Chromium Code Reviews| Index: tools/viewer/sk_app/mac/GLWindowContext_mac.cpp |
| diff --git a/tools/viewer/sk_app/mac/GLWindowContext_mac.cpp b/tools/viewer/sk_app/mac/GLWindowContext_mac.cpp |
| index c2de0df621b61da53d958e1efebb5d1cda5a1317..050e45f49edce39176875b9276a74e5cc092d53b 100644 |
| --- a/tools/viewer/sk_app/mac/GLWindowContext_mac.cpp |
| +++ b/tools/viewer/sk_app/mac/GLWindowContext_mac.cpp |
| @@ -9,7 +9,9 @@ |
| #include "../GLWindowContext.h" |
| #include "WindowContextFactory_mac.h" |
| -//#include <GL/gl.h> |
| +#include "SDL.h" |
| + |
| +#include <OpenGL/gl.h> |
| using sk_app::DisplayParams; |
| using sk_app::window_context_factory::MacWindowInfo; |
| @@ -29,25 +31,14 @@ public: |
| void onDestroyContext() override; |
| private: |
| - |
| -#if 0 |
| - // TODO: add Mac-specific GL display objects |
| - Display* fDisplay; |
| - XWindow fWindow; |
| - XVisualInfo* fVisualInfo; |
| - GLXContext fGLContext; |
| -#endif |
| + SDL_Window* fWindow; |
| + SDL_GLContext fGLContext; |
|
robertphillips
2016/08/03 21:22:04
typedef GLWindowContext INHERITED;
?
jvanverth1
2016/08/04 15:28:33
Done.
|
| }; |
| GLWindowContext_mac::GLWindowContext_mac(const MacWindowInfo& info, const DisplayParams& params) |
|
robertphillips
2016/08/03 21:22:04
use INHERITED here ?
jvanverth1
2016/08/04 15:28:33
Done.
|
| : GLWindowContext(params) |
| -#if 0 |
| - // TODO: init Mac-specific OpenGL objects |
| - , fDisplay(nullptr) |
| - , fWindow(0) |
| - , fGLContext(0) |
| -#endif |
| - { |
| + , fWindow(info.fWindow) |
| + , fGLContext(nullptr) { |
| // any config code here (particularly for msaa)? |
| @@ -59,68 +50,57 @@ GLWindowContext_mac::~GLWindowContext_mac() { |
| } |
| void GLWindowContext_mac::onInitializeContext() { |
| -#if 0 |
| - // TODO: Init for Mac |
| - SkASSERT(fDisplay); |
| + SkASSERT(fWindow); |
| - fGLContext = glXCreateContext(fDisplay, fVisualInfo, nullptr, GL_TRUE); |
| + fGLContext = SDL_GL_CreateContext(fWindow); |
| if (!fGLContext) { |
| + SkDebugf("%s\n", SDL_GetError()); |
| return; |
| } |
| - if (glXMakeCurrent(fDisplay, fWindow, fGLContext)) { |
| + if (0 == SDL_GL_MakeCurrent(fWindow, fGLContext)) { |
| glClearStencil(0); |
| glClearColor(0, 0, 0, 0); |
| glStencilMask(0xffffffff); |
| glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT); |
| int redBits, greenBits, blueBits; |
| - glXGetConfig(fDisplay, fVisualInfo, GLX_RED_SIZE, &redBits); |
| - glXGetConfig(fDisplay, fVisualInfo, GLX_GREEN_SIZE, &greenBits); |
| - glXGetConfig(fDisplay, fVisualInfo, GLX_BLUE_SIZE, &blueBits); |
| + SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &redBits); |
| + SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &greenBits); |
| + SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &blueBits); |
| fColorBits = redBits + greenBits + blueBits; |
| - glXGetConfig(fDisplay, fVisualInfo, GLX_STENCIL_SIZE, &fStencilBits); |
| - glXGetConfig(fDisplay, fVisualInfo, GLX_SAMPLES_ARB, &fSampleCount); |
| - |
| - XWindow root; |
| - int x, y; |
| - unsigned int border_width, depth; |
| - XGetGeometry(fDisplay, fWindow, &root, &x, &y, |
| - (unsigned int*)&fWidth, (unsigned int*)&fHeight, &border_width, &depth); |
| + |
| + SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &fStencilBits); |
| + SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &fSampleCount); |
| + |
| + SDL_GetWindowSize(fWindow, &fWidth, &fHeight); |
| glViewport(0, 0, fWidth, fHeight); |
| + } else { |
| + SkDebugf("MakeCurrent failed: %s\n", SDL_GetError()); |
| } |
| -#endif |
| } |
| void GLWindowContext_mac::onDestroyContext() { |
| -#if 0 |
| - // TODO: teardown for Mac |
| - if (!fDisplay || !fGLContext) { |
| + if (!fWindow || !fGLContext) { |
| return; |
| } |
| - glXMakeCurrent(fDisplay, None, nullptr); |
| - glXDestroyContext(fDisplay, fGLContext); |
| + SDL_GL_DeleteContext(fGLContext); |
| fGLContext = nullptr; |
| -#endif |
| } |
| void GLWindowContext_mac::onSwapBuffers() { |
| -#if 0 |
| - // TODO: swap for Mac |
| - if (fDisplay && fGLContext) { |
| - glXSwapBuffers(fDisplay, fWindow); |
| + if (fWindow && fGLContext) { |
| + SDL_GL_SwapWindow(fWindow); |
| } |
| -#endif |
| } |
| } // anonymous namespace |
| - |
| namespace sk_app { |
| namespace window_context_factory { |
| -WindowContext* MakeGLForMac(const MacWindowInfo& info, const DisplayParams& params) { |
| +WindowContext* NewGLForMac(const MacWindowInfo& info, const DisplayParams& params) { |
| WindowContext* ctx = new GLWindowContext_mac(info, params); |
| if (!ctx->isValid()) { |
| delete ctx; |