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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GL_GL_GL_API_IMPLEMENTATION_H_ | 5 #ifndef UI_GL_GL_GL_API_IMPLEMENTATION_H_ |
| 6 #define UI_GL_GL_GL_API_IMPLEMENTATION_H_ | 6 #define UI_GL_GL_GL_API_IMPLEMENTATION_H_ |
| 7 | 7 |
| 8 #include "base/compiler_specific.h" | 8 #include "base/compiler_specific.h" |
| 9 #include "ui/gl/gl_bindings.h" | 9 #include "ui/gl/gl_bindings.h" |
| 10 #include "ui/gl/gl_export.h" | |
| 11 | 10 |
| 12 namespace gpu { | 11 namespace gpu { |
| 13 namespace gles2 { | 12 namespace gles2 { |
| 14 class GLES2Decoder; | 13 class GLES2Decoder; |
| 15 } | 14 } |
| 16 } | 15 } |
| 17 namespace gfx { | 16 namespace gfx { |
| 18 | 17 |
| 19 class GLContext; | 18 class GLContext; |
| 20 class GLSurface; | 19 class GLSurface; |
| 21 | 20 |
| 22 void InitializeStaticGLBindingsGL(); | 21 void InitializeStaticGLBindingsGL(); |
| 23 void InitializeDynamicGLBindingsGL(GLContext* context); | 22 void InitializeDynamicGLBindingsGL(GLContext* context); |
| 24 void InitializeDebugGLBindingsGL(); | 23 void InitializeDebugGLBindingsGL(); |
| 25 void InitializeNullDrawGLBindingsGL(); | 24 void InitializeNullDrawGLBindingsGL(); |
| 26 // TODO(danakj): Remove this when all test suites are using null-draw. | 25 // TODO(danakj): Remove this when all test suites are using null-draw. |
| 27 bool HasInitializedNullDrawGLBindingsGL(); | 26 bool HasInitializedNullDrawGLBindingsGL(); |
| 28 bool SetNullDrawGLBindingsEnabledGL(bool enabled); | 27 bool SetNullDrawGLBindingsEnabledGL(bool enabled); |
| 29 void ClearGLBindingsGL(); | 28 void ClearGLBindingsGL(); |
| 30 void SetGLToRealGLApi(); | 29 void SetGLToRealGLApi(); |
| 31 void SetGLApi(GLApi* api); | 30 void SetGLApi(GLApi* api); |
| 31 void SetGLApiToNoContext(); |
| 32 | 32 |
| 33 class GL_EXPORT GLApiBase : public GLApi { | 33 class GLApiBase : public GLApi { |
| 34 public: | 34 public: |
| 35 // Include the auto-generated part of this class. We split this because | 35 // Include the auto-generated part of this class. We split this because |
| 36 // it means we can easily edit the non-auto generated parts right here in | 36 // it means we can easily edit the non-auto generated parts right here in |
| 37 // this file instead of having to edit some template or the code generator. | 37 // this file instead of having to edit some template or the code generator. |
| 38 #include "gl_bindings_api_autogen_gl.h" | 38 #include "gl_bindings_api_autogen_gl.h" |
| 39 | 39 |
| 40 protected: | 40 protected: |
| 41 GLApiBase(); | 41 GLApiBase(); |
| 42 virtual ~GLApiBase(); | 42 virtual ~GLApiBase(); |
| 43 void InitializeBase(DriverGL* driver); | 43 void InitializeBase(DriverGL* driver); |
| 44 | 44 |
| 45 DriverGL* driver_; | 45 DriverGL* driver_; |
| 46 }; | 46 }; |
| 47 | 47 |
| 48 // Implemenents the GL API by calling directly into the driver. | 48 // Implemenents the GL API by calling directly into the driver. |
| 49 class GL_EXPORT RealGLApi : public GLApiBase { | 49 class RealGLApi : public GLApiBase { |
| 50 public: | 50 public: |
| 51 RealGLApi(); | 51 RealGLApi(); |
| 52 virtual ~RealGLApi(); | 52 virtual ~RealGLApi(); |
| 53 void Initialize(DriverGL* driver); | 53 void Initialize(DriverGL* driver); |
| 54 }; | 54 }; |
| 55 | 55 |
| 56 // Inserts a TRACE for every GL call. | 56 // Inserts a TRACE for every GL call. |
| 57 class GL_EXPORT TraceGLApi : public GLApi { | 57 class TraceGLApi : public GLApi { |
| 58 public: | 58 public: |
| 59 TraceGLApi(GLApi* gl_api) : gl_api_(gl_api) { } | 59 TraceGLApi(GLApi* gl_api) : gl_api_(gl_api) { } |
| 60 virtual ~TraceGLApi(); | 60 virtual ~TraceGLApi(); |
| 61 | 61 |
| 62 // Include the auto-generated part of this class. We split this because | 62 // Include the auto-generated part of this class. We split this because |
| 63 // it means we can easily edit the non-auto generated parts right here in | 63 // it means we can easily edit the non-auto generated parts right here in |
| 64 // this file instead of having to edit some template or the code generator. | 64 // this file instead of having to edit some template or the code generator. |
| 65 #include "gl_bindings_api_autogen_gl.h" | 65 #include "gl_bindings_api_autogen_gl.h" |
| 66 | 66 |
| 67 private: | 67 private: |
| 68 GLApi* gl_api_; | 68 GLApi* gl_api_; |
| 69 }; | 69 }; |
| 70 | 70 |
| 71 // Catches incorrect usage when GL calls are made without a current context. |
| 72 class NoContextGLApi : public GLApi { |
| 73 public: |
| 74 NoContextGLApi(); |
| 75 virtual ~NoContextGLApi(); |
| 76 |
| 77 // Include the auto-generated part of this class. We split this because |
| 78 // it means we can easily edit the non-auto generated parts right here in |
| 79 // this file instead of having to edit some template or the code generator. |
| 80 #include "gl_bindings_api_autogen_gl.h" |
| 81 }; |
| 82 |
| 71 // Implementents the GL API using co-operative state restoring. | 83 // Implementents the GL API using co-operative state restoring. |
| 72 // Assumes there is only one real GL context and that multiple virtual contexts | 84 // Assumes there is only one real GL context and that multiple virtual contexts |
| 73 // are implemented above it. Restores the needed state from the current context. | 85 // are implemented above it. Restores the needed state from the current context. |
| 74 class GL_EXPORT VirtualGLApi : public GLApiBase { | 86 class VirtualGLApi : public GLApiBase { |
| 75 public: | 87 public: |
| 76 VirtualGLApi(); | 88 VirtualGLApi(); |
| 77 virtual ~VirtualGLApi(); | 89 virtual ~VirtualGLApi(); |
| 78 void Initialize(DriverGL* driver, GLContext* real_context); | 90 void Initialize(DriverGL* driver, GLContext* real_context); |
| 79 | 91 |
| 80 // Sets the current virutal context. | 92 // Sets the current virutal context. |
| 81 bool MakeCurrent(GLContext* virtual_context, GLSurface* surface); | 93 bool MakeCurrent(GLContext* virtual_context, GLSurface* surface); |
| 82 | 94 |
| 83 void OnReleaseVirtuallyCurrent(GLContext* virtual_context); | 95 void OnReleaseVirtuallyCurrent(GLContext* virtual_context); |
| 84 | 96 |
| 85 // Overridden functions from GLApiBase | 97 // Overridden functions from GLApiBase |
| 86 virtual const GLubyte* glGetStringFn(GLenum name) OVERRIDE; | 98 virtual const GLubyte* glGetStringFn(GLenum name) OVERRIDE; |
| 87 | 99 |
| 88 private: | 100 private: |
| 89 // The real context we're running on. | 101 // The real context we're running on. |
| 90 GLContext* real_context_; | 102 GLContext* real_context_; |
| 91 | 103 |
| 92 // The current virtual context. | 104 // The current virtual context. |
| 93 GLContext* current_context_; | 105 GLContext* current_context_; |
| 94 | 106 |
| 95 // The supported extensions being advertised for this virtual context. | 107 // The supported extensions being advertised for this virtual context. |
| 96 std::string extensions_; | 108 std::string extensions_; |
| 97 }; | 109 }; |
| 98 | 110 |
| 99 } // namespace gfx | 111 } // namespace gfx |
| 100 | 112 |
| 101 #endif // UI_GL_GL_GL_API_IMPLEMENTATION_H_ | 113 #endif // UI_GL_GL_GL_API_IMPLEMENTATION_H_ |
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