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1 // Copyright 2016 the V8 project authors. All rights reserved. | 1 // Copyright 2016 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_SNAPSHOT_DESERIALIZER_H_ | 5 #ifndef V8_SNAPSHOT_DESERIALIZER_H_ |
6 #define V8_SNAPSHOT_DESERIALIZER_H_ | 6 #define V8_SNAPSHOT_DESERIALIZER_H_ |
7 | 7 |
8 #include "src/heap/heap.h" | 8 #include "src/heap/heap.h" |
9 #include "src/objects.h" | 9 #include "src/objects.h" |
10 #include "src/snapshot/serializer-common.h" | 10 #include "src/snapshot/serializer-common.h" |
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23 #define V8_CODE_EMBEDS_OBJECT_POINTER 0 | 23 #define V8_CODE_EMBEDS_OBJECT_POINTER 0 |
24 #endif | 24 #endif |
25 | 25 |
26 class Heap; | 26 class Heap; |
27 | 27 |
28 // A Deserializer reads a snapshot and reconstructs the Object graph it defines. | 28 // A Deserializer reads a snapshot and reconstructs the Object graph it defines. |
29 class Deserializer : public SerializerDeserializer { | 29 class Deserializer : public SerializerDeserializer { |
30 public: | 30 public: |
31 // Create a deserializer from a snapshot byte source. | 31 // Create a deserializer from a snapshot byte source. |
32 template <class Data> | 32 template <class Data> |
33 explicit Deserializer(Data* data) | 33 explicit Deserializer(Data* data, bool deserializing_user_code = false) |
34 : isolate_(NULL), | 34 : isolate_(NULL), |
35 source_(data->Payload()), | 35 source_(data->Payload()), |
36 magic_number_(data->GetMagicNumber()), | 36 magic_number_(data->GetMagicNumber()), |
37 external_reference_table_(NULL), | 37 external_reference_table_(NULL), |
38 deserialized_large_objects_(0), | 38 deserialized_large_objects_(0), |
39 deserializing_user_code_(false), | 39 deserializing_user_code_(deserializing_user_code), |
40 next_alignment_(kWordAligned) { | 40 next_alignment_(kWordAligned) { |
41 DecodeReservation(data->Reservations()); | 41 DecodeReservation(data->Reservations()); |
42 } | 42 } |
43 | 43 |
44 ~Deserializer() override; | 44 ~Deserializer() override; |
45 | 45 |
46 // Deserialize the snapshot into an empty heap. | 46 // Deserialize the snapshot into an empty heap. |
47 void Deserialize(Isolate* isolate); | 47 void Deserialize(Isolate* isolate); |
48 | 48 |
49 // Deserialize a single object and the objects reachable from it. | 49 // Deserialize a single object and the objects reachable from it. |
50 MaybeHandle<Object> DeserializePartial(Isolate* isolate, | 50 MaybeHandle<Object> DeserializePartial(Isolate* isolate, |
51 Handle<JSGlobalProxy> global_proxy); | 51 Handle<JSGlobalProxy> global_proxy); |
52 | 52 |
53 // Deserialize a shared function info. Fail gracefully. | 53 // Deserialize an object graph. Fail gracefully. |
54 MaybeHandle<SharedFunctionInfo> DeserializeCode(Isolate* isolate); | 54 MaybeHandle<HeapObject> DeserializeObject(Isolate* isolate); |
55 | 55 |
56 // Add an object to back an attached reference. The order to add objects must | 56 // Add an object to back an attached reference. The order to add objects must |
57 // mirror the order they are added in the serializer. | 57 // mirror the order they are added in the serializer. |
58 void AddAttachedObject(Handle<HeapObject> attached_object) { | 58 void AddAttachedObject(Handle<HeapObject> attached_object) { |
59 attached_objects_.Add(attached_object); | 59 attached_objects_.Add(attached_object); |
60 } | 60 } |
61 | 61 |
62 private: | 62 private: |
63 void VisitPointers(Object** start, Object** end) override; | 63 void VisitPointers(Object** start, Object** end) override; |
64 | 64 |
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141 | 141 |
142 AllocationAlignment next_alignment_; | 142 AllocationAlignment next_alignment_; |
143 | 143 |
144 DISALLOW_COPY_AND_ASSIGN(Deserializer); | 144 DISALLOW_COPY_AND_ASSIGN(Deserializer); |
145 }; | 145 }; |
146 | 146 |
147 } // namespace internal | 147 } // namespace internal |
148 } // namespace v8 | 148 } // namespace v8 |
149 | 149 |
150 #endif // V8_SNAPSHOT_DESERIALIZER_H_ | 150 #endif // V8_SNAPSHOT_DESERIALIZER_H_ |
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