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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkWriteBuffer.h" | 8 #include "SkWriteBuffer.h" |
9 #include "SkBitmap.h" | 9 #include "SkBitmap.h" |
10 #include "SkData.h" | 10 #include "SkData.h" |
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137 // the size of the encoded data. A non-zero size signifies that encoded d
ata was written. | 137 // the size of the encoded data. A non-zero size signifies that encoded d
ata was written. |
138 // 2. Call SkBitmap::flatten. After writing a boolean value of false, signif
ying that a heap was | 138 // 2. Call SkBitmap::flatten. After writing a boolean value of false, signif
ying that a heap was |
139 // not used, write a zero to signify that the data was not encoded. | 139 // not used, write a zero to signify that the data was not encoded. |
140 | 140 |
141 // Write a bool to indicate that we did not use an SkBitmapHeap. That featur
e is deprecated. | 141 // Write a bool to indicate that we did not use an SkBitmapHeap. That featur
e is deprecated. |
142 this->writeBool(false); | 142 this->writeBool(false); |
143 | 143 |
144 SkPixelRef* pixelRef = bitmap.pixelRef(); | 144 SkPixelRef* pixelRef = bitmap.pixelRef(); |
145 if (pixelRef) { | 145 if (pixelRef) { |
146 // see if the pixelref already has an encoded version | 146 // see if the pixelref already has an encoded version |
147 SkAutoDataUnref existingData(pixelRef->refEncodedData()); | 147 sk_sp<SkData> existingData(pixelRef->refEncodedData()); |
148 if (existingData.get() != nullptr) { | 148 if (existingData) { |
149 // Assumes that if the client did not set a serializer, they are | 149 // Assumes that if the client did not set a serializer, they are |
150 // happy to get the encoded data. | 150 // happy to get the encoded data. |
151 if (!fPixelSerializer || fPixelSerializer->useEncodedData(existingDa
ta->data(), | 151 if (!fPixelSerializer || fPixelSerializer->useEncodedData(existingDa
ta->data(), |
152 existingDa
ta->size())) { | 152 existingDa
ta->size())) { |
153 write_encoded_bitmap(this, existingData, bitmap.pixelRefOrigin()
); | 153 write_encoded_bitmap(this, existingData.get(), bitmap.pixelRefOr
igin()); |
154 return; | 154 return; |
155 } | 155 } |
156 } | 156 } |
157 | 157 |
158 // see if the caller wants to manually encode | 158 // see if the caller wants to manually encode |
159 SkAutoPixmapUnlock result; | 159 SkAutoPixmapUnlock result; |
160 if (fPixelSerializer && bitmap.requestLock(&result)) { | 160 if (fPixelSerializer && bitmap.requestLock(&result)) { |
161 SkAutoDataUnref data(fPixelSerializer->encode(result.pixmap())); | 161 sk_sp<SkData> data(fPixelSerializer->encode(result.pixmap())); |
162 if (data.get() != nullptr) { | 162 if (data) { |
163 // if we have to "encode" the bitmap, then we assume there is no | 163 // if we have to "encode" the bitmap, then we assume there is no |
164 // offset to share, since we are effectively creating a new pixe
lref | 164 // offset to share, since we are effectively creating a new pixe
lref |
165 write_encoded_bitmap(this, data, SkIPoint::Make(0, 0)); | 165 write_encoded_bitmap(this, data.get(), SkIPoint::Make(0, 0)); |
166 return; | 166 return; |
167 } | 167 } |
168 } | 168 } |
169 } | 169 } |
170 | 170 |
171 this->writeUInt(0); // signal raw pixels | 171 this->writeUInt(0); // signal raw pixels |
172 SkBitmap::WriteRawPixels(this, bitmap); | 172 SkBitmap::WriteRawPixels(this, bitmap); |
173 } | 173 } |
174 | 174 |
175 void SkBinaryWriteBuffer::writeImage(const SkImage* image) { | 175 void SkBinaryWriteBuffer::writeImage(const SkImage* image) { |
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275 // make room for the size of the flattened object | 275 // make room for the size of the flattened object |
276 (void)fWriter.reserve(sizeof(uint32_t)); | 276 (void)fWriter.reserve(sizeof(uint32_t)); |
277 // record the current size, so we can subtract after the object writes. | 277 // record the current size, so we can subtract after the object writes. |
278 size_t offset = fWriter.bytesWritten(); | 278 size_t offset = fWriter.bytesWritten(); |
279 // now flatten the object | 279 // now flatten the object |
280 flattenable->flatten(*this); | 280 flattenable->flatten(*this); |
281 size_t objSize = fWriter.bytesWritten() - offset; | 281 size_t objSize = fWriter.bytesWritten() - offset; |
282 // record the obj's size | 282 // record the obj's size |
283 fWriter.overwriteTAt(offset - sizeof(uint32_t), SkToU32(objSize)); | 283 fWriter.overwriteTAt(offset - sizeof(uint32_t), SkToU32(objSize)); |
284 } | 284 } |
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