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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CustomElementReactionStack_h | 5 #ifndef CustomElementReactionStack_h |
6 #define CustomElementReactionStack_h | 6 #define CustomElementReactionStack_h |
7 | 7 |
8 #include "core/CoreExport.h" | 8 #include "core/CoreExport.h" |
9 #include "platform/heap/Handle.h" | 9 #include "platform/heap/Handle.h" |
10 #include "wtf/Noncopyable.h" | 10 #include "wtf/Noncopyable.h" |
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22 public: | 22 public: |
23 CustomElementReactionStack(); | 23 CustomElementReactionStack(); |
24 | 24 |
25 DECLARE_TRACE(); | 25 DECLARE_TRACE(); |
26 | 26 |
27 void push(); | 27 void push(); |
28 void popInvokingReactions(); | 28 void popInvokingReactions(); |
29 void enqueueToCurrentQueue(Element*, CustomElementReaction*); | 29 void enqueueToCurrentQueue(Element*, CustomElementReaction*); |
30 void enqueueToBackupQueue(Element*, CustomElementReaction*); | 30 void enqueueToBackupQueue(Element*, CustomElementReaction*); |
31 | 31 |
| 32 static CustomElementReactionStack& current(); |
| 33 |
32 private: | 34 private: |
33 using ElementReactionQueueMap = | 35 using ElementReactionQueueMap = |
34 HeapHashMap<Member<Element>, Member<CustomElementReactionQueue>>; | 36 HeapHashMap<Member<Element>, Member<CustomElementReactionQueue>>; |
35 ElementReactionQueueMap m_map; | 37 ElementReactionQueueMap m_map; |
36 | 38 |
37 using ElementQueue = HeapVector<Member<Element>, 1>; | 39 using ElementQueue = HeapVector<Member<Element>, 1>; |
38 HeapVector<Member<ElementQueue>> m_stack; | 40 HeapVector<Member<ElementQueue>> m_stack; |
39 Member<ElementQueue> m_backupQueue; | 41 Member<ElementQueue> m_backupQueue; |
40 | 42 |
41 void invokeBackupQueue(); | 43 void invokeBackupQueue(); |
42 void invokeReactions(ElementQueue&); | 44 void invokeReactions(ElementQueue&); |
43 void enqueue(Member<ElementQueue>&, Element*, CustomElementReaction*); | 45 void enqueue(Member<ElementQueue>&, Element*, CustomElementReaction*); |
44 }; | 46 }; |
45 | 47 |
46 } // namespace blink | 48 } // namespace blink |
47 | 49 |
48 #endif // CustomElementReactionStack_h | 50 #endif // CustomElementReactionStack_h |
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