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| 1 // Copyright 2010 the V8 project authors. All rights reserved. | 1 // Copyright 2010 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 32 | 32 |
| 33 namespace v8 { | 33 namespace v8 { |
| 34 namespace internal { | 34 namespace internal { |
| 35 | 35 |
| 36 | 36 |
| 37 // A splay tree. The config type parameter encapsulates the different | 37 // A splay tree. The config type parameter encapsulates the different |
| 38 // configurations of a concrete splay tree: | 38 // configurations of a concrete splay tree: |
| 39 // | 39 // |
| 40 // typedef Key: the key type | 40 // typedef Key: the key type |
| 41 // typedef Value: the value type | 41 // typedef Value: the value type |
| 42 // static const kNoKey: the dummy key used when no key is set | 42 // static const Key kNoKey: the dummy key used when no key is set |
| 43 // static const kNoValue: the dummy value used to initialize nodes | 43 // static Value kNoValue(): the dummy value used to initialize nodes |
| 44 // int (Compare)(Key& a, Key& b) -> {-1, 0, 1}: comparison function | 44 // static int (Compare)(Key& a, Key& b) -> {-1, 0, 1}: comparison function |
| 45 // | 45 // |
| 46 // The tree is also parameterized by an allocation policy | 46 // The tree is also parameterized by an allocation policy |
| 47 // (Allocator). The policy is used for allocating lists in the C free | 47 // (Allocator). The policy is used for allocating lists in the C free |
| 48 // store or the zone; see zone.h. | 48 // store or the zone; see zone.h. |
| 49 | 49 |
| 50 // Forward defined as | 50 // Forward defined as |
| 51 // template <typename Config, class Allocator = FreeStoreAllocationPolicy> | 51 // template <typename Config, class Allocator = FreeStoreAllocationPolicy> |
| 52 // class SplayTree; | 52 // class SplayTree; |
| 53 template <typename Config, class AllocationPolicy> | 53 template <typename Config, class AllocationPolicy> |
| 54 class SplayTree { | 54 class SplayTree { |
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| 67 return allocator.New(static_cast<int>(size)); | 67 return allocator.New(static_cast<int>(size)); |
| 68 } | 68 } |
| 69 INLINE(void operator delete(void* p)) { | 69 INLINE(void operator delete(void* p)) { |
| 70 AllocationPolicy::Delete(p); | 70 AllocationPolicy::Delete(p); |
| 71 } | 71 } |
| 72 // Please the MSVC compiler. We should never have to execute this. | 72 // Please the MSVC compiler. We should never have to execute this. |
| 73 INLINE(void operator delete(void* p, AllocationPolicy policy)) { | 73 INLINE(void operator delete(void* p, AllocationPolicy policy)) { |
| 74 UNREACHABLE(); | 74 UNREACHABLE(); |
| 75 } | 75 } |
| 76 | 76 |
| 77 AllocationPolicy allocator() { return allocator_; } |
| 78 |
| 79 // Checks if there is a mapping for the key. |
| 80 bool Contains(const Key& key); |
| 81 |
| 77 // Inserts the given key in this tree with the given value. Returns | 82 // Inserts the given key in this tree with the given value. Returns |
| 78 // true if a node was inserted, otherwise false. If found the locator | 83 // true if a node was inserted, otherwise false. If found the locator |
| 79 // is enabled and provides access to the mapping for the key. | 84 // is enabled and provides access to the mapping for the key. |
| 80 bool Insert(const Key& key, Locator* locator); | 85 bool Insert(const Key& key, Locator* locator); |
| 81 | 86 |
| 82 // Looks up the key in this tree and returns true if it was found, | 87 // Looks up the key in this tree and returns true if it was found, |
| 83 // otherwise false. If the node is found the locator is enabled and | 88 // otherwise false. If the node is found the locator is enabled and |
| 84 // provides access to the mapping for the key. | 89 // provides access to the mapping for the key. |
| 85 bool Find(const Key& key, Locator* locator); | 90 bool Find(const Key& key, Locator* locator); |
| 86 | 91 |
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| 97 | 102 |
| 98 // Find the mapping with the least key in this tree. | 103 // Find the mapping with the least key in this tree. |
| 99 bool FindLeast(Locator* locator); | 104 bool FindLeast(Locator* locator); |
| 100 | 105 |
| 101 // Move the node from one key to another. | 106 // Move the node from one key to another. |
| 102 bool Move(const Key& old_key, const Key& new_key); | 107 bool Move(const Key& old_key, const Key& new_key); |
| 103 | 108 |
| 104 // Remove the node with the given key from the tree. | 109 // Remove the node with the given key from the tree. |
| 105 bool Remove(const Key& key); | 110 bool Remove(const Key& key); |
| 106 | 111 |
| 112 // Remove all keys from the tree. |
| 113 void Clear() { ResetRoot(); } |
| 114 |
| 107 bool is_empty() { return root_ == NULL; } | 115 bool is_empty() { return root_ == NULL; } |
| 108 | 116 |
| 109 // Perform the splay operation for the given key. Moves the node with | 117 // Perform the splay operation for the given key. Moves the node with |
| 110 // the given key to the top of the tree. If no node has the given | 118 // the given key to the top of the tree. If no node has the given |
| 111 // key, the last node on the search path is moved to the top of the | 119 // key, the last node on the search path is moved to the top of the |
| 112 // tree. | 120 // tree. |
| 113 void Splay(const Key& key); | 121 void Splay(const Key& key); |
| 114 | 122 |
| 115 class Node { | 123 class Node { |
| 116 public: | 124 public: |
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| 209 Node* root_; | 217 Node* root_; |
| 210 AllocationPolicy allocator_; | 218 AllocationPolicy allocator_; |
| 211 | 219 |
| 212 DISALLOW_COPY_AND_ASSIGN(SplayTree); | 220 DISALLOW_COPY_AND_ASSIGN(SplayTree); |
| 213 }; | 221 }; |
| 214 | 222 |
| 215 | 223 |
| 216 } } // namespace v8::internal | 224 } } // namespace v8::internal |
| 217 | 225 |
| 218 #endif // V8_SPLAY_TREE_H_ | 226 #endif // V8_SPLAY_TREE_H_ |
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