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Side by Side Diff: base/threading/simple_thread.h

Issue 2204333003: Add joinable option to SimpleThread::Options as was just done for Thread. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@b1_nonjoinable_thread
Patch Set: nits:thestig Created 4 years, 4 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // WARNING: You should probably be using Thread (thread.h) instead. Thread is 5 // WARNING: You should probably be using Thread (thread.h) instead. Thread is
6 // Chrome's message-loop based Thread abstraction, and if you are a 6 // Chrome's message-loop based Thread abstraction, and if you are a
7 // thread running in the browser, there will likely be assumptions 7 // thread running in the browser, there will likely be assumptions
8 // that your thread will have an associated message loop. 8 // that your thread will have an associated message loop.
9 // 9 //
10 // This is a simple thread interface that backs to a native operating system 10 // This is a simple thread interface that backs to a native operating system
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39 39
40 #ifndef BASE_THREADING_SIMPLE_THREAD_H_ 40 #ifndef BASE_THREADING_SIMPLE_THREAD_H_
41 #define BASE_THREADING_SIMPLE_THREAD_H_ 41 #define BASE_THREADING_SIMPLE_THREAD_H_
42 42
43 #include <stddef.h> 43 #include <stddef.h>
44 44
45 #include <queue> 45 #include <queue>
46 #include <string> 46 #include <string>
47 #include <vector> 47 #include <vector>
48 48
49 #include "base/atomic_ref_count.h"
49 #include "base/base_export.h" 50 #include "base/base_export.h"
50 #include "base/compiler_specific.h" 51 #include "base/compiler_specific.h"
52 #include "base/logging.h"
53 #include "base/macros.h"
51 #include "base/synchronization/lock.h" 54 #include "base/synchronization/lock.h"
52 #include "base/synchronization/waitable_event.h" 55 #include "base/synchronization/waitable_event.h"
53 #include "base/threading/platform_thread.h" 56 #include "base/threading/platform_thread.h"
54 57
55 namespace base { 58 namespace base {
56 59
57 // This is the base SimpleThread. You can derive from it and implement the 60 // This is the base SimpleThread. You can derive from it and implement the
58 // virtual Run method, or you can use the DelegateSimpleThread interface. 61 // virtual Run method, or you can use the DelegateSimpleThread interface.
59 class BASE_EXPORT SimpleThread : public PlatformThread::Delegate { 62 class BASE_EXPORT SimpleThread : public PlatformThread::Delegate {
60 public: 63 public:
61 class BASE_EXPORT Options { 64 struct BASE_EXPORT Options {
62 public: 65 public:
63 Options() : stack_size_(0), priority_(ThreadPriority::NORMAL) {} 66 Options() = default;
64 explicit Options(ThreadPriority priority) 67 explicit Options(ThreadPriority priority_in) : priority(priority_in) {}
65 : stack_size_(0), priority_(priority) {} 68 ~Options() = default;
66 ~Options() {}
67 69
68 // We use the standard compiler-supplied copy constructor. 70 // Allow copies.
71 Options(const Options& other) = default;
72 Options& operator=(const Options& other) = default;
69 73
70 // A custom stack size, or 0 for the system default. 74 // A custom stack size, or 0 for the system default.
71 void set_stack_size(size_t size) { stack_size_ = size; } 75 size_t stack_size = 0;
72 size_t stack_size() const { return stack_size_; }
73 76
74 // A custom thread priority. 77 ThreadPriority priority = ThreadPriority::NORMAL;
75 void set_priority(ThreadPriority priority) { priority_ = priority; } 78
76 ThreadPriority priority() const { return priority_; } 79 // If false, the underlying thread's PlatformThreadHandle will not be kept
77 private: 80 // around and as such the SimpleThread instance will not be Join()able and
78 size_t stack_size_; 81 // must not be deleted before Run() is invoked. After that, it's up to
79 ThreadPriority priority_; 82 // the subclass to determine when it is safe to delete itself, see
83 // DelegateSimpleThread for a safe option.
84 bool joinable = true;
80 }; 85 };
81 86
82 // Create a SimpleThread. |options| should be used to manage any specific 87 // Create a SimpleThread. |options| should be used to manage any specific
83 // configuration involving the thread creation and management. 88 // configuration involving the thread creation and management.
84 // Every thread has a name, in the form of |name_prefix|/TID, for example 89 // Every thread has a name, in the form of |name_prefix|/TID, for example
85 // "my_thread/321". The thread will not be created until Start() is called. 90 // "my_thread/321". The thread will not be created until Start() is called.
86 explicit SimpleThread(const std::string& name_prefix); 91 explicit SimpleThread(const std::string& name_prefix);
87 SimpleThread(const std::string& name_prefix, const Options& options); 92 SimpleThread(const std::string& name_prefix, const Options& options);
88 93
89 ~SimpleThread() override; 94 ~SimpleThread() override;
90 95
91 virtual void Start(); 96 virtual void Start();
92 virtual void Join(); 97 virtual void Join();
93 98
94 // Subclasses should override the Run method. 99 // Subclasses should override the Run method.
95 virtual void Run() = 0; 100 virtual void Run() = 0;
96 101
97 // Return the thread name prefix, or "unnamed" if none was supplied. 102 // Return the thread name prefix, or "unnamed" if none was supplied.
98 std::string name_prefix() { return name_prefix_; } 103 std::string name_prefix() { return name_prefix_; }
99 104
100 // Return the completed name including TID, only valid after Start(). 105 // Return the completed name including TID, only valid after Start().
101 std::string name() { return name_; } 106 std::string name() { return name_; }
102 107
103 // Return the thread id, only valid after Start(). 108 // Return the thread id, only valid after Start().
104 PlatformThreadId tid() { return tid_; } 109 PlatformThreadId tid() { return tid_; }
105 110
106 // Return True if Start() has ever been called. 111 // Return True if Start() has ever been called.
107 bool HasBeenStarted(); 112 bool HasBeenStarted();
108 113
109 // Return True if Join() has evern been called. 114 // Return True if Join() has ever been called.
110 bool HasBeenJoined() { return joined_; } 115 bool HasBeenJoined() { return joined_; }
111 116
112 // Overridden from PlatformThread::Delegate: 117 // Overridden from PlatformThread::Delegate:
113 void ThreadMain() override; 118 void ThreadMain() override;
114 119
115 private: 120 private:
116 const std::string name_prefix_; 121 const std::string name_prefix_;
117 std::string name_; 122 std::string name_;
118 const Options options_; 123 const Options options_;
119 PlatformThreadHandle thread_; // PlatformThread handle, invalid after Join! 124 PlatformThreadHandle thread_; // PlatformThread handle, reset after Join.
120 WaitableEvent event_; // Signaled if Start() was ever called. 125 WaitableEvent event_; // Signaled if Start() was ever called.
121 PlatformThreadId tid_; // The backing thread's id. 126 PlatformThreadId tid_ = kInvalidThreadId; // The backing thread's id.
122 bool joined_; // True if Join has been called. 127 bool joined_ = false; // True if Join has been called.
128
129 DISALLOW_COPY_AND_ASSIGN(SimpleThread);
123 }; 130 };
124 131
132 // A SimpleThread which delegates Run() to its Delegate. The registered Delegate
133 // must outlive its Run() invocation(s). As such, non-joinable
134 // DelegateSimpleThread are safe to delete after Start() so long as the
135 // Delegate's lifetime respects the aforementioned condition.
125 class BASE_EXPORT DelegateSimpleThread : public SimpleThread { 136 class BASE_EXPORT DelegateSimpleThread : public SimpleThread {
126 public: 137 public:
127 class BASE_EXPORT Delegate { 138 class BASE_EXPORT Delegate {
128 public: 139 public:
129 Delegate() { } 140 Delegate();
130 virtual ~Delegate() { } 141 virtual ~Delegate();
142
143 // Invokes Run() and manages |active_runners_|.
144 void RunHelper();
145
146 private:
147 // Run() is private pure virtual because only RunHelper() should invoke it,
danakj 2016/08/12 18:38:00 but.... you can just upcast it and call Run() dire
gab 2016/08/12 18:45:04 You mean because the impl can override it as publi
danakj 2016/08/12 18:55:17 I mean like SimpleThread* thread = new DelegateSi
gab 2016/08/12 19:05:49 This is different. The code this comment is on is
danakj 2016/08/12 20:49:10 Oooh, nested class, I see. rip reading
148 // but it's still up to the implementer to define it.
131 virtual void Run() = 0; 149 virtual void Run() = 0;
150
151 #if DCHECK_IS_ON()
152 // Maintains a count of active Run() calls -- there can be more than one
153 // when Delegate is used in a DelegateSimpleThreadPool.
154 AtomicRefCount active_runners_ = 0;
155
156 // Signaled when |active_runners_| is decremented, auto-reset after the
157 // signal is observed.
158 WaitableEvent active_runners_decremented_;
159 #endif // DCHECK_IS_ON()
160
161 DISALLOW_COPY_AND_ASSIGN(Delegate);
132 }; 162 };
133 163
134 DelegateSimpleThread(Delegate* delegate, 164 DelegateSimpleThread(Delegate* delegate,
135 const std::string& name_prefix); 165 const std::string& name_prefix);
136 DelegateSimpleThread(Delegate* delegate, 166 DelegateSimpleThread(Delegate* delegate,
137 const std::string& name_prefix, 167 const std::string& name_prefix,
138 const Options& options); 168 const Options& options);
139 169
140 ~DelegateSimpleThread() override; 170 ~DelegateSimpleThread() override;
141 void Run() override; 171 void Run() override;
142 172
143 private: 173 private:
144 Delegate* delegate_; 174 Delegate* delegate_;
175
176 #if DCHECK_IS_ON()
177 bool ran_ = false;
178 #endif
179
180 DISALLOW_COPY_AND_ASSIGN(DelegateSimpleThread);
145 }; 181 };
146 182
147 // DelegateSimpleThreadPool allows you to start up a fixed number of threads, 183 // DelegateSimpleThreadPool allows you to start up a fixed number of threads,
148 // and then add jobs which will be dispatched to the threads. This is 184 // and then add jobs which will be dispatched to the threads. This is
149 // convenient when you have a lot of small work that you want done 185 // convenient when you have a lot of small work that you want done
150 // multi-threaded, but don't want to spawn a thread for each small bit of work. 186 // multi-threaded, but don't want to spawn a thread for each small bit of work.
151 // 187 //
152 // You just call AddWork() to add a delegate to the list of work to be done. 188 // You just call AddWork() to add a delegate to the list of work to be done.
153 // JoinAll() will make sure that all outstanding work is processed, and wait 189 // JoinAll() will make sure that all outstanding work is processed, and wait
154 // for everything to finish. You can reuse a pool, so you can call Start() 190 // for everything to finish. You can reuse a pool, so you can call Start()
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179 // We implement the Delegate interface, for running our internal threads. 215 // We implement the Delegate interface, for running our internal threads.
180 void Run() override; 216 void Run() override;
181 217
182 private: 218 private:
183 const std::string name_prefix_; 219 const std::string name_prefix_;
184 int num_threads_; 220 int num_threads_;
185 std::vector<DelegateSimpleThread*> threads_; 221 std::vector<DelegateSimpleThread*> threads_;
186 std::queue<Delegate*> delegates_; 222 std::queue<Delegate*> delegates_;
187 base::Lock lock_; // Locks delegates_ 223 base::Lock lock_; // Locks delegates_
188 WaitableEvent dry_; // Not signaled when there is no work to do. 224 WaitableEvent dry_; // Not signaled when there is no work to do.
225
226 DISALLOW_COPY_AND_ASSIGN(DelegateSimpleThreadPool);
189 }; 227 };
190 228
191 } // namespace base 229 } // namespace base
192 230
193 #endif // BASE_THREADING_SIMPLE_THREAD_H_ 231 #endif // BASE_THREADING_SIMPLE_THREAD_H_
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