| Index: src/gpu/SkGpuDevice_drawTexture.cpp
|
| diff --git a/src/gpu/SkGpuDevice_drawTexture.cpp b/src/gpu/SkGpuDevice_drawTexture.cpp
|
| index da0a4acd4526bf8d8b4ae9e6d2c17549a344b6bb..2843c3199699076ad3387cf074bc0f68cb03f420 100644
|
| --- a/src/gpu/SkGpuDevice_drawTexture.cpp
|
| +++ b/src/gpu/SkGpuDevice_drawTexture.cpp
|
| @@ -226,15 +226,13 @@ void SkGpuDevice::drawTextureProducerImpl(GrTextureProducer* producer,
|
|
|
| // First see if we can do the draw + mask filter direct to the dst.
|
| SkStrokeRec rec(SkStrokeRec::kFill_InitStyle);
|
| - SkRRect rrect;
|
| - rrect.setRect(clippedDstRect);
|
| if (mf->directFilterRRectMaskGPU(fContext->textureProvider(),
|
| fDrawContext.get(),
|
| &grPaint,
|
| clip,
|
| viewMatrix,
|
| rec,
|
| - rrect)) {
|
| + SkRRect::MakeRect(clippedDstRect))) {
|
| return;
|
| }
|
| SkPath rectPath;
|
|
|