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|    1 // Copyright 2014 The Chromium Authors. All rights reserved. |    1 // Copyright 2014 The Chromium Authors. All rights reserved. | 
|    2 // Use of this source code is governed by a BSD-style license that can be |    2 // Use of this source code is governed by a BSD-style license that can be | 
|    3 // found in the LICENSE file. |    3 // found in the LICENSE file. | 
|    4  |    4  | 
|    5 #include "device/gamepad/gamepad_platform_data_fetcher_android.h" |    5 #include "device/gamepad/gamepad_platform_data_fetcher_android.h" | 
|    6  |    6  | 
|    7 #include <stddef.h> |    7 #include <stddef.h> | 
|    8  |    8  | 
|    9 #include "base/android/jni_android.h" |    9 #include "base/android/jni_android.h" | 
|   10 #include "base/android/jni_array.h" |   10 #include "base/android/jni_array.h" | 
|   11 #include "base/android/jni_string.h" |   11 #include "base/android/jni_string.h" | 
|   12 #include "base/strings/string_number_conversions.h" |   12 #include "base/strings/string_number_conversions.h" | 
|   13 #include "base/strings/string_util.h" |   13 #include "base/strings/string_util.h" | 
|   14 #include "base/strings/utf_string_conversions.h" |   14 #include "base/strings/utf_string_conversions.h" | 
|   15 #include "base/trace_event/trace_event.h" |   15 #include "base/trace_event/trace_event.h" | 
|   16  |   16  | 
|   17 #include "jni/GamepadList_jni.h" |   17 #include "jni/GamepadList_jni.h" | 
|   18  |   18  | 
|   19 #include "third_party/WebKit/public/platform/WebGamepads.h" |   19 #include "third_party/WebKit/public/platform/WebGamepads.h" | 
|   20  |   20  | 
|   21 using base::android::AttachCurrentThread; |   21 using base::android::AttachCurrentThread; | 
|   22 using base::android::CheckException; |   22 using base::android::CheckException; | 
|   23 using base::android::ClearException; |   23 using base::android::ClearException; | 
|   24 using base::android::ConvertJavaStringToUTF8; |   24 using base::android::ConvertJavaStringToUTF8; | 
 |   25 using base::android::JavaParamRef; | 
|   25 using base::android::ScopedJavaLocalRef; |   26 using base::android::ScopedJavaLocalRef; | 
|   26 using blink::WebGamepad; |   27 using blink::WebGamepad; | 
|   27 using blink::WebGamepads; |   28 using blink::WebGamepads; | 
|   28  |   29  | 
|   29 namespace device { |   30 namespace device { | 
|   30  |   31  | 
|   31 bool GamepadPlatformDataFetcherAndroid:: |   32 bool GamepadPlatformDataFetcherAndroid:: | 
|   32     RegisterGamepadPlatformDataFetcherAndroid(JNIEnv* env) { |   33     RegisterGamepadPlatformDataFetcherAndroid(JNIEnv* env) { | 
|   33   return RegisterNativesImpl(env); |   34   return RegisterNativesImpl(env); | 
|   34 } |   35 } | 
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|  139                                static_cast<int>(WebGamepad::buttonsLengthCap)); |  140                                static_cast<int>(WebGamepad::buttonsLengthCap)); | 
|  140  |  141  | 
|  141   // Copy buttons state to the WebGamepad buttons[]. |  142   // Copy buttons state to the WebGamepad buttons[]. | 
|  142   for (unsigned int j = 0; j < pad.buttonsLength; j++) { |  143   for (unsigned int j = 0; j < pad.buttonsLength; j++) { | 
|  143     pad.buttons[j].pressed = buttons[j]; |  144     pad.buttons[j].pressed = buttons[j]; | 
|  144     pad.buttons[j].value = buttons[j]; |  145     pad.buttons[j].value = buttons[j]; | 
|  145   } |  146   } | 
|  146 } |  147 } | 
|  147  |  148  | 
|  148 }  // namespace device |  149 }  // namespace device | 
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