Chromium Code Reviews| Index: src/gpu/vk/GrVkCommandBuffer.cpp |
| diff --git a/src/gpu/vk/GrVkCommandBuffer.cpp b/src/gpu/vk/GrVkCommandBuffer.cpp |
| index 2e474bad12c6d0c034b4737493a6f5e67eef8aac..a081828f7df12cc2ab92315e9133996c71a2cdcd 100644 |
| --- a/src/gpu/vk/GrVkCommandBuffer.cpp |
| +++ b/src/gpu/vk/GrVkCommandBuffer.cpp |
| @@ -568,6 +568,26 @@ void GrVkPrimaryCommandBuffer::clearDepthStencilImage(const GrVkGpu* gpu, |
| subRanges)); |
| } |
| +void GrVkPrimaryCommandBuffer::resolveImage(GrVkGpu* gpu |
| + const GrVkImage& srcImage, |
| + const GrVkImage& dstImage, |
| + uint32_t regionCount, |
| + const VkImageResolve* regions) { |
| + SkASSERT(fIsActive); |
| + SkASSERT(!fActiveRenderPass); |
| + |
| + this->addResource(srcImage.resource()); |
| + this->addResource(dstImage.resource()); |
| + |
| + GR_VK_CALL(gpu->vkInterface(), CmdResolveImage(fCmdBuffer, |
|
jvanverth1
2016/08/04 19:00:48
Do we need to transition the image layouts to anyt
egdaniel
2016/08/04 19:16:17
ahh yes good catch. layouts changed in GrVkGpu::on
|
| + srcImage.image(), |
| + srcImage.currentLayout(), |
| + dstImage.image(), |
| + dstImage.currentLayout(), |
| + regionCount, |
| + regions)); |
| +} |
| + |
| void GrVkPrimaryCommandBuffer::onFreeGPUData(const GrVkGpu* gpu) const { |
| SkASSERT(!fActiveRenderPass); |
| // Destroy the fence, if any |