| Index: src/core/SkImageCacherator.cpp
|
| diff --git a/src/core/SkImageCacherator.cpp b/src/core/SkImageCacherator.cpp
|
| index b4101f15c73b59ccffcf48b76eb6605ff52b342a..496ca74d9a1870a9195256b9b8cc43cc5f5dc235 100644
|
| --- a/src/core/SkImageCacherator.cpp
|
| +++ b/src/core/SkImageCacherator.cpp
|
| @@ -288,7 +288,7 @@ GrTexture* SkImageCacherator::lockTexture(GrContext* ctx, const GrUniqueKey& key
|
|
|
| #ifdef SK_SUPPORT_COMPRESSED_TEXTURES_IN_CACHERATOR
|
| // 3. Ask the generator to return a compressed form that the GPU might support
|
| - SkAutoTUnref<SkData> data(this->refEncoded(ctx));
|
| + sk_sp<SkData> data(this->refEncoded(ctx));
|
| if (data) {
|
| GrTexture* tex = load_compressed_into_texture(ctx, data, desc);
|
| if (tex) {
|
|
|