| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2012 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 15 matching lines...) Expand all Loading... |
| 26 #define WebAnimation_h | 26 #define WebAnimation_h |
| 27 | 27 |
| 28 #include "WebCommon.h" | 28 #include "WebCommon.h" |
| 29 #include "WebNonCopyable.h" | 29 #include "WebNonCopyable.h" |
| 30 #include "WebPrivateOwnPtr.h" | 30 #include "WebPrivateOwnPtr.h" |
| 31 | 31 |
| 32 #if BLINK_IMPLEMENTATION | 32 #if BLINK_IMPLEMENTATION |
| 33 #include "wtf/Forward.h" | 33 #include "wtf/Forward.h" |
| 34 #endif | 34 #endif |
| 35 | 35 |
| 36 #define WEB_ANIMATION_SUPPORTS_FULL_DIRECTION 1 | |
| 37 | |
| 38 namespace WebCore { | 36 namespace WebCore { |
| 39 class CCActiveAnimation; | 37 class CCActiveAnimation; |
| 40 } | 38 } |
| 41 | 39 |
| 42 namespace blink { | 40 namespace blink { |
| 43 | 41 |
| 44 class WebAnimationCurve; | 42 class WebAnimationCurve; |
| 45 | 43 |
| 46 // A compositor driven animation. | 44 // A compositor driven animation. |
| 47 class WebAnimation { | 45 class WebAnimation { |
| 48 public: | 46 public: |
| 49 enum TargetProperty { | 47 enum TargetProperty { |
| 50 TargetPropertyTransform = 0, | 48 TargetPropertyTransform = 0, |
| 51 TargetPropertyOpacity, | 49 TargetPropertyOpacity, |
| 52 TargetPropertyFilter | 50 TargetPropertyFilter |
| 53 }; | 51 }; |
| 54 | 52 |
| 55 enum Direction { | |
| 56 DirectionNormal = 0, | |
| 57 DirectionReverse, | |
| 58 DirectionAlternate, | |
| 59 DirectionAlternateReverse | |
| 60 }; | |
| 61 | |
| 62 virtual ~WebAnimation() { } | 53 virtual ~WebAnimation() { } |
| 63 | 54 |
| 64 // An id is effectively the animation's name, and it is not unique. | 55 // An id is effectively the animation's name, and it is not unique. |
| 65 virtual int id() = 0; | 56 virtual int id() = 0; |
| 66 | 57 |
| 67 virtual TargetProperty targetProperty() const = 0; | 58 virtual TargetProperty targetProperty() const = 0; |
| 68 | 59 |
| 69 // This is the number of times that the animation will play. If this | 60 // This is the number of times that the animation will play. If this |
| 70 // value is zero the animation will not play. If it is negative, then | 61 // value is zero the animation will not play. If it is negative, then |
| 71 // the animation will loop indefinitely. | 62 // the animation will loop indefinitely. |
| 72 virtual int iterations() const = 0; | 63 virtual int iterations() const = 0; |
| 73 virtual void setIterations(int) = 0; | 64 virtual void setIterations(int) = 0; |
| 74 | 65 |
| 75 virtual double startTime() const = 0; | 66 virtual double startTime() const = 0; |
| 76 virtual void setStartTime(double monotonicTime) = 0; | 67 virtual void setStartTime(double monotonicTime) = 0; |
| 77 | 68 |
| 78 virtual double timeOffset() const = 0; | 69 virtual double timeOffset() const = 0; |
| 79 virtual void setTimeOffset(double monotonicTime) = 0; | 70 virtual void setTimeOffset(double monotonicTime) = 0; |
| 80 | 71 |
| 81 // If alternatesDirection is true, on odd numbered iterations we reverse the
curve. | 72 // If alternatesDirection is true, on odd numbered iterations we reverse the
curve. |
| 82 virtual Direction direction() const = 0; | 73 virtual bool alternatesDirection() const = 0; |
| 83 virtual void setDirection(Direction) = 0; | 74 virtual void setAlternatesDirection(bool) = 0; |
| 84 }; | 75 }; |
| 85 | 76 |
| 86 } // namespace blink | 77 } // namespace blink |
| 87 | 78 |
| 88 #endif // WebAnimation_h | 79 #endif // WebAnimation_h |
| OLD | NEW |