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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/framebuffer_manager.h" | 5 #include "gpu/command_buffer/service/framebuffer_manager.h" |
| 6 | 6 |
| 7 #include <stddef.h> | 7 #include <stddef.h> |
| 8 #include <stdint.h> | 8 #include <stdint.h> |
| 9 | 9 |
| 10 #include "base/logging.h" | 10 #include "base/logging.h" |
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| 201 | 201 |
| 202 GLint layer() const { return layer_; } | 202 GLint layer() const { return layer_; } |
| 203 | 203 |
| 204 GLenum target() const { return target_; } | 204 GLenum target() const { return target_; } |
| 205 | 205 |
| 206 GLint level() const { return level_; } | 206 GLint level() const { return level_; } |
| 207 | 207 |
| 208 GLuint object_name() const override { return texture_ref_->client_id(); } | 208 GLuint object_name() const override { return texture_ref_->client_id(); } |
| 209 | 209 |
| 210 bool cleared() const override { | 210 bool cleared() const override { |
| 211 return texture_ref_->texture()->IsLevelCleared(target_, level_); | 211 return texture_ref_->texture()->IsLevelCleared(target_, level_, layer_); |
| 212 } | 212 } |
| 213 | 213 |
| 214 void SetCleared(RenderbufferManager* /* renderbuffer_manager */, | 214 void SetCleared(RenderbufferManager* /* renderbuffer_manager */, |
| 215 TextureManager* texture_manager, | 215 TextureManager* texture_manager, |
| 216 bool cleared) override { | 216 bool cleared) override { |
| 217 DCHECK(texture_manager); | 217 DCHECK(texture_manager); |
| 218 texture_manager->SetLevelCleared( | 218 texture_manager->SetLevelCleared( |
| 219 texture_ref_.get(), target_, level_, cleared); | 219 texture_ref_.get(), target_, level_, layer_, cleared); |
| 220 } | 220 } |
| 221 | 221 |
| 222 bool IsPartiallyCleared() const override { | 222 bool IsPartiallyCleared() const override { |
| 223 return texture_ref_->texture()->IsLevelPartiallyCleared(target_, level_); | 223 return texture_ref_->texture()->IsLevelPartiallyCleared( |
| 224 target_, level_, layer_); |
| 224 } | 225 } |
| 225 | 226 |
| 226 bool IsTextureAttachment() const override { return true; } | 227 bool IsTextureAttachment() const override { return true; } |
| 227 bool IsRenderbufferAttachment() const override { return false; } | 228 bool IsRenderbufferAttachment() const override { return false; } |
| 228 | 229 |
| 229 bool IsTexture(TextureRef* texture) const override { | 230 bool IsTexture(TextureRef* texture) const override { |
| 230 return texture == texture_ref_.get(); | 231 return texture == texture_ref_.get(); |
| 231 } | 232 } |
| 232 | 233 |
| 233 bool IsSameAttachment(const Attachment* attachment) const override { | 234 bool IsSameAttachment(const Attachment* attachment) const override { |
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| 297 } | 298 } |
| 298 | 299 |
| 299 size_t GetSignatureSize(TextureManager* texture_manager) const override { | 300 size_t GetSignatureSize(TextureManager* texture_manager) const override { |
| 300 return texture_manager->GetSignatureSize(); | 301 return texture_manager->GetSignatureSize(); |
| 301 } | 302 } |
| 302 | 303 |
| 303 void AddToSignature(TextureManager* texture_manager, | 304 void AddToSignature(TextureManager* texture_manager, |
| 304 std::string* signature) const override { | 305 std::string* signature) const override { |
| 305 DCHECK(signature); | 306 DCHECK(signature); |
| 306 texture_manager->AddToSignature( | 307 texture_manager->AddToSignature( |
| 307 texture_ref_.get(), target_, level_, signature); | 308 texture_ref_.get(), target_, level_, layer_, signature); |
| 308 } | 309 } |
| 309 | 310 |
| 310 bool FormsFeedbackLoop(TextureRef* texture, | 311 bool FormsFeedbackLoop(TextureRef* texture, |
| 311 GLint level, GLint layer) const override { | 312 GLint level, GLint layer) const override { |
| 312 return texture == texture_ref_.get() && | 313 return texture == texture_ref_.get() && |
| 313 level == level_ && layer == layer_; | 314 level == level_ && layer == layer_; |
| 314 } | 315 } |
| 315 | 316 |
| 316 bool EmulatingRGB() const override { | 317 bool EmulatingRGB() const override { |
| 317 return texture_ref_->texture()->EmulatingRGB(); | 318 return texture_ref_->texture()->EmulatingRGB(); |
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| 1079 | 1080 |
| 1080 bool FramebufferManager::IsComplete( | 1081 bool FramebufferManager::IsComplete( |
| 1081 Framebuffer* framebuffer) { | 1082 Framebuffer* framebuffer) { |
| 1082 DCHECK(framebuffer); | 1083 DCHECK(framebuffer); |
| 1083 return framebuffer->framebuffer_complete_state_count_id() == | 1084 return framebuffer->framebuffer_complete_state_count_id() == |
| 1084 framebuffer_state_change_count_; | 1085 framebuffer_state_change_count_; |
| 1085 } | 1086 } |
| 1086 | 1087 |
| 1087 } // namespace gles2 | 1088 } // namespace gles2 |
| 1088 } // namespace gpu | 1089 } // namespace gpu |
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