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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 * | 7 * |
8 */ | 8 */ |
9 #include <v8.h> | 9 #include <v8.h> |
10 #include <include/libplatform/libplatform.h> | 10 #include <include/libplatform/libplatform.h> |
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193 exit(1); | 193 exit(1); |
194 } | 194 } |
195 | 195 |
196 const char* script = | 196 const char* script = |
197 "function onDraw(canvas) { \n" | 197 "function onDraw(canvas) { \n" |
198 " canvas.fillStyle = '#00FF00'; \n" | 198 " canvas.fillStyle = '#00FF00'; \n" |
199 " canvas.fillRect(20, 20, 100, 100); \n" | 199 " canvas.fillRect(20, 20, 100, 100); \n" |
200 " canvas.inval(); \n" | 200 " canvas.inval(); \n" |
201 "} \n"; | 201 "} \n"; |
202 | 202 |
203 SkAutoTUnref<SkData> data; | 203 sk_sp<SkData> data; |
204 if (FLAGS_infile.count()) { | 204 if (FLAGS_infile.count()) { |
205 data.reset(SkData::NewFromFileName(FLAGS_infile[0])); | 205 data = SkData::MakeFromFileName(FLAGS_infile[0]); |
206 script = static_cast<const char*>(data->data()); | 206 script = static_cast<const char*>(data->data()); |
207 } | 207 } |
208 if (NULL == script) { | 208 if (NULL == script) { |
209 printf("Could not load file: %s.\n", FLAGS_infile[0]); | 209 printf("Could not load file: %s.\n", FLAGS_infile[0]); |
210 exit(1); | 210 exit(1); |
211 } | 211 } |
212 Path2DBuilder::AddToGlobal(global); | 212 Path2DBuilder::AddToGlobal(global); |
213 Path2D::AddToGlobal(global); | 213 Path2D::AddToGlobal(global); |
214 | 214 |
215 if (!global->parseScript(script)) { | 215 if (!global->parseScript(script)) { |
216 printf("Failed to parse file: %s.\n", FLAGS_infile[0]); | 216 printf("Failed to parse file: %s.\n", FLAGS_infile[0]); |
217 exit(1); | 217 exit(1); |
218 } | 218 } |
219 | 219 |
220 | 220 |
221 JsContext* jsContext = new JsContext(global); | 221 JsContext* jsContext = new JsContext(global); |
222 | 222 |
223 if (!jsContext->initialize()) { | 223 if (!jsContext->initialize()) { |
224 printf("Failed to initialize.\n"); | 224 printf("Failed to initialize.\n"); |
225 exit(1); | 225 exit(1); |
226 } | 226 } |
227 SkV8ExampleWindow* win = new SkV8ExampleWindow(hwnd, jsContext); | 227 SkV8ExampleWindow* win = new SkV8ExampleWindow(hwnd, jsContext); |
228 global->setWindow(win); | 228 global->setWindow(win); |
229 | 229 |
230 return win; | 230 return win; |
231 } | 231 } |
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