing developers to enable\/disable features, or to experiment with numerical
+quantities without recompiling.
+
+## Enabling runtime configuration
+
+In order to use a runtime-configurable variable in your source, simply:
+
+<!--?prettify?-->
+~~~~
+#include "SkRTConf.h"
+~~~~
+
+## Declaring a runtime-configurable variable
+
+At file scope, declare your variable like so:
+
+<!--?prettify?-->
+~~~~
+SK_CONF_DECLARE( confType, varName, confName, defaultValue, description );
+~~~~
+
+For example, to declare a boolean variable called ` c_printShaders ` that can be
+changed at runtime, you would do something like
+
+<!--?prettify?-->
+~~~~
+SK_CONF_DECLARE( bool, c_printShaders, "gpu.printShaders", false, "print the
+ source code of any internally generated GPU shaders" );
+~~~~
+
+It is safe to declare variables this way in header files; the variables will be
+declared as static, but since they are read\-only\-ish \(they can be changed
+through a special mechanism; see below\), this is safe.
+
+## Using a runtime-configurable variable
+
+The variables created by `SK_CONF_DECLARE` can be used in normal C\+\+ code as
+if they were regular contant variables. For example:
+
+<!--?prettify?-->
+~~~~
+if (c_printShaders) {
+ // actually print out the shaders
+}
+~~~~
+
+## Changing a runtime-configurable variable after launch
+
+If, for some reason, you want to change the value of a runtime-configurable
+variable after your program has started, you can do this with the `SK_CONF_SET`
+macro:
+
+<!--?prettify?-->
+~~~~
+SK_CONF_SET( "gpu.printShaders", false )
+~~~~
+
+Note that we're using the `confName` parameter to the declaration, not
+`varName`. This is because this configuration option may appear in multiple
+files \(especially if you declared it in a header!\), and we need to make sure
+to update all variables' values, not just the one that's locally visible to the
+file you are currently in.
+
+## Changing a runtime-configurable variable before launch
+
+This is the primary intended use of these variables. There are two ways that you
+can control the values of runtime-configurable variables at launch time: a
+skia.conf configuration file, or through the use of environment variables.
+
+### Using skia.conf
+
+The skia.conf file is a simple line-based configuration file containing
+key-value pairs. It supports python-style \# comments. For our example, we might
+see a configuration file that looks like:
+
+<!--?prettify?-->
+~~~~
+gpu.printShaders true
+gpu.somethingElse 3.14159
+matrix.invertProperly false # math is hard
+...
+~~~~
+
+*Note: boolean values may be set as 1, 0, true, or false. Other values will
+result in runtime errors.*
+
+If the skia library detects a skia.conf file at initialization time, it will
+parse it and override the default values of any declared configuration variables
+with the values found in the file.
+
+*Note: although it might appear that the configuration variables have a
+hierarchical naming scheme involving periods, that's just a convention I have
+adopted so that when all declared configuration variables are sorted
+alphabetically, they are roughly grouped by component.*
+
+## Using environment variables
+
+You can quickly override the value of one runtime-configurable variable using an
+environment variable equal to the variable's key with "skia." prepended. So, for
+example, one might run:
+
+<!--?prettify?-->
+~~~~
+prompt% skia.gpu.printShaders=true out/Debug/dm
+~~~~
+
+or
+
+<!--?prettify?-->
+~~~~
+prompt% export skia.gpu.printShaders=true
+prompt% out/Debug/dm
+~~~~
+
+On many shells, it is illegal to have a period in an environment variable name,
+so skia also supports underscores in place of the periods:
+
+<!--?prettify?-->
+~~~~
+prompt% skia_gpu_printShaders=true out/Debug/dm
+~~~~
+
+or
+
+<!--?prettify?-->
+~~~~
+prompt% export skia_gpu_printShaders=true`
+prompt% out/Debug/dm
+~~~~
+
+## Discovering all possible configuration variables
+
+As this system becomes more widely used in skia, there may be hundreds of
+configuration variables. What are they all? What are their defaults? What do
+they do?
+
+In order to find out, simply create a zero-length skia.conf file \(on unix,
+`touch skia.conf` will do the trick\). If skia detects a zero-length
+configuration file, it will overwrite it with a sorted list of all known
+configuration variables, their defaults, and their description strings. Each
+line will be commented out and have its value already equal to its default, so
+you can then edit this file to your liking.
+
+To trigger this behavior, call the function
+`skRTConfRegistry().possiblyDumpFile(); ` or simply use `SkAutoGraphics
+ag;`, which also validates your configuration and print out active non-default
+options.
+
+## Are these things enabled all the time?
+
+No, they are only enabled in builds where SK_DEBUG is defined. This includes both
+`Debug` and `Release_Developer` gyp BUILDTYPES. The `Release_Developer` build type
+has exactly the same build flags as `Release`, except it re-enables SK_DEBUG, which
+in turn enables runtime configuration behavior.
+Specifically:
+
+<!--?prettify?-->
+~~~~
+prompt% ninja -C BUILDTYPE=Release_Developer
+~~~~
+
+... wait a long time ...
+
+<!--?prettify?-->
+~~~~
+prompt % skia_gpu_printShaders=true out/Release_Developer/dm
+~~~~
+
+... enjoy ...
+
+## Known issues / limitations
+
+Lines in 'skia.conf', including comments, are limited to 1024 characters.
+Runtime configuration variables of type `char \* ` cannot currently have spaces
+in them.
+Runtime variables are only fully supported for `int`, `unsigned int`, `float`,
+`double`, `bool`, and `char \*`.
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