| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 * | 6 * |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 #include "GrContext.h" | 9 #include "GrContext.h" |
| 10 #include "SDL.h" | 10 #include "SDL.h" |
| 11 #include "SkCanvas.h" | 11 #include "SkCanvas.h" |
| 12 #include "SkRandom.h" | 12 #include "SkRandom.h" |
| 13 #include "SkSurface.h" | 13 #include "SkSurface.h" |
| 14 | 14 |
| 15 #include "gl/GrGLInterface.h" | 15 #include "gl/GrGLInterface.h" |
| 16 #include "gl/GrGLUtil.h" | 16 #include "gl/GrGLUtil.h" |
| 17 | 17 |
| 18 #if defined(SK_BUILD_FOR_ANDROID) | 18 #if defined(SK_BUILD_FOR_ANDROID) |
| 19 #include <GLES/gl.h> | 19 #include <GLES/gl.h> |
| 20 #elif defined(SK_BUILD_FOR_UNIX) | 20 #elif defined(SK_BUILD_FOR_UNIX) |
| 21 #include <GL/gl.h> | 21 #include <GL/gl.h> |
| 22 #elif defined(SK_BUILD_FOR_MAC) | 22 #elif defined(SK_BUILD_FOR_MAC) |
| 23 #include <gl.h> | 23 #include <OpenGL/gl.h> |
| 24 #endif | 24 #endif |
| 25 | 25 |
| 26 /* | 26 /* |
| 27 * This application is a simple example of how to combine SDL and Skia it demons
trates: | 27 * This application is a simple example of how to combine SDL and Skia it demons
trates: |
| 28 * how to setup gpu rendering to the main window | 28 * how to setup gpu rendering to the main window |
| 29 * how to perform cpu-side rendering and draw the result to the gpu-backed scr
een | 29 * how to perform cpu-side rendering and draw the result to the gpu-backed scr
een |
| 30 * draw simple primitives (rectangles) | 30 * draw simple primitives (rectangles) |
| 31 * draw more complex primitives (star) | 31 * draw more complex primitives (star) |
| 32 */ | 32 */ |
| 33 | 33 |
| (...skipping 183 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 217 | 217 |
| 218 SkCanvas* canvas = surface->getCanvas(); | 218 SkCanvas* canvas = surface->getCanvas(); |
| 219 | 219 |
| 220 ApplicationState state; | 220 ApplicationState state; |
| 221 | 221 |
| 222 const char* helpMessage = "Click and drag to create rects. Press esc to qui
t."; | 222 const char* helpMessage = "Click and drag to create rects. Press esc to qui
t."; |
| 223 | 223 |
| 224 SkPaint paint; | 224 SkPaint paint; |
| 225 | 225 |
| 226 // create a surface for CPU rasterization | 226 // create a surface for CPU rasterization |
| 227 SkAutoTUnref<SkSurface> cpuSurface(SkSurface::NewRaster(canvas->imageInfo())
); | 227 sk_sp<SkSurface> cpuSurface(SkSurface::MakeRaster(canvas->imageInfo())); |
| 228 | 228 |
| 229 SkCanvas* offscreen = cpuSurface->getCanvas(); | 229 SkCanvas* offscreen = cpuSurface->getCanvas(); |
| 230 offscreen->save(); | 230 offscreen->save(); |
| 231 offscreen->translate(50.0f, 50.0f); | 231 offscreen->translate(50.0f, 50.0f); |
| 232 offscreen->drawPath(create_star(), paint); | 232 offscreen->drawPath(create_star(), paint); |
| 233 offscreen->restore(); | 233 offscreen->restore(); |
| 234 | 234 |
| 235 SkAutoTUnref<SkImage> image(cpuSurface->newImageSnapshot()); | 235 sk_sp<SkImage> image = cpuSurface->makeImageSnapshot(); |
| 236 | 236 |
| 237 int rotation = 0; | 237 int rotation = 0; |
| 238 while (!state.fQuit) { // Our application loop | 238 while (!state.fQuit) { // Our application loop |
| 239 SkRandom rand; | 239 SkRandom rand; |
| 240 canvas->clear(SK_ColorWHITE); | 240 canvas->clear(SK_ColorWHITE); |
| 241 handle_events(&state, canvas); | 241 handle_events(&state, canvas); |
| 242 | 242 |
| 243 paint.setColor(SK_ColorBLACK); | 243 paint.setColor(SK_ColorBLACK); |
| 244 canvas->drawText(helpMessage, strlen(helpMessage), SkIntToScalar(100), | 244 canvas->drawText(helpMessage, strlen(helpMessage), SkIntToScalar(100), |
| 245 SkIntToScalar(100), paint); | 245 SkIntToScalar(100), paint); |
| (...skipping 17 matching lines...) Expand all Loading... |
| 263 SDL_GL_DeleteContext(glContext); | 263 SDL_GL_DeleteContext(glContext); |
| 264 } | 264 } |
| 265 | 265 |
| 266 //Destroy window | 266 //Destroy window |
| 267 SDL_DestroyWindow(window); | 267 SDL_DestroyWindow(window); |
| 268 | 268 |
| 269 //Quit SDL subsystems | 269 //Quit SDL subsystems |
| 270 SDL_Quit(); | 270 SDL_Quit(); |
| 271 return 0; | 271 return 0; |
| 272 } | 272 } |
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