| Index: third_party/WebKit/Source/modules/canvas2d/CanvasRenderingContext2D.cpp
|
| diff --git a/third_party/WebKit/Source/modules/canvas2d/CanvasRenderingContext2D.cpp b/third_party/WebKit/Source/modules/canvas2d/CanvasRenderingContext2D.cpp
|
| index 75de18b5922262c6f05804b5852b72ff231cf1b8..d814994ba1b81b080c15bc276c6b3fcfea28093f 100644
|
| --- a/third_party/WebKit/Source/modules/canvas2d/CanvasRenderingContext2D.cpp
|
| +++ b/third_party/WebKit/Source/modules/canvas2d/CanvasRenderingContext2D.cpp
|
| @@ -110,8 +110,7 @@ private:
|
| };
|
|
|
| CanvasRenderingContext2D::CanvasRenderingContext2D(HTMLCanvasElement* canvas, const CanvasContextCreationAttributes& attrs, Document& document)
|
| - : CanvasRenderingContext(canvas)
|
| - , m_hasAlpha(attrs.alpha())
|
| + : CanvasRenderingContext(canvas, nullptr, attrs)
|
| , m_contextLostMode(NotLostContext)
|
| , m_contextRestorable(true)
|
| , m_tryRestoreContextAttemptCount(0)
|
| @@ -785,10 +784,10 @@ void CanvasRenderingContext2D::drawTextInternal(const String& text, double x, do
|
| return;
|
|
|
| // Currently, SkPictureImageFilter does not support subpixel text anti-aliasing, which
|
| - // is expected when !m_hasAlpha, so we need to fall out of display list mode when
|
| - // drawing text to an opaque canvas
|
| + // is expected when !creationAttributes().alpha(), so we need to fall out of display
|
| + // list mode when drawing text to an opaque canvas.
|
| // crbug.com/583809
|
| - if (!m_hasAlpha && !isAccelerated())
|
| + if (!creationAttributes().alpha() && !isAccelerated())
|
| canvas()->disableDeferral(DisableDeferralReasonSubPixelTextAntiAliasingSupport);
|
|
|
| const Font& font = accessFont();
|
| @@ -911,7 +910,8 @@ WebLayer* CanvasRenderingContext2D::platformLayer() const
|
|
|
| void CanvasRenderingContext2D::getContextAttributes(Canvas2DContextAttributes& attrs) const
|
| {
|
| - attrs.setAlpha(m_hasAlpha);
|
| + attrs.setAlpha(creationAttributes().alpha());
|
| + attrs.setColorSpace(colorSpaceAsString());
|
| }
|
|
|
| void CanvasRenderingContext2D::drawFocusIfNeeded(Element* element)
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|
|