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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_COMPILER_AST_GRAPH_BUILDER_H_ | 5 #ifndef V8_COMPILER_AST_GRAPH_BUILDER_H_ |
6 #define V8_COMPILER_AST_GRAPH_BUILDER_H_ | 6 #define V8_COMPILER_AST_GRAPH_BUILDER_H_ |
7 | 7 |
8 #include "src/ast/ast.h" | 8 #include "src/ast/ast.h" |
9 #include "src/compiler/js-graph.h" | 9 #include "src/compiler/js-graph.h" |
10 #include "src/compiler/liveness-analyzer.h" | 10 #include "src/compiler/liveness-analyzer.h" |
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94 ContextScope* execution_context_; | 94 ContextScope* execution_context_; |
95 | 95 |
96 // Nodes representing values in the activation record. | 96 // Nodes representing values in the activation record. |
97 SetOncePointer<Node> function_closure_; | 97 SetOncePointer<Node> function_closure_; |
98 SetOncePointer<Node> function_context_; | 98 SetOncePointer<Node> function_context_; |
99 SetOncePointer<Node> new_target_; | 99 SetOncePointer<Node> new_target_; |
100 | 100 |
101 // Tracks how many try-blocks are currently entered. | 101 // Tracks how many try-blocks are currently entered. |
102 int try_nesting_level_; | 102 int try_nesting_level_; |
103 | 103 |
104 // Tracks the prediction of the innermost try-block. | |
105 HandlerTable::CatchPrediction try_catch_prediction_; | |
106 | |
107 // Temporary storage for building node input lists. | 104 // Temporary storage for building node input lists. |
108 int input_buffer_size_; | 105 int input_buffer_size_; |
109 Node** input_buffer_; | 106 Node** input_buffer_; |
110 | 107 |
111 // Optimization to cache loaded feedback vector. | 108 // Optimization to cache loaded feedback vector. |
112 SetOncePointer<Node> feedback_vector_; | 109 SetOncePointer<Node> feedback_vector_; |
113 | 110 |
114 // Optimization to cache empty frame state. | 111 // Optimization to cache empty frame state. |
115 SetOncePointer<Node> empty_frame_state_; | 112 SetOncePointer<Node> empty_frame_state_; |
116 | 113 |
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608 | 605 |
609 // Prepare environment to be used as loop header. | 606 // Prepare environment to be used as loop header. |
610 void PrepareForLoop(BitVector* assigned, bool is_osr = false); | 607 void PrepareForLoop(BitVector* assigned, bool is_osr = false); |
611 }; | 608 }; |
612 | 609 |
613 } // namespace compiler | 610 } // namespace compiler |
614 } // namespace internal | 611 } // namespace internal |
615 } // namespace v8 | 612 } // namespace v8 |
616 | 613 |
617 #endif // V8_COMPILER_AST_GRAPH_BUILDER_H_ | 614 #endif // V8_COMPILER_AST_GRAPH_BUILDER_H_ |
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