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1 /* | 1 /* |
2 * Copyright (C) 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2012 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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26 #define WebAnimation_h | 26 #define WebAnimation_h |
27 | 27 |
28 #include "WebCommon.h" | 28 #include "WebCommon.h" |
29 #include "WebNonCopyable.h" | 29 #include "WebNonCopyable.h" |
30 #include "WebPrivateOwnPtr.h" | 30 #include "WebPrivateOwnPtr.h" |
31 | 31 |
32 #if BLINK_IMPLEMENTATION | 32 #if BLINK_IMPLEMENTATION |
33 #include "wtf/Forward.h" | 33 #include "wtf/Forward.h" |
34 #endif | 34 #endif |
35 | 35 |
36 #define WEB_ANIMATION_SUPPORTS_FULL_DIRECTION 1 | |
37 | |
38 namespace WebCore { | 36 namespace WebCore { |
39 class CCActiveAnimation; | 37 class CCActiveAnimation; |
40 } | 38 } |
41 | 39 |
42 namespace blink { | 40 namespace blink { |
43 | 41 |
44 class WebAnimationCurve; | 42 class WebAnimationCurve; |
45 | 43 |
46 // A compositor driven animation. | 44 // A compositor driven animation. |
47 class WebAnimation { | 45 class WebAnimation { |
48 public: | 46 public: |
49 enum TargetProperty { | 47 enum TargetProperty { |
50 TargetPropertyTransform = 0, | 48 TargetPropertyTransform = 0, |
51 TargetPropertyOpacity, | 49 TargetPropertyOpacity, |
52 TargetPropertyFilter | 50 TargetPropertyFilter |
53 }; | 51 }; |
54 | 52 |
55 enum Direction { | |
56 DirectionNormal = 0, | |
57 DirectionReverse, | |
58 DirectionAlternate, | |
59 DirectionAlternateReverse | |
60 }; | |
61 | |
62 virtual ~WebAnimation() { } | 53 virtual ~WebAnimation() { } |
63 | 54 |
64 // An id is effectively the animation's name, and it is not unique. | 55 // An id is effectively the animation's name, and it is not unique. |
65 virtual int id() = 0; | 56 virtual int id() = 0; |
66 | 57 |
67 virtual TargetProperty targetProperty() const = 0; | 58 virtual TargetProperty targetProperty() const = 0; |
68 | 59 |
69 // This is the number of times that the animation will play. If this | 60 // This is the number of times that the animation will play. If this |
70 // value is zero the animation will not play. If it is negative, then | 61 // value is zero the animation will not play. If it is negative, then |
71 // the animation will loop indefinitely. | 62 // the animation will loop indefinitely. |
72 virtual int iterations() const = 0; | 63 virtual int iterations() const = 0; |
73 virtual void setIterations(int) = 0; | 64 virtual void setIterations(int) = 0; |
74 | 65 |
75 virtual double startTime() const = 0; | 66 virtual double startTime() const = 0; |
76 virtual void setStartTime(double monotonicTime) = 0; | 67 virtual void setStartTime(double monotonicTime) = 0; |
77 | 68 |
78 virtual double timeOffset() const = 0; | 69 virtual double timeOffset() const = 0; |
79 virtual void setTimeOffset(double monotonicTime) = 0; | 70 virtual void setTimeOffset(double monotonicTime) = 0; |
80 | 71 |
81 // If alternatesDirection is true, on odd numbered iterations we reverse the
curve. | 72 // If alternatesDirection is true, on odd numbered iterations we reverse the
curve. |
82 virtual Direction direction() const = 0; | 73 virtual bool alternatesDirection() const = 0; |
83 virtual void setDirection(Direction) = 0; | 74 virtual void setAlternatesDirection(bool) = 0; |
84 }; | 75 }; |
85 | 76 |
86 } // namespace blink | 77 } // namespace blink |
87 | 78 |
88 #endif // WebAnimation_h | 79 #endif // WebAnimation_h |
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