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1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 (function(global, utils) { | 5 (function(global, utils) { |
6 | 6 |
7 "use strict"; | 7 "use strict"; |
8 | 8 |
9 %CheckIsBootstrapping(); | 9 %CheckIsBootstrapping(); |
10 | 10 |
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918 'and', Bool8x16AndJS, | 918 'and', Bool8x16AndJS, |
919 'or', Bool8x16OrJS, | 919 'or', Bool8x16OrJS, |
920 'xor', Bool8x16XorJS, | 920 'xor', Bool8x16XorJS, |
921 'not', Bool8x16NotJS, | 921 'not', Bool8x16NotJS, |
922 'anyTrue', Bool8x16AnyTrueJS, | 922 'anyTrue', Bool8x16AnyTrueJS, |
923 'allTrue', Bool8x16AllTrueJS, | 923 'allTrue', Bool8x16AllTrueJS, |
924 'swizzle', Bool8x16SwizzleJS, | 924 'swizzle', Bool8x16SwizzleJS, |
925 'shuffle', Bool8x16ShuffleJS, | 925 'shuffle', Bool8x16ShuffleJS, |
926 ]); | 926 ]); |
927 | 927 |
928 utils.Export(function(to) { | |
929 to.Float32x4ToString = Float32x4ToString; | |
930 to.Int32x4ToString = Int32x4ToString; | |
931 to.Uint32x4ToString = Uint32x4ToString; | |
932 to.Bool32x4ToString = Bool32x4ToString; | |
933 to.Int16x8ToString = Int16x8ToString; | |
934 to.Uint16x8ToString = Uint16x8ToString; | |
935 to.Bool16x8ToString = Bool16x8ToString; | |
936 to.Int8x16ToString = Int8x16ToString; | |
937 to.Uint8x16ToString = Uint8x16ToString; | |
938 to.Bool8x16ToString = Bool8x16ToString; | |
939 }); | |
940 | |
941 }) | 928 }) |
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