DescriptionProperly set the BufferToTextureTargetMap in Blimp
Make sure to set the texture target map properly. This is temporary as
this code will be going away shortly. Android (and the Linux client)
look like they only use GL_TEXTURE_2D for the map entries, so hard
coding that for the standalone app.
BUG=632418
Committed: https://crrev.com/5ea3a8291f91fcddc9e408b50b736f0d5ea929a1
Cr-Commit-Position: refs/heads/master@{#409213}
Patch Set 1 #
Total comments: 2
Patch Set 2 : Removed unused code. #
Messages
Total messages: 18 (12 generated)
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