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Issue 22043006: Separate quad UV calculation from bloat_quad (Closed)

Created:
7 years, 4 months ago by egdaniel
Modified:
7 years, 4 months ago
Reviewers:
bsalomon
CC:
skia-review_googlegroups.com
Visibility:
Public.

Description

Separate quad UV calculation from bloat_quad For GPU hairlines move UV calculation on vertices for quads to its own function outside of bloat_quad. This is done since conics share the bloat quad function and don't need to do this calcuation. BUG= R=bsalomon@google.com Committed: https://code.google.com/p/skia/source/detail?r=10547

Patch Set 1 #

Unified diffs Side-by-side diffs Delta from patch set Stats (+7 lines, -4 lines) Patch
M src/gpu/GrAAHairLinePathRenderer.cpp View 4 chunks +7 lines, -4 lines 0 comments Download

Messages

Total messages: 3 (0 generated)
egdaniel
7 years, 4 months ago (2013-08-05 18:18:42 UTC) #1
bsalomon
lgtm
7 years, 4 months ago (2013-08-05 20:40:00 UTC) #2
egdaniel
7 years, 4 months ago (2013-08-05 20:43:15 UTC) #3
Message was sent while issue was closed.
Committed patchset #1 manually as r10547 (presubmit successful).

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