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Side by Side Diff: Source/core/animation/CompositorAnimations.h

Issue 220503002: Revert "Handle direction control in compositor Animations" (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 8 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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33 33
34 #include "core/animation/AnimationEffect.h" 34 #include "core/animation/AnimationEffect.h"
35 #include "core/animation/Timing.h" 35 #include "core/animation/Timing.h"
36 #include "platform/animation/TimingFunction.h" 36 #include "platform/animation/TimingFunction.h"
37 #include "wtf/Vector.h" 37 #include "wtf/Vector.h"
38 38
39 namespace WebCore { 39 namespace WebCore {
40 40
41 class Element; 41 class Element;
42 42
43 // Given an input timing function between keyframe at 0 and keyframe at 1.0, we
44 // need a timing function such that the behavior with the keyframes swapped is
45 // equivalent to reversing time with the input timing function and keyframes.
46 // This means flipping the timing function about x=0.5 and about y=0.5.
47 // FIXME: Remove once the Compositor natively understands reversing time.
48 class CompositorAnimationsTimingFunctionReverser {
49 public:
50 static PassRefPtr<TimingFunction> reverse(const LinearTimingFunction* timefu nc);
51 static PassRefPtr<TimingFunction> reverse(const CubicBezierTimingFunction* t imefunc);
52 static PassRefPtr<TimingFunction> reverse(const TimingFunction* timefunc);
53 };
54
43 class CompositorAnimations { 55 class CompositorAnimations {
44 public: 56 public:
45 static CompositorAnimations* instance() { return instance(0); } 57 static CompositorAnimations* instance() { return instance(0); }
46 static void setInstanceForTesting(CompositorAnimations* newInstance) { insta nce(newInstance); } 58 static void setInstanceForTesting(CompositorAnimations* newInstance) { insta nce(newInstance); }
47 59
48 virtual bool isCandidateForAnimationOnCompositor(const Timing&, const Animat ionEffect&); 60 virtual bool isCandidateForAnimationOnCompositor(const Timing&, const Animat ionEffect&);
49 virtual bool canStartAnimationOnCompositor(const Element&); 61 virtual bool canStartAnimationOnCompositor(const Element&);
50 // FIXME: This should return void. We should know ahead of time whether thes e animations can be started. 62 // FIXME: This should return void. We should know ahead of time whether thes e animations can be started.
51 virtual bool startAnimationOnCompositor(const Element&, const Timing&, const AnimationEffect&, Vector<int>& startedAnimationIds); 63 virtual bool startAnimationOnCompositor(const Element&, const Timing&, const AnimationEffect&, Vector<int>& startedAnimationIds);
52 virtual void cancelAnimationOnCompositor(const Element&, int id); 64 virtual void cancelAnimationOnCompositor(const Element&, int id);
53 virtual void pauseAnimationForTestingOnCompositor(const Element&, int id, do uble pauseTime); 65 virtual void pauseAnimationForTestingOnCompositor(const Element&, int id, do uble pauseTime);
54 66
55 protected: 67 protected:
56 CompositorAnimations() { } 68 CompositorAnimations() { }
57 69
58 private: 70 private:
59 static CompositorAnimations* instance(CompositorAnimations* newInstance) 71 static CompositorAnimations* instance(CompositorAnimations* newInstance)
60 { 72 {
61 static CompositorAnimations* instance = new CompositorAnimations(); 73 static CompositorAnimations* instance = new CompositorAnimations();
62 if (newInstance) { 74 if (newInstance) {
63 instance = newInstance; 75 instance = newInstance;
64 } 76 }
65 return instance; 77 return instance;
66 } 78 }
67 }; 79 };
68 80
69 } // namespace WebCore 81 } // namespace WebCore
70 82
71 #endif 83 #endif
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