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Side by Side Diff: third_party/WebKit/Source/modules/webgl/WebGLRenderingContext.cpp

Issue 2212163002: Add some plumbing for the color management of canvases (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rebase again Created 4 years, 3 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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44 #include "modules/webgl/OESTextureFloat.h" 44 #include "modules/webgl/OESTextureFloat.h"
45 #include "modules/webgl/OESTextureFloatLinear.h" 45 #include "modules/webgl/OESTextureFloatLinear.h"
46 #include "modules/webgl/OESTextureHalfFloat.h" 46 #include "modules/webgl/OESTextureHalfFloat.h"
47 #include "modules/webgl/OESTextureHalfFloatLinear.h" 47 #include "modules/webgl/OESTextureHalfFloatLinear.h"
48 #include "modules/webgl/OESVertexArrayObject.h" 48 #include "modules/webgl/OESVertexArrayObject.h"
49 #include "modules/webgl/WebGLCompressedTextureASTC.h" 49 #include "modules/webgl/WebGLCompressedTextureASTC.h"
50 #include "modules/webgl/WebGLCompressedTextureATC.h" 50 #include "modules/webgl/WebGLCompressedTextureATC.h"
51 #include "modules/webgl/WebGLCompressedTextureETC1.h" 51 #include "modules/webgl/WebGLCompressedTextureETC1.h"
52 #include "modules/webgl/WebGLCompressedTexturePVRTC.h" 52 #include "modules/webgl/WebGLCompressedTexturePVRTC.h"
53 #include "modules/webgl/WebGLCompressedTextureS3TC.h" 53 #include "modules/webgl/WebGLCompressedTextureS3TC.h"
54 #include "modules/webgl/WebGLContextAttributeHelpers.h"
55 #include "modules/webgl/WebGLContextEvent.h" 54 #include "modules/webgl/WebGLContextEvent.h"
56 #include "modules/webgl/WebGLDebugRendererInfo.h" 55 #include "modules/webgl/WebGLDebugRendererInfo.h"
57 #include "modules/webgl/WebGLDebugShaders.h" 56 #include "modules/webgl/WebGLDebugShaders.h"
58 #include "modules/webgl/WebGLDepthTexture.h" 57 #include "modules/webgl/WebGLDepthTexture.h"
59 #include "modules/webgl/WebGLDrawBuffers.h" 58 #include "modules/webgl/WebGLDrawBuffers.h"
60 #include "modules/webgl/WebGLLoseContext.h" 59 #include "modules/webgl/WebGLLoseContext.h"
61 #include "platform/CheckedInt.h" 60 #include "platform/CheckedInt.h"
62 #include "platform/graphics/gpu/DrawingBuffer.h" 61 #include "platform/graphics/gpu/DrawingBuffer.h"
63 #include "public/platform/Platform.h" 62 #include "public/platform/Platform.h"
64 #include "public/platform/WebGraphicsContext3DProvider.h" 63 #include "public/platform/WebGraphicsContext3DProvider.h"
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78 return false; 77 return false;
79 if (extensionsUtil->supportsExtension("GL_EXT_debug_marker")) { 78 if (extensionsUtil->supportsExtension("GL_EXT_debug_marker")) {
80 String contextLabel(String::format("WebGLRenderingContext-%p", contextPr ovider)); 79 String contextLabel(String::format("WebGLRenderingContext-%p", contextPr ovider));
81 gl->PushGroupMarkerEXT(0, contextLabel.ascii().data()); 80 gl->PushGroupMarkerEXT(0, contextLabel.ascii().data());
82 } 81 }
83 return true; 82 return true;
84 } 83 }
85 84
86 CanvasRenderingContext* WebGLRenderingContext::Factory::create(ScriptState* scri ptState, OffscreenCanvas* offscreenCanvas, const CanvasContextCreationAttributes & attrs) 85 CanvasRenderingContext* WebGLRenderingContext::Factory::create(ScriptState* scri ptState, OffscreenCanvas* offscreenCanvas, const CanvasContextCreationAttributes & attrs)
87 { 86 {
88 WebGLContextAttributes attributes = toWebGLContextAttributes(attrs); 87 std::unique_ptr<WebGraphicsContext3DProvider> contextProvider(createWebGraph icsContext3DProvider(scriptState, attrs, 1));
89 std::unique_ptr<WebGraphicsContext3DProvider> contextProvider(createWebGraph icsContext3DProvider(scriptState, attributes, 1));
90 if (!shouldCreateContext(contextProvider.get())) 88 if (!shouldCreateContext(contextProvider.get()))
91 return nullptr; 89 return nullptr;
92 90
93 WebGLRenderingContext* renderingContext = new WebGLRenderingContext(offscree nCanvas, std::move(contextProvider), attributes); 91 WebGLRenderingContext* renderingContext = new WebGLRenderingContext(offscree nCanvas, std::move(contextProvider), attrs);
94 if (!renderingContext->drawingBuffer()) 92 if (!renderingContext->drawingBuffer())
95 return nullptr; 93 return nullptr;
96 renderingContext->initializeNewContext(); 94 renderingContext->initializeNewContext();
97 renderingContext->registerContextExtensions(); 95 renderingContext->registerContextExtensions();
98 96
99 return renderingContext; 97 return renderingContext;
100 } 98 }
101 99
102 CanvasRenderingContext* WebGLRenderingContext::Factory::create(HTMLCanvasElement * canvas, const CanvasContextCreationAttributes& attrs, Document&) 100 CanvasRenderingContext* WebGLRenderingContext::Factory::create(HTMLCanvasElement * canvas, const CanvasContextCreationAttributes& attrs, Document&)
103 { 101 {
104 WebGLContextAttributes attributes = toWebGLContextAttributes(attrs); 102 std::unique_ptr<WebGraphicsContext3DProvider> contextProvider(createWebGraph icsContext3DProvider(canvas, attrs, 1));
105 std::unique_ptr<WebGraphicsContext3DProvider> contextProvider(createWebGraph icsContext3DProvider(canvas, attributes, 1));
106 if (!shouldCreateContext(contextProvider.get())) 103 if (!shouldCreateContext(contextProvider.get()))
107 return nullptr; 104 return nullptr;
108 105
109 WebGLRenderingContext* renderingContext = new WebGLRenderingContext(canvas, std::move(contextProvider), attributes); 106 WebGLRenderingContext* renderingContext = new WebGLRenderingContext(canvas, std::move(contextProvider), attrs);
110 if (!renderingContext->drawingBuffer()) { 107 if (!renderingContext->drawingBuffer()) {
111 canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcon textcreationerror, false, true, "Could not create a WebGL context.")); 108 canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcon textcreationerror, false, true, "Could not create a WebGL context."));
112 return nullptr; 109 return nullptr;
113 } 110 }
114 renderingContext->initializeNewContext(); 111 renderingContext->initializeNewContext();
115 renderingContext->registerContextExtensions(); 112 renderingContext->registerContextExtensions();
116 113
117 return renderingContext; 114 return renderingContext;
118 } 115 }
119 116
120 void WebGLRenderingContext::Factory::onError(HTMLCanvasElement* canvas, const St ring& error) 117 void WebGLRenderingContext::Factory::onError(HTMLCanvasElement* canvas, const St ring& error)
121 { 118 {
122 canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontext creationerror, false, true, error)); 119 canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontext creationerror, false, true, error));
123 } 120 }
124 121
125 WebGLRenderingContext::WebGLRenderingContext(HTMLCanvasElement* passedCanvas, st d::unique_ptr<WebGraphicsContext3DProvider> contextProvider, const WebGLContextA ttributes& requestedAttributes) 122 WebGLRenderingContext::WebGLRenderingContext(HTMLCanvasElement* passedCanvas, st d::unique_ptr<WebGraphicsContext3DProvider> contextProvider, const CanvasContext CreationAttributes& requestedAttributes)
126 : WebGLRenderingContextBase(passedCanvas, std::move(contextProvider), reques tedAttributes, 1) 123 : WebGLRenderingContextBase(passedCanvas, std::move(contextProvider), reques tedAttributes, 1)
127 { 124 {
128 } 125 }
129 126
130 WebGLRenderingContext::WebGLRenderingContext(OffscreenCanvas* passedOffscreenCan vas, std::unique_ptr<WebGraphicsContext3DProvider> contextProvider, const WebGLC ontextAttributes& requestedAttributes) 127 WebGLRenderingContext::WebGLRenderingContext(OffscreenCanvas* passedOffscreenCan vas, std::unique_ptr<WebGraphicsContext3DProvider> contextProvider, const Canvas ContextCreationAttributes& requestedAttributes)
131 : WebGLRenderingContextBase(passedOffscreenCanvas, std::move(contextProvider ), requestedAttributes, 1) 128 : WebGLRenderingContextBase(passedOffscreenCanvas, std::move(contextProvider ), requestedAttributes, 1)
132 { 129 {
133 } 130 }
134 131
135 WebGLRenderingContext::~WebGLRenderingContext() 132 WebGLRenderingContext::~WebGLRenderingContext()
136 { 133 {
137 } 134 }
138 135
139 void WebGLRenderingContext::setCanvasGetContextResult(RenderingContext& result) 136 void WebGLRenderingContext::setCanvasGetContextResult(RenderingContext& result)
140 { 137 {
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232 visitor->traceWrappers(m_webglDebugShaders); 229 visitor->traceWrappers(m_webglDebugShaders);
233 visitor->traceWrappers(m_webglDrawBuffers); 230 visitor->traceWrappers(m_webglDrawBuffers);
234 visitor->traceWrappers(m_webglCompressedTextureASTC); 231 visitor->traceWrappers(m_webglCompressedTextureASTC);
235 visitor->traceWrappers(m_webglCompressedTextureATC); 232 visitor->traceWrappers(m_webglCompressedTextureATC);
236 visitor->traceWrappers(m_webglCompressedTextureETC1); 233 visitor->traceWrappers(m_webglCompressedTextureETC1);
237 visitor->traceWrappers(m_webglCompressedTexturePVRTC); 234 visitor->traceWrappers(m_webglCompressedTexturePVRTC);
238 visitor->traceWrappers(m_webglCompressedTextureS3TC); 235 visitor->traceWrappers(m_webglCompressedTextureS3TC);
239 visitor->traceWrappers(m_webglDepthTexture); 236 visitor->traceWrappers(m_webglDepthTexture);
240 } 237 }
241 } // namespace blink 238 } // namespace blink
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