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Unified Diff: src/utils/SkNinePatch.cpp

Issue 2206663002: Delete SkNinePatch (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Keep in gypi Created 4 years, 4 months ago
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Index: src/utils/SkNinePatch.cpp
diff --git a/src/utils/SkNinePatch.cpp b/src/utils/SkNinePatch.cpp
index f4d2300dc3b63c0115865d978c39c9a9da9bac8c..4ee60bf39d17b7dfd1df01c762ed82c5ae6d0fb3 100644
--- a/src/utils/SkNinePatch.cpp
+++ b/src/utils/SkNinePatch.cpp
@@ -4,330 +4,3 @@
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
-
-
-#include "SkNinePatch.h"
-#include "SkCanvas.h"
-#include "SkShader.h"
-
-static const uint16_t g3x3Indices[] = {
- 0, 5, 1, 0, 4, 5,
- 1, 6, 2, 1, 5, 6,
- 2, 7, 3, 2, 6, 7,
-
- 4, 9, 5, 4, 8, 9,
- 5, 10, 6, 5, 9, 10,
- 6, 11, 7, 6, 10, 11,
-
- 8, 13, 9, 8, 12, 13,
- 9, 14, 10, 9, 13, 14,
- 10, 15, 11, 10, 14, 15
-};
-
-static int fillIndices(uint16_t indices[], int xCount, int yCount) {
- uint16_t* startIndices = indices;
-
- int n = 0;
- for (int y = 0; y < yCount; y++) {
- for (int x = 0; x < xCount; x++) {
- *indices++ = n;
- *indices++ = n + xCount + 2;
- *indices++ = n + 1;
-
- *indices++ = n;
- *indices++ = n + xCount + 1;
- *indices++ = n + xCount + 2;
-
- n += 1;
- }
- n += 1;
- }
- return static_cast<int>(indices - startIndices);
-}
-
-// Computes the delta between vertices along a single axis
-static SkScalar computeVertexDelta(bool isStretchyVertex,
- SkScalar currentVertex,
- SkScalar prevVertex,
- SkScalar stretchFactor) {
- // the standard delta between vertices if no stretching is required
- SkScalar delta = currentVertex - prevVertex;
-
- // if the stretch factor is negative or zero we need to shrink the 9-patch
- // to fit within the target bounds. This means that we will eliminate all
- // stretchy areas and scale the fixed areas to fit within the target bounds.
- if (stretchFactor <= 0) {
- if (isStretchyVertex)
- delta = 0; // collapse stretchable areas
- else
- delta = SkScalarMul(delta, -stretchFactor); // scale fixed areas
- // if the stretch factor is positive then we use the standard delta for
- // fixed and scale the stretchable areas to fill the target bounds.
- } else if (isStretchyVertex) {
- delta = SkScalarMul(delta, stretchFactor);
- }
-
- return delta;
-}
-
-static void fillRow(SkPoint verts[], SkPoint texs[],
- const SkScalar vy, const SkScalar ty,
- const SkRect& bounds, const int32_t xDivs[], int numXDivs,
- const SkScalar stretchX, int width) {
- SkScalar vx = bounds.fLeft;
- verts->set(vx, vy); verts++;
- texs->set(0, ty); texs++;
-
- SkScalar prev = 0;
- for (int x = 0; x < numXDivs; x++) {
-
- const SkScalar tx = SkIntToScalar(xDivs[x]);
- vx += computeVertexDelta(x & 1, tx, prev, stretchX);
- prev = tx;
-
- verts->set(vx, vy); verts++;
- texs->set(tx, ty); texs++;
- }
- verts->set(bounds.fRight, vy); verts++;
- texs->set(SkIntToScalar(width), ty); texs++;
-}
-
-struct Mesh {
- const SkPoint* fVerts;
- const SkPoint* fTexs;
- const SkColor* fColors;
- const uint16_t* fIndices;
-};
-
-void SkNinePatch::DrawMesh(SkCanvas* canvas, const SkRect& bounds,
- const SkBitmap& bitmap,
- const int32_t xDivs[], int numXDivs,
- const int32_t yDivs[], int numYDivs,
- const SkPaint* paint) {
- if (bounds.isEmpty() || bitmap.width() == 0 || bitmap.height() == 0) {
- return;
- }
-
- // should try a quick-reject test before calling lockPixels
- SkAutoLockPixels alp(bitmap);
- // after the lock, it is valid to check
- if (!bitmap.readyToDraw()) {
- return;
- }
-
- // check for degenerate divs (just an optimization, not required)
- {
- int i;
- int zeros = 0;
- for (i = 0; i < numYDivs && yDivs[i] == 0; i++) {
- zeros += 1;
- }
- numYDivs -= zeros;
- yDivs += zeros;
- for (i = numYDivs - 1; i >= 0 && yDivs[i] == bitmap.height(); --i) {
- numYDivs -= 1;
- }
- }
-
- Mesh mesh;
-
- const int numXStretch = (numXDivs + 1) >> 1;
- const int numYStretch = (numYDivs + 1) >> 1;
-
- if (numXStretch < 1 && numYStretch < 1) {
- canvas->drawBitmapRect(bitmap, bounds, paint);
- return;
- }
-
- if (false) {
- int i;
- for (i = 0; i < numXDivs; i++) {
- SkDebugf("--- xdivs[%d] %d\n", i, xDivs[i]);
- }
- for (i = 0; i < numYDivs; i++) {
- SkDebugf("--- ydivs[%d] %d\n", i, yDivs[i]);
- }
- }
-
- SkScalar stretchX = 0, stretchY = 0;
-
- if (numXStretch > 0) {
- int stretchSize = 0;
- for (int i = 1; i < numXDivs; i += 2) {
- stretchSize += xDivs[i] - xDivs[i-1];
- }
- const SkScalar fixed = SkIntToScalar(bitmap.width() - stretchSize);
- if (bounds.width() >= fixed)
- stretchX = (bounds.width() - fixed) / stretchSize;
- else // reuse stretchX, but keep it negative as a signal
- stretchX = -bounds.width() / fixed;
- }
-
- if (numYStretch > 0) {
- int stretchSize = 0;
- for (int i = 1; i < numYDivs; i += 2) {
- stretchSize += yDivs[i] - yDivs[i-1];
- }
- const SkScalar fixed = SkIntToScalar(bitmap.height() - stretchSize);
- if (bounds.height() >= fixed)
- stretchY = (bounds.height() - fixed) / stretchSize;
- else // reuse stretchX, but keep it negative as a signal
- stretchY = -bounds.height() / fixed;
- }
-
-#if 0
- SkDebugf("---- drawasamesh [%d %d] -> [%g %g] <%d %d> (%g %g)\n",
- bitmap.width(), bitmap.height(),
- SkScalarToFloat(bounds.width()), SkScalarToFloat(bounds.height()),
- numXDivs + 1, numYDivs + 1,
- SkScalarToFloat(stretchX), SkScalarToFloat(stretchY));
-#endif
-
- const int vCount = (numXDivs + 2) * (numYDivs + 2);
- // number of celss * 2 (tris per cell) * 3 (verts per tri)
- const int indexCount = (numXDivs + 1) * (numYDivs + 1) * 2 * 3;
- // allocate 2 times, one for verts, one for texs, plus indices
- SkAutoMalloc storage(vCount * sizeof(SkPoint) * 2 +
- indexCount * sizeof(uint16_t));
- SkPoint* verts = (SkPoint*)storage.get();
- SkPoint* texs = verts + vCount;
- uint16_t* indices = (uint16_t*)(texs + vCount);
-
- mesh.fVerts = verts;
- mesh.fTexs = texs;
- mesh.fColors = nullptr;
- mesh.fIndices = nullptr;
-
- // we use <= for YDivs, since the prebuild indices work for 3x2 and 3x1 too
- if (numXDivs == 2 && numYDivs <= 2) {
- mesh.fIndices = g3x3Indices;
- } else {
- SkDEBUGCODE(int n =) fillIndices(indices, numXDivs + 1, numYDivs + 1);
- SkASSERT(n == indexCount);
- mesh.fIndices = indices;
- }
-
- SkScalar vy = bounds.fTop;
- fillRow(verts, texs, vy, 0, bounds, xDivs, numXDivs,
- stretchX, bitmap.width());
- verts += numXDivs + 2;
- texs += numXDivs + 2;
- for (int y = 0; y < numYDivs; y++) {
- const SkScalar ty = SkIntToScalar(yDivs[y]);
- if (stretchY >= 0) {
- if (y & 1) {
- vy += stretchY;
- } else {
- vy += ty;
- }
- } else { // shrink fixed sections, and collaps stretchy sections
- if (y & 1) {
- ;// do nothing
- } else {
- vy += SkScalarMul(ty, -stretchY);
- }
- }
- fillRow(verts, texs, vy, ty, bounds, xDivs, numXDivs,
- stretchX, bitmap.width());
- verts += numXDivs + 2;
- texs += numXDivs + 2;
- }
- fillRow(verts, texs, bounds.fBottom, SkIntToScalar(bitmap.height()),
- bounds, xDivs, numXDivs, stretchX, bitmap.width());
-
- SkPaint p;
- if (paint) {
- p = *paint;
- }
- p.setShader(SkShader::MakeBitmapShader(bitmap,
- SkShader::kClamp_TileMode,
- SkShader::kClamp_TileMode));
- canvas->drawVertices(SkCanvas::kTriangles_VertexMode, vCount,
- mesh.fVerts, mesh.fTexs, mesh.fColors, nullptr,
- mesh.fIndices, indexCount, p);
-}
-
-///////////////////////////////////////////////////////////////////////////////
-
-static void drawNineViaRects(SkCanvas* canvas, const SkRect& dst,
- const SkBitmap& bitmap, const SkIRect& margins,
- const SkPaint* paint) {
- const int32_t srcX[4] = {
- 0, margins.fLeft, bitmap.width() - margins.fRight, bitmap.width()
- };
- const int32_t srcY[4] = {
- 0, margins.fTop, bitmap.height() - margins.fBottom, bitmap.height()
- };
- SkScalar dstX[4] = {
- dst.fLeft, dst.fLeft + SkIntToScalar(margins.fLeft),
- dst.fRight - SkIntToScalar(margins.fRight), dst.fRight
- };
- SkScalar dstY[4] = {
- dst.fTop, dst.fTop + SkIntToScalar(margins.fTop),
- dst.fBottom - SkIntToScalar(margins.fBottom), dst.fBottom
- };
-
- if (dstX[1] > dstX[2]) {
- dstX[1] = dstX[0] + (dstX[3] - dstX[0]) * SkIntToScalar(margins.fLeft) /
- (SkIntToScalar(margins.fLeft) + SkIntToScalar(margins.fRight));
- dstX[2] = dstX[1];
- }
-
- if (dstY[1] > dstY[2]) {
- dstY[1] = dstY[0] + (dstY[3] - dstY[0]) * SkIntToScalar(margins.fTop) /
- (SkIntToScalar(margins.fTop) + SkIntToScalar(margins.fBottom));
- dstY[2] = dstY[1];
- }
-
- SkIRect s;
- SkRect d;
- for (int y = 0; y < 3; y++) {
- s.fTop = srcY[y];
- s.fBottom = srcY[y+1];
- d.fTop = dstY[y];
- d.fBottom = dstY[y+1];
- for (int x = 0; x < 3; x++) {
- s.fLeft = srcX[x];
- s.fRight = srcX[x+1];
- d.fLeft = dstX[x];
- d.fRight = dstX[x+1];
- canvas->drawBitmapRect(bitmap, s, d, paint);
- }
- }
-}
-
-void SkNinePatch::DrawNine(SkCanvas* canvas, const SkRect& bounds,
- const SkBitmap& bitmap, const SkIRect& margins,
- const SkPaint* paint) {
- /** Our vertices code has numerical precision problems if the transformed
- coordinates land directly on a 1/2 pixel boundary. To work around that
- for now, we only take the vertices case if we are in opengl. Also,
- when not in GL, the vertices impl is slower (more math) than calling
- the viaRects code.
- */
- if (false /* is our canvas backed by a gpu?*/) {
- int32_t xDivs[2];
- int32_t yDivs[2];
-
- xDivs[0] = margins.fLeft;
- xDivs[1] = bitmap.width() - margins.fRight;
- yDivs[0] = margins.fTop;
- yDivs[1] = bitmap.height() - margins.fBottom;
-
- if (xDivs[0] > xDivs[1]) {
- xDivs[0] = bitmap.width() * margins.fLeft /
- (margins.fLeft + margins.fRight);
- xDivs[1] = xDivs[0];
- }
- if (yDivs[0] > yDivs[1]) {
- yDivs[0] = bitmap.height() * margins.fTop /
- (margins.fTop + margins.fBottom);
- yDivs[1] = yDivs[0];
- }
-
- SkNinePatch::DrawMesh(canvas, bounds, bitmap,
- xDivs, 2, yDivs, 2, paint);
- } else {
- drawNineViaRects(canvas, bounds, bitmap, margins, paint);
- }
-}
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