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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "components/display_compositor/buffer_queue.h" | 5 #include "components/display_compositor/buffer_queue.h" |
| 6 | 6 |
| 7 #include "base/containers/adapters.h" | 7 #include "base/containers/adapters.h" |
| 8 #include "base/memory/ptr_util.h" | 8 #include "base/memory/ptr_util.h" |
| 9 #include "build/build_config.h" | 9 #include "build/build_config.h" |
| 10 #include "components/display_compositor/gl_helper.h" | 10 #include "components/display_compositor/gl_helper.h" |
| 11 #include "gpu/GLES2/gl2extchromium.h" | 11 #include "gpu/GLES2/gl2extchromium.h" |
| 12 #include "gpu/command_buffer/client/gles2_interface.h" | 12 #include "gpu/command_buffer/client/gles2_interface.h" |
| 13 #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h" | 13 #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h" |
| 14 #include "gpu/command_buffer/common/gpu_memory_buffer_support.h" | 14 #include "gpu/command_buffer/common/gpu_memory_buffer_support.h" |
| 15 #include "third_party/skia/include/core/SkRect.h" | 15 #include "third_party/skia/include/core/SkRect.h" |
| 16 #include "third_party/skia/include/core/SkRegion.h" | 16 #include "third_party/skia/include/core/SkRegion.h" |
| 17 #include "ui/display/types/display_snapshot.h" |
| 17 #include "ui/gfx/gpu_memory_buffer.h" | 18 #include "ui/gfx/gpu_memory_buffer.h" |
| 18 #include "ui/gfx/skia_util.h" | 19 #include "ui/gfx/skia_util.h" |
| 19 | 20 |
| 20 namespace display_compositor { | 21 namespace display_compositor { |
| 21 | 22 |
| 22 BufferQueue::BufferQueue(gpu::gles2::GLES2Interface* gl, | 23 BufferQueue::BufferQueue(gpu::gles2::GLES2Interface* gl, |
| 23 uint32_t texture_target, | 24 uint32_t texture_target, |
| 24 uint32_t internal_format, | 25 uint32_t internal_format, |
| 26 gfx::BufferFormat format, |
| 25 GLHelper* gl_helper, | 27 GLHelper* gl_helper, |
| 26 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager, | 28 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager, |
| 27 gpu::SurfaceHandle surface_handle) | 29 gpu::SurfaceHandle surface_handle) |
| 28 : gl_(gl), | 30 : gl_(gl), |
| 29 fbo_(0), | 31 fbo_(0), |
| 30 allocated_count_(0), | 32 allocated_count_(0), |
| 31 texture_target_(texture_target), | 33 texture_target_(texture_target), |
| 32 internal_format_(internal_format), | 34 internal_format_(internal_format), |
| 35 format_(format), |
| 33 gl_helper_(gl_helper), | 36 gl_helper_(gl_helper), |
| 34 gpu_memory_buffer_manager_(gpu_memory_buffer_manager), | 37 gpu_memory_buffer_manager_(gpu_memory_buffer_manager), |
| 35 surface_handle_(surface_handle) {} | 38 surface_handle_(surface_handle) { |
| 39 DCHECK(gpu::IsImageFormatCompatibleWithGpuMemoryBufferFormat(internal_format, |
| 40 format_)); |
| 41 } |
| 36 | 42 |
| 37 BufferQueue::~BufferQueue() { | 43 BufferQueue::~BufferQueue() { |
| 38 FreeAllSurfaces(); | 44 FreeAllSurfaces(); |
| 39 | 45 |
| 40 if (fbo_) | 46 if (fbo_) |
| 41 gl_->DeleteFramebuffers(1, &fbo_); | 47 gl_->DeleteFramebuffers(1, &fbo_); |
| 42 } | 48 } |
| 43 | 49 |
| 44 void BufferQueue::Initialize() { | 50 void BufferQueue::Initialize() { |
| 45 gl_->GenFramebuffers(1, &fbo_); | 51 gl_->GenFramebuffers(1, &fbo_); |
| (...skipping 158 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 204 std::move(available_surfaces_.back()); | 210 std::move(available_surfaces_.back()); |
| 205 available_surfaces_.pop_back(); | 211 available_surfaces_.pop_back(); |
| 206 return surface; | 212 return surface; |
| 207 } | 213 } |
| 208 | 214 |
| 209 GLuint texture; | 215 GLuint texture; |
| 210 gl_->GenTextures(1, &texture); | 216 gl_->GenTextures(1, &texture); |
| 211 | 217 |
| 212 // We don't want to allow anything more than triple buffering. | 218 // We don't want to allow anything more than triple buffering. |
| 213 DCHECK_LT(allocated_count_, 4U); | 219 DCHECK_LT(allocated_count_, 4U); |
| 214 | |
| 215 std::unique_ptr<gfx::GpuMemoryBuffer> buffer( | 220 std::unique_ptr<gfx::GpuMemoryBuffer> buffer( |
| 216 gpu_memory_buffer_manager_->AllocateGpuMemoryBuffer( | 221 gpu_memory_buffer_manager_->AllocateGpuMemoryBuffer( |
| 217 size_, gpu::DefaultBufferFormatForImageFormat(internal_format_), | 222 size_, format_, gfx::BufferUsage::SCANOUT, surface_handle_)); |
| 218 gfx::BufferUsage::SCANOUT, surface_handle_)); | |
| 219 if (!buffer.get()) { | 223 if (!buffer.get()) { |
| 220 gl_->DeleteTextures(1, &texture); | 224 gl_->DeleteTextures(1, &texture); |
| 221 DLOG(ERROR) << "Failed to allocate GPU memory buffer"; | 225 DLOG(ERROR) << "Failed to allocate GPU memory buffer"; |
| 222 return nullptr; | 226 return nullptr; |
| 223 } | 227 } |
| 224 buffer->SetColorSpaceForScanout(color_space_); | 228 buffer->SetColorSpaceForScanout(color_space_); |
| 225 | 229 |
| 226 uint32_t id = | 230 uint32_t id = |
| 227 gl_->CreateImageCHROMIUM(buffer->AsClientBuffer(), size_.width(), | 231 gl_->CreateImageCHROMIUM(buffer->AsClientBuffer(), size_.width(), |
| 228 size_.height(), internal_format_); | 232 size_.height(), internal_format_); |
| (...skipping 20 matching lines...) Expand all Loading... |
| 249 buffer(buffer.release()), | 253 buffer(buffer.release()), |
| 250 texture(texture), | 254 texture(texture), |
| 251 image(image), | 255 image(image), |
| 252 damage(rect) {} | 256 damage(rect) {} |
| 253 | 257 |
| 254 BufferQueue::AllocatedSurface::~AllocatedSurface() { | 258 BufferQueue::AllocatedSurface::~AllocatedSurface() { |
| 255 buffer_queue->FreeSurfaceResources(this); | 259 buffer_queue->FreeSurfaceResources(this); |
| 256 } | 260 } |
| 257 | 261 |
| 258 } // namespace display_compositor | 262 } // namespace display_compositor |
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