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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrVkGpu.h" | 8 #include "GrVkGpu.h" |
9 | 9 |
10 #include "GrContextOptions.h" | 10 #include "GrContextOptions.h" |
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359 } | 359 } |
360 } | 360 } |
361 success = this->uploadTexDataOptimal(vkTex, left, top, width, height
, config, texels); | 361 success = this->uploadTexDataOptimal(vkTex, left, top, width, height
, config, texels); |
362 } | 362 } |
363 } | 363 } |
364 | 364 |
365 return success; | 365 return success; |
366 } | 366 } |
367 | 367 |
368 void GrVkGpu::onResolveRenderTarget(GrRenderTarget* target) { | 368 void GrVkGpu::onResolveRenderTarget(GrRenderTarget* target) { |
369 if (target->needsResolve()) { | 369 if (target->needsResolve() && target->numColorSamples() > 1) { |
370 SkASSERT(target->numColorSamples() > 1); | |
371 | |
372 GrVkRenderTarget* rt = static_cast<GrVkRenderTarget*>(target); | 370 GrVkRenderTarget* rt = static_cast<GrVkRenderTarget*>(target); |
373 SkASSERT(rt->msaaImage()); | 371 SkASSERT(rt->msaaImage()); |
374 | 372 |
375 // Flip rect if necessary | 373 // Flip rect if necessary |
376 SkIRect srcVkRect = rt->getResolveRect(); | 374 SkIRect srcVkRect = rt->getResolveRect(); |
377 | 375 |
378 if (kBottomLeft_GrSurfaceOrigin == rt->origin()) { | 376 if (kBottomLeft_GrSurfaceOrigin == rt->origin()) { |
379 srcVkRect.fTop = rt->height() - rt->getResolveRect().fBottom; | 377 srcVkRect.fTop = rt->height() - rt->getResolveRect().fBottom; |
380 srcVkRect.fBottom = rt->height() - rt->getResolveRect().fTop; | 378 srcVkRect.fBottom = rt->height() - rt->getResolveRect().fTop; |
381 } | 379 } |
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1604 } | 1602 } |
1605 | 1603 |
1606 // Currently it is fine for us to always pass in 1 for the clear count even
if no attachment | 1604 // Currently it is fine for us to always pass in 1 for the clear count even
if no attachment |
1607 // uses it. In the current state, we also only use the LOAD_OP_CLEAR for the
color attachment | 1605 // uses it. In the current state, we also only use the LOAD_OP_CLEAR for the
color attachment |
1608 // which is always at the first attachment. | 1606 // which is always at the first attachment. |
1609 fCurrentCmdBuffer->beginRenderPass(this, renderPass, 1, colorClear, *target,
*pBounds, true); | 1607 fCurrentCmdBuffer->beginRenderPass(this, renderPass, 1, colorClear, *target,
*pBounds, true); |
1610 fCurrentCmdBuffer->executeCommands(this, buffer); | 1608 fCurrentCmdBuffer->executeCommands(this, buffer); |
1611 fCurrentCmdBuffer->endRenderPass(this); | 1609 fCurrentCmdBuffer->endRenderPass(this); |
1612 } | 1610 } |
1613 | 1611 |
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