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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <string> | 5 #include <string> |
| 6 | 6 |
| 7 #include "base/command_line.h" | 7 #include "base/command_line.h" |
| 8 #include "base/lazy_instance.h" | 8 #include "base/lazy_instance.h" |
| 9 #include "base/logging.h" | 9 #include "base/logging.h" |
| 10 #include "base/threading/thread_local.h" | 10 #include "base/threading/thread_local.h" |
| 11 #include "ui/gl/gl_bindings.h" | 11 #include "ui/gl/gl_bindings.h" |
| 12 #include "ui/gl/gl_context.h" | 12 #include "ui/gl/gl_context.h" |
| 13 #include "ui/gl/gl_gl_api_implementation.h" | 13 #include "ui/gl/gl_gl_api_implementation.h" |
| 14 #include "ui/gl/gl_implementation.h" | 14 #include "ui/gl/gl_implementation.h" |
| 15 #include "ui/gl/gl_surface.h" | 15 #include "ui/gl/gl_surface.h" |
| 16 #include "ui/gl/gl_switches.h" | 16 #include "ui/gl/gl_switches.h" |
| 17 #include "ui/gl/gl_version_info.h" | 17 #include "ui/gl/gl_version_info.h" |
| 18 | 18 |
| 19 namespace gfx { | 19 namespace gfx { |
| 20 | 20 |
| 21 namespace { | 21 namespace { |
| 22 base::LazyInstance<base::ThreadLocalPointer<GLContext> >::Leaky | 22 base::LazyInstance<base::ThreadLocalPointer<GLContext> >::Leaky |
| 23 current_context_ = LAZY_INSTANCE_INITIALIZER; | 23 current_context_ = LAZY_INSTANCE_INITIALIZER; |
| 24 | 24 |
| 25 base::LazyInstance<base::ThreadLocalPointer<GLContext> >::Leaky | 25 base::LazyInstance<base::ThreadLocalPointer<GLContext> >::Leaky |
| 26 current_real_context_ = LAZY_INSTANCE_INITIALIZER; | 26 current_real_context_ = LAZY_INSTANCE_INITIALIZER; |
| 27 } // namespace | 27 } // namespace |
| 28 | 28 |
| 29 GLContext::ScopedReleaseCurrent::ScopedReleaseCurrent(GLContext* context, |
| 30 GLSurface* surface) |
| 31 : context_(context), surface_(surface) { |
| 32 DCHECK(context && surface); |
| 33 DCHECK(context->IsCurrent(surface)); |
| 34 } |
| 35 |
| 36 GLContext::ScopedReleaseCurrent::~ScopedReleaseCurrent() { |
| 37 if (surface_) { |
| 38 DCHECK(context_); |
| 39 context_->ReleaseCurrent(surface_); |
| 40 } |
| 41 } |
| 42 |
| 43 void GLContext::ScopedReleaseCurrent::Release() { |
| 44 context_ = NULL; |
| 45 surface_ = NULL; |
| 46 } |
| 47 |
| 29 GLContext::GLContext(GLShareGroup* share_group) : share_group_(share_group) { | 48 GLContext::GLContext(GLShareGroup* share_group) : share_group_(share_group) { |
| 30 if (!share_group_.get()) | 49 if (!share_group_.get()) |
| 31 share_group_ = new GLShareGroup; | 50 share_group_ = new GLShareGroup; |
| 32 | 51 |
| 33 share_group_->AddContext(this); | 52 share_group_->AddContext(this); |
| 34 } | 53 } |
| 35 | 54 |
| 36 GLContext::~GLContext() { | 55 GLContext::~GLContext() { |
| 37 share_group_->RemoveContext(this); | 56 share_group_->RemoveContext(this); |
| 38 if (GetCurrent() == this) { | 57 if (GetCurrent() == this) { |
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| 118 return current_context_.Pointer()->Get(); | 137 return current_context_.Pointer()->Get(); |
| 119 } | 138 } |
| 120 | 139 |
| 121 GLContext* GLContext::GetRealCurrent() { | 140 GLContext* GLContext::GetRealCurrent() { |
| 122 return current_real_context_.Pointer()->Get(); | 141 return current_real_context_.Pointer()->Get(); |
| 123 } | 142 } |
| 124 | 143 |
| 125 void GLContext::SetCurrent(GLSurface* surface) { | 144 void GLContext::SetCurrent(GLSurface* surface) { |
| 126 current_context_.Pointer()->Set(surface ? this : NULL); | 145 current_context_.Pointer()->Set(surface ? this : NULL); |
| 127 GLSurface::SetCurrent(surface); | 146 GLSurface::SetCurrent(surface); |
| 147 if (!surface) |
| 148 SetGLApiToNoContext(); |
| 128 } | 149 } |
| 129 | 150 |
| 130 GLStateRestorer* GLContext::GetGLStateRestorer() { | 151 GLStateRestorer* GLContext::GetGLStateRestorer() { |
| 131 return state_restorer_.get(); | 152 return state_restorer_.get(); |
| 132 } | 153 } |
| 133 | 154 |
| 134 void GLContext::SetGLStateRestorer(GLStateRestorer* state_restorer) { | 155 void GLContext::SetGLStateRestorer(GLStateRestorer* state_restorer) { |
| 135 state_restorer_ = make_scoped_ptr(state_restorer); | 156 state_restorer_ = make_scoped_ptr(state_restorer); |
| 136 } | 157 } |
| 137 | 158 |
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| 176 : GLContext(share_group) {} | 197 : GLContext(share_group) {} |
| 177 | 198 |
| 178 GLContextReal::~GLContextReal() {} | 199 GLContextReal::~GLContextReal() {} |
| 179 | 200 |
| 180 void GLContextReal::SetCurrent(GLSurface* surface) { | 201 void GLContextReal::SetCurrent(GLSurface* surface) { |
| 181 GLContext::SetCurrent(surface); | 202 GLContext::SetCurrent(surface); |
| 182 current_real_context_.Pointer()->Set(surface ? this : NULL); | 203 current_real_context_.Pointer()->Set(surface ? this : NULL); |
| 183 } | 204 } |
| 184 | 205 |
| 185 } // namespace gfx | 206 } // namespace gfx |
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