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Side by Side Diff: cc/output/gl_renderer.h

Issue 2205133003: Implement new RPDQ copy logic for CALayer promotion. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@temp60_more_refactor
Patch Set: Fix vertical flip. Created 4 years, 4 months ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_GL_RENDERER_H_ 5 #ifndef CC_OUTPUT_GL_RENDERER_H_
6 #define CC_OUTPUT_GL_RENDERER_H_ 6 #define CC_OUTPUT_GL_RENDERER_H_
7 7
8 #include <deque> 8 #include <deque>
9 #include <vector> 9 #include <vector>
10 10
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267 void EnsureBackbuffer() override; 267 void EnsureBackbuffer() override;
268 void EnforceMemoryPolicy(); 268 void EnforceMemoryPolicy();
269 269
270 void ScheduleCALayers(DrawingFrame* frame); 270 void ScheduleCALayers(DrawingFrame* frame);
271 void ScheduleOverlays(DrawingFrame* frame); 271 void ScheduleOverlays(DrawingFrame* frame);
272 272
273 // Copies the contents of the render pass to an overlay resource, returned in 273 // Copies the contents of the render pass to an overlay resource, returned in
274 // |resource|. The resource is allocated from |overlay_resource_pool_|. 274 // |resource|. The resource is allocated from |overlay_resource_pool_|.
275 void CopyRenderPassToOverlayResource(const RenderPassId& render_pass_id, 275 void CopyRenderPassToOverlayResource(const RenderPassId& render_pass_id,
276 Resource** resource); 276 Resource** resource);
277 // Copies the contents of the render pass draw quad, including filter effects,
278 // to an overlay resource, returned in |resource|. The resource is allocated
279 // from |overlay_resource_pool_|.
280 // The resulting Resource may be larger than the original quad, so this
281 // function may also modify properties of CALayerOverlay, including
282 // |shared_state|.
283 void CopyRenderPassDrawQuadToOverlayResource(CALayerOverlay* ca_layer_overlay,
284 Resource** resource,
285 DrawingFrame* frame);
277 286
278 using OverlayResourceLock = 287 using OverlayResourceLock =
279 std::unique_ptr<ResourceProvider::ScopedReadLockGL>; 288 std::unique_ptr<ResourceProvider::ScopedReadLockGL>;
280 using OverlayResourceLockList = std::vector<OverlayResourceLock>; 289 using OverlayResourceLockList = std::vector<OverlayResourceLock>;
281 290
282 // Resources that have been sent to the GPU process, but not yet swapped. 291 // Resources that have been sent to the GPU process, but not yet swapped.
283 OverlayResourceLockList pending_overlay_resources_; 292 OverlayResourceLockList pending_overlay_resources_;
284 293
285 // Resources that should be shortly swapped by the GPU process. 294 // Resources that should be shortly swapped by the GPU process.
286 std::deque<OverlayResourceLockList> swapping_overlay_resources_; 295 std::deque<OverlayResourceLockList> swapping_overlay_resources_;
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530 std::deque<std::unique_ptr<SyncQuery>> available_sync_queries_; 539 std::deque<std::unique_ptr<SyncQuery>> available_sync_queries_;
531 std::unique_ptr<SyncQuery> current_sync_query_; 540 std::unique_ptr<SyncQuery> current_sync_query_;
532 bool use_sync_query_; 541 bool use_sync_query_;
533 bool use_blend_equation_advanced_; 542 bool use_blend_equation_advanced_;
534 bool use_blend_equation_advanced_coherent_; 543 bool use_blend_equation_advanced_coherent_;
535 544
536 // Some overlays require that content is copied from a render pass into an 545 // Some overlays require that content is copied from a render pass into an
537 // overlay resource. This means the GLRenderer needs its own ResourcePool. 546 // overlay resource. This means the GLRenderer needs its own ResourcePool.
538 std::unique_ptr<ResourcePool> overlay_resource_pool_; 547 std::unique_ptr<ResourcePool> overlay_resource_pool_;
539 548
549 // The method FlippedFramebuffer determines whether the framebuffer associated
550 // with a DrawingFrame is flipped. It makes the assumption that the
551 // DrawingFrame is being used as part of a render pass. If a DrawingFrame is
552 // not being used as part of a render pass, setting it here forces
553 // FlippedFramebuffer to return |true|.
554 const DrawingFrame* force_drawing_frame_framebuffer_flipped_;
555
540 BoundGeometry bound_geometry_; 556 BoundGeometry bound_geometry_;
541 DISALLOW_COPY_AND_ASSIGN(GLRenderer); 557 DISALLOW_COPY_AND_ASSIGN(GLRenderer);
542 }; 558 };
543 559
544 } // namespace cc 560 } // namespace cc
545 561
546 #endif // CC_OUTPUT_GL_RENDERER_H_ 562 #endif // CC_OUTPUT_GL_RENDERER_H_
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