DescriptionSeparate quad UV calculation from bloat_quad
For GPU hairlines move UV calculation on vertices for quads to its
own function outside of bloat_quad. This is done since conics share
the bloat quad function and don't need to do this calcuation.
BUG=
R=bsalomon@google.com
Committed: https://code.google.com/p/skia/source/detail?r=10547
Patch Set 1 #
Messages
Total messages: 3 (0 generated)
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