| Index: tools/viewer/sk_app/mac/GLWindowContext_mac.cpp
|
| diff --git a/tools/viewer/sk_app/mac/GLWindowContext_mac.cpp b/tools/viewer/sk_app/mac/GLWindowContext_mac.cpp
|
| index c2de0df621b61da53d958e1efebb5d1cda5a1317..bc86df30d0396bfb5fc104063787ce6251688fda 100644
|
| --- a/tools/viewer/sk_app/mac/GLWindowContext_mac.cpp
|
| +++ b/tools/viewer/sk_app/mac/GLWindowContext_mac.cpp
|
| @@ -9,7 +9,9 @@
|
| #include "../GLWindowContext.h"
|
| #include "WindowContextFactory_mac.h"
|
|
|
| -//#include <GL/gl.h>
|
| +#include "SDL.h"
|
| +
|
| +#include <OpenGL/gl.h>
|
|
|
| using sk_app::DisplayParams;
|
| using sk_app::window_context_factory::MacWindowInfo;
|
| @@ -29,25 +31,16 @@ public:
|
| void onDestroyContext() override;
|
|
|
| private:
|
| -
|
| -#if 0
|
| - // TODO: add Mac-specific GL display objects
|
| - Display* fDisplay;
|
| - XWindow fWindow;
|
| - XVisualInfo* fVisualInfo;
|
| - GLXContext fGLContext;
|
| -#endif
|
| + SDL_Window* fWindow;
|
| + SDL_GLContext fGLContext;
|
| +
|
| + typedef GLWindowContext INHERITED;
|
| };
|
|
|
| GLWindowContext_mac::GLWindowContext_mac(const MacWindowInfo& info, const DisplayParams& params)
|
| - : GLWindowContext(params)
|
| -#if 0
|
| - // TODO: init Mac-specific OpenGL objects
|
| - , fDisplay(nullptr)
|
| - , fWindow(0)
|
| - , fGLContext(0)
|
| -#endif
|
| - {
|
| + : INHERITED(params)
|
| + , fWindow(info.fWindow)
|
| + , fGLContext(nullptr) {
|
|
|
| // any config code here (particularly for msaa)?
|
|
|
| @@ -59,68 +52,57 @@ GLWindowContext_mac::~GLWindowContext_mac() {
|
| }
|
|
|
| void GLWindowContext_mac::onInitializeContext() {
|
| -#if 0
|
| - // TODO: Init for Mac
|
| - SkASSERT(fDisplay);
|
| + SkASSERT(fWindow);
|
|
|
| - fGLContext = glXCreateContext(fDisplay, fVisualInfo, nullptr, GL_TRUE);
|
| + fGLContext = SDL_GL_CreateContext(fWindow);
|
| if (!fGLContext) {
|
| + SkDebugf("%s\n", SDL_GetError());
|
| return;
|
| }
|
|
|
| - if (glXMakeCurrent(fDisplay, fWindow, fGLContext)) {
|
| + if (0 == SDL_GL_MakeCurrent(fWindow, fGLContext)) {
|
| glClearStencil(0);
|
| glClearColor(0, 0, 0, 0);
|
| glStencilMask(0xffffffff);
|
| glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
|
|
| int redBits, greenBits, blueBits;
|
| - glXGetConfig(fDisplay, fVisualInfo, GLX_RED_SIZE, &redBits);
|
| - glXGetConfig(fDisplay, fVisualInfo, GLX_GREEN_SIZE, &greenBits);
|
| - glXGetConfig(fDisplay, fVisualInfo, GLX_BLUE_SIZE, &blueBits);
|
| + SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &redBits);
|
| + SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &greenBits);
|
| + SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &blueBits);
|
| fColorBits = redBits + greenBits + blueBits;
|
| - glXGetConfig(fDisplay, fVisualInfo, GLX_STENCIL_SIZE, &fStencilBits);
|
| - glXGetConfig(fDisplay, fVisualInfo, GLX_SAMPLES_ARB, &fSampleCount);
|
| -
|
| - XWindow root;
|
| - int x, y;
|
| - unsigned int border_width, depth;
|
| - XGetGeometry(fDisplay, fWindow, &root, &x, &y,
|
| - (unsigned int*)&fWidth, (unsigned int*)&fHeight, &border_width, &depth);
|
| +
|
| + SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &fStencilBits);
|
| + SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &fSampleCount);
|
| +
|
| + SDL_GetWindowSize(fWindow, &fWidth, &fHeight);
|
| glViewport(0, 0, fWidth, fHeight);
|
| + } else {
|
| + SkDebugf("MakeCurrent failed: %s\n", SDL_GetError());
|
| }
|
| -#endif
|
| }
|
|
|
| void GLWindowContext_mac::onDestroyContext() {
|
| -#if 0
|
| - // TODO: teardown for Mac
|
| - if (!fDisplay || !fGLContext) {
|
| + if (!fWindow || !fGLContext) {
|
| return;
|
| }
|
| - glXMakeCurrent(fDisplay, None, nullptr);
|
| - glXDestroyContext(fDisplay, fGLContext);
|
| + SDL_GL_DeleteContext(fGLContext);
|
| fGLContext = nullptr;
|
| -#endif
|
| }
|
|
|
|
|
| void GLWindowContext_mac::onSwapBuffers() {
|
| -#if 0
|
| - // TODO: swap for Mac
|
| - if (fDisplay && fGLContext) {
|
| - glXSwapBuffers(fDisplay, fWindow);
|
| + if (fWindow && fGLContext) {
|
| + SDL_GL_SwapWindow(fWindow);
|
| }
|
| -#endif
|
| }
|
|
|
| } // anonymous namespace
|
|
|
| -
|
| namespace sk_app {
|
| namespace window_context_factory {
|
|
|
| -WindowContext* MakeGLForMac(const MacWindowInfo& info, const DisplayParams& params) {
|
| +WindowContext* NewGLForMac(const MacWindowInfo& info, const DisplayParams& params) {
|
| WindowContext* ctx = new GLWindowContext_mac(info, params);
|
| if (!ctx->isValid()) {
|
| delete ctx;
|
|
|