| Index: src/effects.h
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| diff --git a/src/effects.h b/src/effects.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..8e82363471088fe26d20e0e20dc32054dc53efb4
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| +++ b/src/effects.h
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| @@ -0,0 +1,361 @@
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| +// Copyright 2013 the V8 project authors. All rights reserved.
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| +// Redistribution and use in source and binary forms, with or without
|
| +// modification, are permitted provided that the following conditions are
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| +// met:
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| +//
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| +// * Redistributions of source code must retain the above copyright
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| +// notice, this list of conditions and the following disclaimer.
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| +// * Redistributions in binary form must reproduce the above
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| +// copyright notice, this list of conditions and the following
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| +// disclaimer in the documentation and/or other materials provided
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| +// with the distribution.
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| +// * Neither the name of Google Inc. nor the names of its
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| +// contributors may be used to endorse or promote products derived
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| +// from this software without specific prior written permission.
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| +//
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| +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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| +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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| +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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| +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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| +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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| +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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| +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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| +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| +
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| +#ifndef V8_EFFECTS_H_
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| +#define V8_EFFECTS_H_
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| +
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| +#include "v8.h"
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| +
|
| +#include "types.h"
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| +
|
| +namespace v8 {
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| +namespace internal {
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| +
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| +
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| +// A simple struct to represent (write) effects. A write is represented as a
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| +// modification of type bounds (e.g. of a variable).
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| +//
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| +// An effect can either be definite, if the write is known to have taken place,
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| +// or 'possible', if it was optional. The difference is relevant when composing
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| +// effects.
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| +//
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| +// There are two ways to compose effects: sequentially (they happen one after
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| +// the other) or alternatively (either one or the other happens). A definite
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| +// effect cancels out any previous effect upon sequencing. A possible effect
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| +// merges into a previous effect, i.e., type bounds are merged. Alternative
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| +// composition always merges bounds. It yields a possible effect if at least
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| +// one was only possible.
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| +struct Effect {
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| + enum Modality { POSSIBLE, DEFINITE };
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| +
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| + Modality modality;
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| + Bounds bounds;
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| +
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| + Effect() {}
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| + Effect(Bounds b, Modality m = DEFINITE) : modality(m), bounds(b) {}
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| +
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| + // The unknown effect.
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| + static Effect Unknown(Isolate* isolate) {
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| + return Effect(Bounds::Unbounded(isolate), POSSIBLE);
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| + }
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| +
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| + static Effect Forget(Isolate* isolate) {
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| + return Effect(Bounds::Unbounded(isolate), DEFINITE);
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| + }
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| +
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| + // Sequential composition, as in 'e1; e2'.
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| + static Effect Seq(Effect e1, Effect e2, Isolate* isolate) {
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| + if (e2.modality == DEFINITE) return e2;
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| + return Effect(Bounds::Either(e1.bounds, e2.bounds, isolate), e1.modality);
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| + }
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| +
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| + // Alternative composition, as in 'cond ? e1 : e2'.
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| + static Effect Alt(Effect e1, Effect e2, Isolate* isolate) {
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| + return Effect(
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| + Bounds::Either(e1.bounds, e2.bounds, isolate),
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| + e1.modality == POSSIBLE ? POSSIBLE : e2.modality);
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| + }
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| +};
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| +
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| +
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| +// Classes encapsulating sets of effects on variables.
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| +//
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| +// Effects maps variables to effects and supports sequential and alternative
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| +// composition.
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| +//
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| +// NestedEffects is an incremental representation that supports persistence
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| +// through functional extension. It represents the map as an adjoin of a list
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| +// of maps, whose tail can be shared.
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| +//
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| +// Both classes provide similar interfaces, implemented in parts through the
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| +// EffectsMixin below (using sandwich style, to work around the style guide's
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| +// MI restriction).
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| +//
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| +// We also (ab)use Effects/NestedEffects as a representation for abstract
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| +// store typings. In that case, only definite effects are of interest.
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| +
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| +template<class Var, class Base, class Effects>
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| +class EffectsMixin: public Base {
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| + public:
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| + explicit EffectsMixin(Zone* zone) : Base(zone) {}
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| +
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| + Effect Lookup(Var var) {
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| + Locator locator;
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| + return this->Find(var, &locator)
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| + ? locator.value() : Effect::Unknown(Base::isolate());
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| + }
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| +
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| + Bounds LookupBounds(Var var) {
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| + Effect effect = Lookup(var);
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| + return effect.modality == Effect::DEFINITE
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| + ? effect.bounds : Bounds::Unbounded(Base::isolate());
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| + }
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| +
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| + // Sequential composition.
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| + void Seq(Var var, Effect effect) {
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| + Locator locator;
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| + if (!this->Insert(var, &locator)) {
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| + effect = Effect::Seq(locator.value(), effect, Base::isolate());
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| + }
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| + locator.set_value(effect);
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| + }
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| +
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| + void Seq(Effects that) {
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| + SeqMerger<EffectsMixin> merge = { *this };
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| + that.ForEach(&merge);
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| + }
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| +
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| + // Alternative composition.
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| + void Alt(Var var, Effect effect) {
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| + Locator locator;
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| + if (!this->Insert(var, &locator)) {
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| + effect = Effect::Alt(locator.value(), effect, Base::isolate());
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| + }
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| + locator.set_value(effect);
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| + }
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| +
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| + void Alt(Effects that) {
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| + AltWeakener<EffectsMixin> weaken = { *this, that };
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| + this->ForEach(&weaken);
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| + AltMerger<EffectsMixin> merge = { *this };
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| + that.ForEach(&merge);
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| + }
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| +
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| + // Invalidation.
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| + void Forget() {
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| + Overrider override = {
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| + Effect::Forget(Base::isolate()), Effects(Base::zone()) };
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| + this->ForEach(&override);
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| + Seq(override.effects);
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| + }
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| +
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| + protected:
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| + typedef typename Base::Locator Locator;
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| +
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| + template<class Self>
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| + struct SeqMerger {
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| + void Call(Var var, Effect effect) { self.Seq(var, effect); }
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| + Self self;
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| + };
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| +
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| + template<class Self>
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| + struct AltMerger {
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| + void Call(Var var, Effect effect) { self.Alt(var, effect); }
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| + Self self;
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| + };
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| +
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| + template<class Self>
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| + struct AltWeakener {
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| + void Call(Var var, Effect effect) {
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| + if (effect.modality == Effect::DEFINITE && !other.Contains(var)) {
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| + effect.modality = Effect::POSSIBLE;
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| + Locator locator;
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| + self.Insert(var, &locator);
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| + locator.set_value(effect);
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| + }
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| + }
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| + Self self;
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| + Effects other;
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| + };
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| +
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| + struct Overrider {
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| + void Call(Var var, Effect effect) { effects.Seq(var, new_effect); }
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| + Effect new_effect;
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| + Effects effects;
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| + };
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| +};
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| +
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| +
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| +template<class Var, Var kNoVar> class Effects;
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| +template<class Var, Var kNoVar> class NestedEffectsBase;
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| +
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| +template<class Var, Var kNoVar>
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| +class EffectsBase {
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| + public:
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| + explicit EffectsBase(Zone* zone) : map_(new(zone) Mapping(zone)) {}
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| +
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| + bool IsEmpty() { return map_->is_empty(); }
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| +
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| + protected:
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| + friend class NestedEffectsBase<Var, kNoVar>;
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| + friend class
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| + EffectsMixin<Var, NestedEffectsBase<Var, kNoVar>, Effects<Var, kNoVar> >;
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| +
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| + Zone* zone() { return map_->allocator().zone(); }
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| + Isolate* isolate() { return zone()->isolate(); }
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| +
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| + struct SplayTreeConfig {
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| + typedef Var Key;
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| + typedef Effect Value;
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| + static const Var kNoKey = kNoVar;
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| + static Effect NoValue() { return Effect(); }
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| + static int Compare(int x, int y) { return y - x; }
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| + };
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| + typedef ZoneSplayTree<SplayTreeConfig> Mapping;
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| + typedef typename Mapping::Locator Locator;
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| +
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| + bool Contains(Var var) {
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| + ASSERT(var != kNoVar);
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| + return map_->Contains(var);
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| + }
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| + bool Find(Var var, Locator* locator) {
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| + ASSERT(var != kNoVar);
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| + return map_->Find(var, locator);
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| + }
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| + bool Insert(Var var, Locator* locator) {
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| + ASSERT(var != kNoVar);
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| + return map_->Insert(var, locator);
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| + }
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| +
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| + template<class Callback>
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| + void ForEach(Callback* callback) {
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| + return map_->ForEach(callback);
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| + }
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| +
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| + private:
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| + Mapping* map_;
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| +};
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| +
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| +template<class Var, Var kNoVar>
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| +const Var EffectsBase<Var, kNoVar>::SplayTreeConfig::kNoKey;
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| +
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| +template<class Var, Var kNoVar>
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| +class Effects: public
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| + EffectsMixin<Var, EffectsBase<Var, kNoVar>, Effects<Var, kNoVar> > {
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| + public:
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| + explicit Effects(Zone* zone)
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| + : EffectsMixin<Var, EffectsBase<Var, kNoVar>, Effects<Var, kNoVar> >(zone)
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| + {}
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| +};
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| +
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| +
|
| +template<class Var, Var kNoVar>
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| +class NestedEffectsBase {
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| + public:
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| + explicit NestedEffectsBase(Zone* zone) : node_(new(zone) Node(zone)) {}
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| +
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| + template<class Callback>
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| + void ForEach(Callback* callback) {
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| + if (node_->previous) NestedEffectsBase(node_->previous).ForEach(callback);
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| + node_->effects.ForEach(callback);
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| + }
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| +
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| + Effects<Var, kNoVar> Top() { return node_->effects; }
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| +
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| + bool IsEmpty() {
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| + for (Node* node = node_; node != NULL; node = node->previous) {
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| + if (!node->effects.IsEmpty()) return false;
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| + }
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| + return true;
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| + }
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| +
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| + protected:
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| + typedef typename EffectsBase<Var, kNoVar>::Locator Locator;
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| +
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| + Zone* zone() { return node_->zone; }
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| + Isolate* isolate() { return zone()->isolate(); }
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| +
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| + void push() { node_ = new(node_->zone) Node(node_->zone, node_); }
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| + void pop() { node_ = node_->previous; }
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| + bool is_empty() { return node_ == NULL; }
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| +
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| + bool Contains(Var var) {
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| + ASSERT(var != kNoVar);
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| + for (Node* node = node_; node != NULL; node = node->previous) {
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| + if (node->effects.Contains(var)) return true;
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| + }
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| + return false;
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| + }
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| +
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| + bool Find(Var var, Locator* locator) {
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| + ASSERT(var != kNoVar);
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| + for (Node* node = node_; node != NULL; node = node->previous) {
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| + if (node->effects.Find(var, locator)) return true;
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| + }
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| + return false;
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| + }
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| +
|
| + bool Insert(Var var, Locator* locator);
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| +
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| + private:
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| + struct Node: ZoneObject {
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| + Zone* zone;
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| + Effects<Var, kNoVar> effects;
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| + Node* previous;
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| + explicit Node(Zone* zone, Node* previous = NULL)
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| + : zone(zone), effects(zone), previous(previous) {}
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| + };
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| +
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| + explicit NestedEffectsBase(Node* node) : node_(node) {}
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| +
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| + Node* node_;
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| +};
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| +
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| +
|
| +template<class Var, Var kNoVar>
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| +bool NestedEffectsBase<Var, kNoVar>::Insert(Var var, Locator* locator) {
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| + ASSERT(var != kNoVar);
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| + if (!node_->effects.Insert(var, locator)) return false;
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| + Locator shadowed;
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| + for (Node* node = node_->previous; node != NULL; node = node->previous) {
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| + if (node->effects.Find(var, &shadowed)) {
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| + // Initialize with shadowed entry.
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| + locator->set_value(shadowed.value());
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| + return false;
|
| + }
|
| + }
|
| + return true;
|
| +}
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| +
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| +
|
| +template<class Var, Var kNoVar>
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| +class NestedEffects: public
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| + EffectsMixin<Var, NestedEffectsBase<Var, kNoVar>, Effects<Var, kNoVar> > {
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| + public:
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| + explicit NestedEffects(Zone* zone) :
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| + EffectsMixin<Var, NestedEffectsBase<Var, kNoVar>, Effects<Var, kNoVar> >(
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| + zone) {}
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| +
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| + // Create an extension of the current effect set. The current set should not
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| + // be modified while the extension is in use.
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| + NestedEffects Push() {
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| + NestedEffects result = *this;
|
| + result.push();
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| + return result;
|
| + }
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| +
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| + NestedEffects Pop() {
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| + NestedEffects result = *this;
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| + result.pop();
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| + ASSERT(!this->is_empty());
|
| + return result;
|
| + }
|
| +};
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| +
|
| +} } // namespace v8::internal
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| +
|
| +#endif // V8_EFFECTS_H_
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|
|