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Side by Side Diff: tools/viewer/sk_app/mac/Window_mac.cpp

Issue 2210603003: Get Mac viewer working with SDL (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Missed a couple Created 4 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2016 Google Inc. 2 * Copyright 2016 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 //#include <tchar.h> 8 //#include <tchar.h>
9 9
10 #include "SkUtils.h" 10 #include "SkUtils.h"
11 #include "Timer.h" 11 #include "Timer.h"
12 #include "WindowContextFactory_mac.h" 12 #include "WindowContextFactory_mac.h"
13 #include "Window_mac.h" 13 #include "Window_mac.h"
14 14
15 namespace sk_app { 15 namespace sk_app {
16 16
17 Window* Window::CreateNativeWindow(void* platformData) { 17 SkTDynamicHash<Window_mac, Uint32> Window_mac::gWindowMap;
18 #if 0 18
19 // TODO: platform-specific window creation 19 Window* Window::CreateNativeWindow(void*) {
20 Display* display = (Display*)platformData;
21
22 Window_mac* window = new Window_mac(); 20 Window_mac* window = new Window_mac();
23 if (!window->initWindow(display, nullptr)) { 21 if (!window->initWindow(nullptr)) {
24 delete window; 22 delete window;
25 return nullptr; 23 return nullptr;
26 } 24 }
27 25
28 return window; 26 return window;
29 #else 27 }
30 return nullptr; 28
31 #endif 29 bool Window_mac::initWindow(const DisplayParams* params) {
32 }
33
34 #if 0
35 // TODO: Implement Mac window code
36
37 const long kEventMask = ExposureMask | StructureNotifyMask |
38 KeyPressMask | KeyReleaseMask |
39 PointerMotionMask | ButtonPressMask | ButtonReleaseMask;
40
41 bool Window_mac::initWindow(Display* display, const DisplayParams* params) {
42 if (params && params->fMSAASampleCount != fMSAASampleCount) { 30 if (params && params->fMSAASampleCount != fMSAASampleCount) {
43 this->closeWindow(); 31 this->closeWindow();
44 } 32 }
45 // we already have a window 33 // we already have a window
46 if (fDisplay) { 34 if (fWindow) {
47 return true; 35 return true;
48 } 36 }
49 fDisplay = display;
50 37
51 fWidth = 1280; 38 fWidth = 1280;
52 fHeight = 960; 39 fHeight = 960;
53 40
54 // Attempt to create a window that supports GL 41 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
55 GLint att[] = { 42 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
56 GLX_RGBA, 43 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE );
57 GLX_DEPTH_SIZE, 24, 44
58 GLX_DOUBLEBUFFER, 45 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
59 GLX_STENCIL_SIZE, 8, 46 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
60 None 47 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
61 }; 48 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
62 SkASSERT(nullptr == fVisualInfo); 49 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
50 SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
51
52 SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
53
63 if (params && params->fMSAASampleCount > 0) { 54 if (params && params->fMSAASampleCount > 0) {
64 static const GLint kAttCount = SK_ARRAY_COUNT(att); 55 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
65 GLint msaaAtt[kAttCount + 4]; 56 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, params->fMSAASampleCount) ;
66 memcpy(msaaAtt, att, sizeof(att));
67 SkASSERT(None == msaaAtt[kAttCount - 1]);
68 msaaAtt[kAttCount - 1] = GLX_SAMPLE_BUFFERS_ARB;
69 msaaAtt[kAttCount + 0] = 1;
70 msaaAtt[kAttCount + 1] = GLX_SAMPLES_ARB;
71 msaaAtt[kAttCount + 2] = params->fMSAASampleCount;
72 msaaAtt[kAttCount + 3] = None;
73 fVisualInfo = glXChooseVisual(display, DefaultScreen(display), msaaAtt);
74 fMSAASampleCount = params->fMSAASampleCount;
75 }
76 if (nullptr == fVisualInfo) {
77 fVisualInfo = glXChooseVisual(display, DefaultScreen(display), att);
78 fMSAASampleCount = 0;
79 }
80
81 if (fVisualInfo) {
82 Colormap colorMap = XCreateColormap(display,
83 RootWindow(display, fVisualInfo->scr een),
84 fVisualInfo->visual,
85 AllocNone);
86 XSetWindowAttributes swa;
87 swa.colormap = colorMap;
88 swa.event_mask = kEventMask;
89 fWindow = XCreateWindow(display,
90 RootWindow(display, fVisualInfo->screen),
91 0, 0, // x, y
92 fWidth, fHeight,
93 0, // border width
94 fVisualInfo->depth,
95 InputOutput,
96 fVisualInfo->visual,
97 CWEventMask | CWColormap,
98 &swa);
99 } else { 57 } else {
100 // Create a simple window instead. We will not be able to show GL 58 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
101 fWindow = XCreateSimpleWindow(display, 59 }
102 DefaultRootWindow(display), 60 // TODO: handle other display params
103 0, 0, // x, y 61
104 fWidth, fHeight, 62 uint32_t windowFlags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE;
105 0, // border width 63 fWindow = SDL_CreateWindow("SDL Window", SDL_WINDOWPOS_CENTERED, SDL_WINDOWP OS_CENTERED,
106 0, // border value 64 fWidth, fHeight, windowFlags);
107 0); // background value
108 XSelectInput(display, fWindow, kEventMask);
109 }
110 65
111 if (!fWindow) { 66 if (!fWindow) {
112 return false; 67 return false;
113 } 68 }
114 69
115 // set up to catch window delete message
116 fWmDeleteMessage = XInternAtom(display, "WM_DELETE_WINDOW", False);
117 XSetWMProtocols(display, fWindow, &fWmDeleteMessage, 1);
118
119 // add to hashtable of windows 70 // add to hashtable of windows
71 fWindowID = SDL_GetWindowID(fWindow);
120 gWindowMap.add(this); 72 gWindowMap.add(this);
121 73
122 // init event variables
123 fPendingPaint = false;
124 fPendingResize = false;
125
126 return true; 74 return true;
127 } 75 }
128 76
129 void Window_mac::closeWindow() { 77 void Window_mac::closeWindow() {
130 if (fDisplay) { 78 if (fWindow) {
131 this->detach(); 79 gWindowMap.remove(fWindowID);
132 SkASSERT(fGC); 80 SDL_DestroyWindow(fWindow);
133 XFreeGC(fDisplay, fGC); 81 fWindowID = 0;
134 fGC = nullptr; 82 fWindow = nullptr;
135 gWindowMap.remove(fWindow); 83 }
136 XDestroyWindow(fDisplay, fWindow); 84 }
137 fWindow = 0; 85
138 fVisualInfo = nullptr; 86 static Window::Key get_key(const SDL_Keysym& keysym) {
139 fDisplay = nullptr;
140 fMSAASampleCount = 0;
141 }
142 }
143
144 static Window::Key get_key(KeySym keysym) {
145 static const struct { 87 static const struct {
146 KeySym fXK; 88 SDL_Keycode fSDLK;
147 Window::Key fKey; 89 Window::Key fKey;
148 } gPair[] = { 90 } gPair[] = {
149 { XK_BackSpace, Window::Key::kBack }, 91 { SDLK_BACKSPACE, Window::Key::kBack },
150 { XK_Clear, Window::Key::kBack }, 92 { SDLK_CLEAR, Window::Key::kBack },
151 { XK_Return, Window::Key::kOK }, 93 { SDLK_RETURN, Window::Key::kOK },
152 { XK_Up, Window::Key::kUp }, 94 { SDLK_UP, Window::Key::kUp },
153 { XK_Down, Window::Key::kDown }, 95 { SDLK_DOWN, Window::Key::kDown },
154 { XK_Left, Window::Key::kLeft }, 96 { SDLK_LEFT, Window::Key::kLeft },
155 { XK_Right, Window::Key::kRight } 97 { SDLK_RIGHT, Window::Key::kRight }
156 }; 98 };
157 for (size_t i = 0; i < SK_ARRAY_COUNT(gPair); i++) { 99 for (size_t i = 0; i < SK_ARRAY_COUNT(gPair); i++) {
158 if (gPair[i].fXK == keysym) { 100 if (gPair[i].fSDLK == keysym.sym) {
159 return gPair[i].fKey; 101 return gPair[i].fKey;
160 } 102 }
161 } 103 }
162 return Window::Key::kNONE; 104 return Window::Key::kNONE;
163 } 105 }
164 106
165 static uint32_t get_modifiers(const XEvent& event) { 107 static uint32_t get_modifiers(const SDL_Event& event) {
166 static const struct { 108 static const struct {
167 unsigned fXMask; 109 unsigned fSDLMask;
168 unsigned fSkMask; 110 unsigned fSkMask;
169 } gModifiers[] = { 111 } gModifiers[] = {
170 { ShiftMask, Window::kShift_ModifierKey }, 112 { KMOD_SHIFT, Window::kShift_ModifierKey },
171 { ControlMask, Window::kControl_ModifierKey }, 113 { KMOD_CTRL, Window::kControl_ModifierKey },
172 { Mod1Mask, Window::kOption_ModifierKey }, 114 { KMOD_ALT, Window::kOption_ModifierKey },
173 }; 115 };
174 116
175 auto modifiers = 0; 117 auto modifiers = 0;
176 for (size_t i = 0; i < SK_ARRAY_COUNT(gModifiers); ++i) { 118
177 if (event.xkey.state & gModifiers[i].fXMask) { 119 switch (event.type) {
178 modifiers |= gModifiers[i].fSkMask; 120 case SDL_KEYDOWN:
121 // fall through
122 case SDL_KEYUP: {
123 for (size_t i = 0; i < SK_ARRAY_COUNT(gModifiers); ++i) {
124 if (event.key.keysym.mod & gModifiers[i].fSDLMask) {
125 modifiers |= gModifiers[i].fSkMask;
126 }
127 }
128 if (0 == event.key.repeat) {
129 modifiers |= Window::kFirstPress_ModifierKey;
130 }
131 break;
179 } 132 }
133
134 default: {
135 SDL_Keymod mod = SDL_GetModState();
136 for (size_t i = 0; i < SK_ARRAY_COUNT(gModifiers); ++i) {
137 if (mod & gModifiers[i].fSDLMask) {
138 modifiers |= gModifiers[i].fSkMask;
139 }
140 }
141 break;
142 }
180 } 143 }
181 return modifiers; 144 return modifiers;
182 } 145 }
183 146
184 bool Window_mac::handleEvent(const XEvent& event) { 147 bool Window_mac::HandleWindowEvent(const SDL_Event& event) {
148 Window_mac* win = gWindowMap.find(event.window.windowID);
149 if (win && win->handleEvent(event)) {
150 return true;
151 }
152
153 return false;
154 }
155
156 bool Window_mac::handleEvent(const SDL_Event& event) {
185 switch (event.type) { 157 switch (event.type) {
186 case MapNotify: 158 case SDL_WINDOWEVENT:
187 if (!fGC) { 159 if (SDL_WINDOWEVENT_EXPOSED == event.window.event) {
188 fGC = XCreateGC(fDisplay, fWindow, 0, nullptr); 160 this->onPaint();
189 } 161 } else if (SDL_WINDOWEVENT_RESIZED == event.window.event) {
190 break; 162 this->onResize(event.window.data1, event.window.data2);
191 163 }
192 case ClientMessage: 164 break;
193 if ((Atom)event.xclient.data.l[0] == fWmDeleteMessage && 165
194 gWindowMap.count() == 1) { 166 case SDL_MOUSEBUTTONDOWN:
167 if (event.button.button == SDL_BUTTON_LEFT) {
168 this->onMouse(event.button.x, event.button.y,
169 Window::kDown_InputState, get_modifiers(event));
170 }
171 break;
172
173 case SDL_MOUSEBUTTONUP:
174 if (event.button.button == SDL_BUTTON_LEFT) {
175 this->onMouse(event.button.x, event.button.y,
176 Window::kUp_InputState, get_modifiers(event));
177 }
178 break;
179
180 case SDL_MOUSEMOTION:
181 // only track if left button is down
182 if (event.motion.state & SDL_BUTTON_LMASK) {
183 this->onMouse(event.motion.x, event.motion.y,
184 Window::kMove_InputState, get_modifiers(event));
185 }
186 break;
187
188 case SDL_KEYDOWN: {
189 if (event.key.keysym.sym == SDLK_ESCAPE) {
195 return true; 190 return true;
196 } 191 }
197 break; 192 Window::Key key = get_key(event.key.keysym);
198
199 case ButtonPress:
200 if (event.xbutton.button == Button1) {
201 this->onMouse(event.xbutton.x, event.xbutton.y,
202 Window::kDown_InputState, get_modifiers(event));
203 }
204 break;
205
206 case ButtonRelease:
207 if (event.xbutton.button == Button1) {
208 this->onMouse(event.xbutton.x, event.xbutton.y,
209 Window::kUp_InputState, get_modifiers(event));
210 }
211 break;
212
213 case MotionNotify:
214 // only track if left button is down
215 if (event.xmotion.state & Button1Mask) {
216 this->onMouse(event.xmotion.x, event.xmotion.y,
217 Window::kMove_InputState, get_modifiers(event));
218 }
219 break;
220
221 case KeyPress: {
222 int shiftLevel = (event.xkey.state & ShiftMask) ? 1 : 0;
223 KeySym keysym = XkbKeycodeToKeysym(fDisplay, event.xkey.keycode,
224 0, shiftLevel);
225 if (keysym == XK_Escape) {
226 return true;
227 }
228 Window::Key key = get_key(keysym);
229 if (key != Window::Key::kNONE) { 193 if (key != Window::Key::kNONE) {
230 (void) this->onKey(key, Window::kDown_InputState, 194 (void) this->onKey(key, Window::kDown_InputState,
231 get_modifiers(event)); 195 get_modifiers(event));
232 } else { 196 } else {
233 long uni = keysym2ucs(keysym); 197 (void) this->onChar((SkUnichar) event.key.keysym.sym,
234 if (uni != -1) { 198 get_modifiers(event));
235 (void) this->onChar((SkUnichar) uni,
236 get_modifiers(event));
237 }
238 } 199 }
239 } break; 200 } break;
240 201
241 case KeyRelease: { 202 case SDL_KEYUP: {
242 int shiftLevel = (event.xkey.state & ShiftMask) ? 1 : 0; 203 Window::Key key = get_key(event.key.keysym);
243 KeySym keysym = XkbKeycodeToKeysym(fDisplay, event.xkey.keycode, 204 if (key != Window::Key::kNONE) {
244 0, shiftLevel); 205 (void) this->onKey(key, Window::kUp_InputState,
245 Window::Key key = get_key(keysym); 206 get_modifiers(event));
246 (void) this->onKey(key, Window::kUp_InputState, 207 }
247 get_modifiers(event));
248 } break; 208 } break;
249
250 209
251 default: 210 default:
252 // these events should be handled in the main event loop 211 break;
253 SkASSERT(event.type != Expose && event.type != ConfigureNotify); 212 }
254 break; 213
255 }
256
257 return false; 214 return false;
258 } 215 }
259 216
260 void Window_mac::setTitle(const char* title) { 217 void Window_mac::setTitle(const char* title) {
261 XTextProperty textproperty; 218 SDL_SetWindowTitle(fWindow, title);
262 XStringListToTextProperty(const_cast<char**>(&title), 1, &textproperty);
263 XSetWMName(fDisplay, fWindow, &textproperty);
264 } 219 }
265 220
266 void Window_mac::show() { 221 void Window_mac::show() {
267 XMapWindow(fDisplay, fWindow); 222 SDL_ShowWindow(fWindow);
268 } 223 }
269 224
270 bool Window_mac::attach(BackendType attachType, const DisplayParams& params) { 225 bool Window_mac::attach(BackendType attachType, const DisplayParams& params) {
271 this->initWindow(fDisplay, &params); 226 this->initWindow(&params);
272 227
273 MacWindowInfo info; 228 window_context_factory::MacWindowInfo info;
274 #if 0 229 info.fWindow = fWindow;
275 // Init Mac window info here
276 info.foo = foo;
277 #endif
278 switch (attachType) { 230 switch (attachType) {
279 #ifdef SK_VULKAN
280 case kVulkan_BackendType:
281 fWindowContext = NewVulkanForMac(info, params);
282 break;
283 #endif
284 case kNativeGL_BackendType: 231 case kNativeGL_BackendType:
285 default: 232 default:
286 fWindowContext = NewGLForMac(info, params); 233 fWindowContext = NewGLForMac(info, params);
287 break; 234 break;
288 } 235 }
289 236
290 return (SkToBool(fWindowContext)); 237 return (SkToBool(fWindowContext));
291 } 238 }
292 239
293 void Window_mac::onInval() { 240 void Window_mac::onInval() {
294 XEvent event; 241 SDL_Event sdlevent;
295 event.type = Expose; 242 sdlevent.type = SDL_WINDOWEVENT;
296 event.xexpose.send_event = True; 243 sdlevent.window.windowID = fWindowID;
297 event.xexpose.display = fDisplay; 244 sdlevent.window.event = SDL_WINDOWEVENT_EXPOSED;
298 event.xexpose.window = fWindow; 245 SDL_PushEvent(&sdlevent);
299 event.xexpose.x = 0;
300 event.xexpose.y = 0;
301 event.xexpose.width = fWidth;
302 event.xexpose.height = fHeight;
303 event.xexpose.count = 0;
304
305 XSendEvent(fDisplay, fWindow, False, 0, &event);
306 } 246 }
307 #endif 247
308
309 } // namespace sk_app 248 } // namespace sk_app
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