| Index: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContext.cpp
|
| diff --git a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContext.cpp b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContext.cpp
|
| index a9ddea2fd78bdb879a3137a22bb8cd90e78169cc..f9a6beb9807001540cc2f7fece3ee4ca3abd8c12 100644
|
| --- a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContext.cpp
|
| +++ b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContext.cpp
|
| @@ -39,8 +39,7 @@ CanvasRenderingContext* WebGL2RenderingContext::Factory::create(HTMLCanvasElemen
|
| return nullptr;
|
| }
|
|
|
| - WebGLContextAttributes attributes = toWebGLContextAttributes(attrs);
|
| - std::unique_ptr<WebGraphicsContext3DProvider> contextProvider(createWebGraphicsContext3DProvider(canvas, attributes, 2));
|
| + std::unique_ptr<WebGraphicsContext3DProvider> contextProvider(createWebGraphicsContext3DProvider(canvas, attrs, 2));
|
| if (!contextProvider)
|
| return nullptr;
|
| gpu::gles2::GLES2Interface* gl = contextProvider->contextGL();
|
| @@ -52,7 +51,7 @@ CanvasRenderingContext* WebGL2RenderingContext::Factory::create(HTMLCanvasElemen
|
| gl->PushGroupMarkerEXT(0, contextLabel.ascii().data());
|
| }
|
|
|
| - WebGL2RenderingContext* renderingContext = new WebGL2RenderingContext(canvas, std::move(contextProvider), attributes);
|
| + WebGL2RenderingContext* renderingContext = new WebGL2RenderingContext(canvas, std::move(contextProvider), attrs);
|
|
|
| if (!renderingContext->drawingBuffer()) {
|
| canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontextcreationerror, false, true, "Could not create a WebGL2 context."));
|
| @@ -70,7 +69,7 @@ void WebGL2RenderingContext::Factory::onError(HTMLCanvasElement* canvas, const S
|
| canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontextcreationerror, false, true, error));
|
| }
|
|
|
| -WebGL2RenderingContext::WebGL2RenderingContext(HTMLCanvasElement* passedCanvas, std::unique_ptr<WebGraphicsContext3DProvider> contextProvider, const WebGLContextAttributes& requestedAttributes)
|
| +WebGL2RenderingContext::WebGL2RenderingContext(HTMLCanvasElement* passedCanvas, std::unique_ptr<WebGraphicsContext3DProvider> contextProvider, const CanvasContextCreationAttributes& requestedAttributes)
|
| : WebGL2RenderingContextBase(passedCanvas, std::move(contextProvider), requestedAttributes)
|
| {
|
| }
|
|
|