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Unified Diff: src/compiler/effect-control-linearizer.cc

Issue 2215183003: [turbofan] Move lowering of Float64 optional operators to EffectControlLinearizer. (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: Update. Created 4 years, 4 months ago
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Index: src/compiler/effect-control-linearizer.cc
diff --git a/src/compiler/effect-control-linearizer.cc b/src/compiler/effect-control-linearizer.cc
index 766a2e5818f779ee8d6d7db21f7f35c1f35539d1..0c3585be980adc7f359a52fffc795d8c31ad9742 100644
--- a/src/compiler/effect-control-linearizer.cc
+++ b/src/compiler/effect-control-linearizer.cc
@@ -732,6 +732,15 @@ bool EffectControlLinearizer::TryWireInStateEffect(Node* node,
case IrOpcode::kStoreTypedElement:
state = LowerStoreTypedElement(node, *effect, *control);
break;
+ case IrOpcode::kFloat64RoundUp:
+ state = LowerFloat64RoundUp(node, *effect, *control);
+ break;
+ case IrOpcode::kFloat64RoundDown:
+ state = LowerFloat64RoundDown(node, *effect, *control);
+ break;
+ case IrOpcode::kFloat64RoundTruncate:
+ state = LowerFloat64RoundTruncate(node, *effect, *control);
+ break;
default:
return false;
}
@@ -2702,6 +2711,390 @@ EffectControlLinearizer::LowerStoreTypedElement(Node* node, Node* effect,
return ValueEffectControl(nullptr, effect, control);
}
+EffectControlLinearizer::ValueEffectControl
+EffectControlLinearizer::LowerFloat64RoundUp(Node* node, Node* effect,
+ Node* control) {
+ // Nothing to be done if a fast hardware instruction is available.
+ if (machine()->Float64RoundUp().IsSupported()) {
+ return ValueEffectControl(node, effect, control);
+ }
+
+ Node* const one = jsgraph()->Float64Constant(1.0);
+ Node* const zero = jsgraph()->Float64Constant(0.0);
+ Node* const minus_zero = jsgraph()->Float64Constant(-0.0);
+ Node* const two_52 = jsgraph()->Float64Constant(4503599627370496.0E0);
+ Node* const minus_two_52 = jsgraph()->Float64Constant(-4503599627370496.0E0);
+ Node* const input = node->InputAt(0);
+
+ // General case for ceil.
+ //
+ // if 0.0 < input then
+ // if 2^52 <= input then
+ // input
+ // else
+ // let temp1 = (2^52 + input) - 2^52 in
+ // if temp1 < input then
+ // temp1 + 1
+ // else
+ // temp1
+ // else
+ // if input == 0 then
+ // input
+ // else
+ // if input <= -2^52 then
+ // input
+ // else
+ // let temp1 = -0 - input in
+ // let temp2 = (2^52 + temp1) - 2^52 in
+ // let temp3 = (if temp1 < temp2 then temp2 - 1 else temp2) in
+ // -0 - temp3
+ //
+ // Note: We do not use the Diamond helper class here, because it really hurts
+ // readability with nested diamonds.
+
+ Node* check0 = graph()->NewNode(machine()->Float64LessThan(), zero, input);
+ Node* branch0 =
+ graph()->NewNode(common()->Branch(BranchHint::kTrue), check0, control);
+
+ Node* if_true0 = graph()->NewNode(common()->IfTrue(), branch0);
+ Node* vtrue0;
+ {
+ Node* check1 =
+ graph()->NewNode(machine()->Float64LessThanOrEqual(), two_52, input);
+ Node* branch1 = graph()->NewNode(common()->Branch(), check1, if_true0);
+
+ Node* if_true1 = graph()->NewNode(common()->IfTrue(), branch1);
+ Node* vtrue1 = input;
+
+ Node* if_false1 = graph()->NewNode(common()->IfFalse(), branch1);
+ Node* vfalse1;
+ {
+ Node* temp1 = graph()->NewNode(
+ machine()->Float64Sub(),
+ graph()->NewNode(machine()->Float64Add(), two_52, input), two_52);
+ vfalse1 = graph()->NewNode(
+ common()->Select(MachineRepresentation::kFloat64),
+ graph()->NewNode(machine()->Float64LessThan(), temp1, input),
+ graph()->NewNode(machine()->Float64Add(), temp1, one), temp1);
+ }
+
+ if_true0 = graph()->NewNode(common()->Merge(2), if_true1, if_false1);
+ vtrue0 = graph()->NewNode(common()->Phi(MachineRepresentation::kFloat64, 2),
+ vtrue1, vfalse1, if_true0);
+ }
+
+ Node* if_false0 = graph()->NewNode(common()->IfFalse(), branch0);
+ Node* vfalse0;
+ {
+ Node* check1 = graph()->NewNode(machine()->Float64Equal(), input, zero);
+ Node* branch1 = graph()->NewNode(common()->Branch(BranchHint::kFalse),
+ check1, if_false0);
+
+ Node* if_true1 = graph()->NewNode(common()->IfTrue(), branch1);
+ Node* vtrue1 = input;
+
+ Node* if_false1 = graph()->NewNode(common()->IfFalse(), branch1);
+ Node* vfalse1;
+ {
+ Node* check2 = graph()->NewNode(machine()->Float64LessThanOrEqual(),
+ input, minus_two_52);
+ Node* branch2 = graph()->NewNode(common()->Branch(BranchHint::kFalse),
+ check2, if_false1);
+
+ Node* if_true2 = graph()->NewNode(common()->IfTrue(), branch2);
+ Node* vtrue2 = input;
+
+ Node* if_false2 = graph()->NewNode(common()->IfFalse(), branch2);
+ Node* vfalse2;
+ {
+ Node* temp1 =
+ graph()->NewNode(machine()->Float64Sub(), minus_zero, input);
+ Node* temp2 = graph()->NewNode(
+ machine()->Float64Sub(),
+ graph()->NewNode(machine()->Float64Add(), two_52, temp1), two_52);
+ Node* temp3 = graph()->NewNode(
+ common()->Select(MachineRepresentation::kFloat64),
+ graph()->NewNode(machine()->Float64LessThan(), temp1, temp2),
+ graph()->NewNode(machine()->Float64Sub(), temp2, one), temp2);
+ vfalse2 = graph()->NewNode(machine()->Float64Sub(), minus_zero, temp3);
+ }
+
+ if_false1 = graph()->NewNode(common()->Merge(2), if_true2, if_false2);
+ vfalse1 =
+ graph()->NewNode(common()->Phi(MachineRepresentation::kFloat64, 2),
+ vtrue2, vfalse2, if_false1);
+ }
+
+ if_false0 = graph()->NewNode(common()->Merge(2), if_true1, if_false1);
+ vfalse0 =
+ graph()->NewNode(common()->Phi(MachineRepresentation::kFloat64, 2),
+ vtrue1, vfalse1, if_false0);
+ }
+
+ Node* merge0 = graph()->NewNode(common()->Merge(2), if_true0, if_false0);
+ Node* value =
+ graph()->NewNode(common()->Phi(MachineRepresentation::kFloat64, 2),
+ vtrue0, vfalse0, merge0);
+ return ValueEffectControl(value, effect, merge0);
+}
+
+EffectControlLinearizer::ValueEffectControl
+EffectControlLinearizer::LowerFloat64RoundDown(Node* node, Node* effect,
+ Node* control) {
+ // Nothing to be done if a fast hardware instruction is available.
+ if (machine()->Float64RoundDown().IsSupported()) {
+ return ValueEffectControl(node, effect, control);
+ }
+
+ Node* const one = jsgraph()->Float64Constant(1.0);
+ Node* const zero = jsgraph()->Float64Constant(0.0);
+ Node* const minus_one = jsgraph()->Float64Constant(-1.0);
+ Node* const minus_zero = jsgraph()->Float64Constant(-0.0);
+ Node* const two_52 = jsgraph()->Float64Constant(4503599627370496.0E0);
+ Node* const minus_two_52 = jsgraph()->Float64Constant(-4503599627370496.0E0);
+ Node* const input = node->InputAt(0);
+
+ // General case for floor.
+ //
+ // if 0.0 < input then
+ // if 2^52 <= input then
+ // input
+ // else
+ // let temp1 = (2^52 + input) - 2^52 in
+ // if input < temp1 then
+ // temp1 - 1
+ // else
+ // temp1
+ // else
+ // if input == 0 then
+ // input
+ // else
+ // if input <= -2^52 then
+ // input
+ // else
+ // let temp1 = -0 - input in
+ // let temp2 = (2^52 + temp1) - 2^52 in
+ // if temp2 < temp1 then
+ // -1 - temp2
+ // else
+ // -0 - temp2
+ //
+ // Note: We do not use the Diamond helper class here, because it really hurts
+ // readability with nested diamonds.
+
+ Node* check0 = graph()->NewNode(machine()->Float64LessThan(), zero, input);
+ Node* branch0 =
+ graph()->NewNode(common()->Branch(BranchHint::kTrue), check0, control);
+
+ Node* if_true0 = graph()->NewNode(common()->IfTrue(), branch0);
+ Node* vtrue0;
+ {
+ Node* check1 =
+ graph()->NewNode(machine()->Float64LessThanOrEqual(), two_52, input);
+ Node* branch1 = graph()->NewNode(common()->Branch(), check1, if_true0);
+
+ Node* if_true1 = graph()->NewNode(common()->IfTrue(), branch1);
+ Node* vtrue1 = input;
+
+ Node* if_false1 = graph()->NewNode(common()->IfFalse(), branch1);
+ Node* vfalse1;
+ {
+ Node* temp1 = graph()->NewNode(
+ machine()->Float64Sub(),
+ graph()->NewNode(machine()->Float64Add(), two_52, input), two_52);
+ vfalse1 = graph()->NewNode(
+ common()->Select(MachineRepresentation::kFloat64),
+ graph()->NewNode(machine()->Float64LessThan(), input, temp1),
+ graph()->NewNode(machine()->Float64Sub(), temp1, one), temp1);
+ }
+
+ if_true0 = graph()->NewNode(common()->Merge(2), if_true1, if_false1);
+ vtrue0 = graph()->NewNode(common()->Phi(MachineRepresentation::kFloat64, 2),
+ vtrue1, vfalse1, if_true0);
+ }
+
+ Node* if_false0 = graph()->NewNode(common()->IfFalse(), branch0);
+ Node* vfalse0;
+ {
+ Node* check1 = graph()->NewNode(machine()->Float64Equal(), input, zero);
+ Node* branch1 = graph()->NewNode(common()->Branch(BranchHint::kFalse),
+ check1, if_false0);
+
+ Node* if_true1 = graph()->NewNode(common()->IfTrue(), branch1);
+ Node* vtrue1 = input;
+
+ Node* if_false1 = graph()->NewNode(common()->IfFalse(), branch1);
+ Node* vfalse1;
+ {
+ Node* check2 = graph()->NewNode(machine()->Float64LessThanOrEqual(),
+ input, minus_two_52);
+ Node* branch2 = graph()->NewNode(common()->Branch(BranchHint::kFalse),
+ check2, if_false1);
+
+ Node* if_true2 = graph()->NewNode(common()->IfTrue(), branch2);
+ Node* vtrue2 = input;
+
+ Node* if_false2 = graph()->NewNode(common()->IfFalse(), branch2);
+ Node* vfalse2;
+ {
+ Node* temp1 =
+ graph()->NewNode(machine()->Float64Sub(), minus_zero, input);
+ Node* temp2 = graph()->NewNode(
+ machine()->Float64Sub(),
+ graph()->NewNode(machine()->Float64Add(), two_52, temp1), two_52);
+ vfalse2 = graph()->NewNode(
+ common()->Select(MachineRepresentation::kFloat64),
+ graph()->NewNode(machine()->Float64LessThan(), temp2, temp1),
+ graph()->NewNode(machine()->Float64Sub(), minus_one, temp2),
+ graph()->NewNode(machine()->Float64Sub(), minus_zero, temp2));
+ }
+
+ if_false1 = graph()->NewNode(common()->Merge(2), if_true2, if_false2);
+ vfalse1 =
+ graph()->NewNode(common()->Phi(MachineRepresentation::kFloat64, 2),
+ vtrue2, vfalse2, if_false1);
+ }
+
+ if_false0 = graph()->NewNode(common()->Merge(2), if_true1, if_false1);
+ vfalse0 =
+ graph()->NewNode(common()->Phi(MachineRepresentation::kFloat64, 2),
+ vtrue1, vfalse1, if_false0);
+ }
+
+ Node* merge0 = graph()->NewNode(common()->Merge(2), if_true0, if_false0);
+ Node* value =
+ graph()->NewNode(common()->Phi(MachineRepresentation::kFloat64, 2),
+ vtrue0, vfalse0, merge0);
+ return ValueEffectControl(value, effect, merge0);
+}
+
+EffectControlLinearizer::ValueEffectControl
+EffectControlLinearizer::LowerFloat64RoundTruncate(Node* node, Node* effect,
+ Node* control) {
+ // Nothing to be done if a fast hardware instruction is available.
+ if (machine()->Float64RoundTruncate().IsSupported()) {
+ return ValueEffectControl(node, effect, control);
+ }
+
+ Node* const one = jsgraph()->Float64Constant(1.0);
+ Node* const zero = jsgraph()->Float64Constant(0.0);
+ Node* const minus_zero = jsgraph()->Float64Constant(-0.0);
+ Node* const two_52 = jsgraph()->Float64Constant(4503599627370496.0E0);
+ Node* const minus_two_52 = jsgraph()->Float64Constant(-4503599627370496.0E0);
+ Node* const input = node->InputAt(0);
+
+ // General case for trunc.
+ //
+ // if 0.0 < input then
+ // if 2^52 <= input then
+ // input
+ // else
+ // let temp1 = (2^52 + input) - 2^52 in
+ // if input < temp1 then
+ // temp1 - 1
+ // else
+ // temp1
+ // else
+ // if input == 0 then
+ // input
+ // else
+ // if input <= -2^52 then
+ // input
+ // else
+ // let temp1 = -0 - input in
+ // let temp2 = (2^52 + temp1) - 2^52 in
+ // let temp3 = (if temp1 < temp2 then temp2 - 1 else temp2) in
+ // -0 - temp3
+ //
+ // Note: We do not use the Diamond helper class here, because it really hurts
+ // readability with nested diamonds.
+
+ Node* check0 = graph()->NewNode(machine()->Float64LessThan(), zero, input);
+ Node* branch0 =
+ graph()->NewNode(common()->Branch(BranchHint::kTrue), check0, control);
+
+ Node* if_true0 = graph()->NewNode(common()->IfTrue(), branch0);
+ Node* vtrue0;
+ {
+ Node* check1 =
+ graph()->NewNode(machine()->Float64LessThanOrEqual(), two_52, input);
+ Node* branch1 = graph()->NewNode(common()->Branch(), check1, if_true0);
+
+ Node* if_true1 = graph()->NewNode(common()->IfTrue(), branch1);
+ Node* vtrue1 = input;
+
+ Node* if_false1 = graph()->NewNode(common()->IfFalse(), branch1);
+ Node* vfalse1;
+ {
+ Node* temp1 = graph()->NewNode(
+ machine()->Float64Sub(),
+ graph()->NewNode(machine()->Float64Add(), two_52, input), two_52);
+ vfalse1 = graph()->NewNode(
+ common()->Select(MachineRepresentation::kFloat64),
+ graph()->NewNode(machine()->Float64LessThan(), input, temp1),
+ graph()->NewNode(machine()->Float64Sub(), temp1, one), temp1);
+ }
+
+ if_true0 = graph()->NewNode(common()->Merge(2), if_true1, if_false1);
+ vtrue0 = graph()->NewNode(common()->Phi(MachineRepresentation::kFloat64, 2),
+ vtrue1, vfalse1, if_true0);
+ }
+
+ Node* if_false0 = graph()->NewNode(common()->IfFalse(), branch0);
+ Node* vfalse0;
+ {
+ Node* check1 = graph()->NewNode(machine()->Float64Equal(), input, zero);
+ Node* branch1 = graph()->NewNode(common()->Branch(BranchHint::kFalse),
+ check1, if_false0);
+
+ Node* if_true1 = graph()->NewNode(common()->IfTrue(), branch1);
+ Node* vtrue1 = input;
+
+ Node* if_false1 = graph()->NewNode(common()->IfFalse(), branch1);
+ Node* vfalse1;
+ {
+ Node* check2 = graph()->NewNode(machine()->Float64LessThanOrEqual(),
+ input, minus_two_52);
+ Node* branch2 = graph()->NewNode(common()->Branch(BranchHint::kFalse),
+ check2, if_false1);
+
+ Node* if_true2 = graph()->NewNode(common()->IfTrue(), branch2);
+ Node* vtrue2 = input;
+
+ Node* if_false2 = graph()->NewNode(common()->IfFalse(), branch2);
+ Node* vfalse2;
+ {
+ Node* temp1 =
+ graph()->NewNode(machine()->Float64Sub(), minus_zero, input);
+ Node* temp2 = graph()->NewNode(
+ machine()->Float64Sub(),
+ graph()->NewNode(machine()->Float64Add(), two_52, temp1), two_52);
+ Node* temp3 = graph()->NewNode(
+ common()->Select(MachineRepresentation::kFloat64),
+ graph()->NewNode(machine()->Float64LessThan(), temp1, temp2),
+ graph()->NewNode(machine()->Float64Sub(), temp2, one), temp2);
+ vfalse2 = graph()->NewNode(machine()->Float64Sub(), minus_zero, temp3);
+ }
+
+ if_false1 = graph()->NewNode(common()->Merge(2), if_true2, if_false2);
+ vfalse1 =
+ graph()->NewNode(common()->Phi(MachineRepresentation::kFloat64, 2),
+ vtrue2, vfalse2, if_false1);
+ }
+
+ if_false0 = graph()->NewNode(common()->Merge(2), if_true1, if_false1);
+ vfalse0 =
+ graph()->NewNode(common()->Phi(MachineRepresentation::kFloat64, 2),
+ vtrue1, vfalse1, if_false0);
+ }
+
+ Node* merge0 = graph()->NewNode(common()->Merge(2), if_true0, if_false0);
+ Node* value =
+ graph()->NewNode(common()->Phi(MachineRepresentation::kFloat64, 2),
+ vtrue0, vfalse0, merge0);
+ return ValueEffectControl(value, effect, merge0);
+}
+
Factory* EffectControlLinearizer::factory() const {
return isolate()->factory();
}
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