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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_OUTPUT_GL_RENDERER_H_ | 5 #ifndef CC_OUTPUT_GL_RENDERER_H_ |
6 #define CC_OUTPUT_GL_RENDERER_H_ | 6 #define CC_OUTPUT_GL_RENDERER_H_ |
7 | 7 |
8 #include <deque> | 8 #include <deque> |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
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180 gfx::Rect GetBackdropBoundingBoxForRenderPassQuad( | 180 gfx::Rect GetBackdropBoundingBoxForRenderPassQuad( |
181 DrawingFrame* frame, | 181 DrawingFrame* frame, |
182 const RenderPassDrawQuad* quad, | 182 const RenderPassDrawQuad* quad, |
183 const gfx::Transform& contents_device_transform, | 183 const gfx::Transform& contents_device_transform, |
184 const gfx::QuadF* clip_region, | 184 const gfx::QuadF* clip_region, |
185 bool use_aa); | 185 bool use_aa); |
186 std::unique_ptr<ScopedResource> GetBackdropTexture( | 186 std::unique_ptr<ScopedResource> GetBackdropTexture( |
187 const gfx::Rect& bounding_rect); | 187 const gfx::Rect& bounding_rect); |
188 | 188 |
189 static bool ShouldApplyBackgroundFilters(const RenderPassDrawQuad* quad); | 189 static bool ShouldApplyBackgroundFilters(const RenderPassDrawQuad* quad); |
190 sk_sp<SkImage> ApplyBackgroundFilters(DrawingFrame* frame, | 190 sk_sp<SkImage> ApplyBackgroundFilters(const RenderPassDrawQuad* quad, |
191 const RenderPassDrawQuad* quad, | |
192 ScopedResource* background_texture, | 191 ScopedResource* background_texture, |
193 const gfx::RectF& rect); | 192 const gfx::RectF& rect); |
194 | 193 |
195 const TileDrawQuad* CanPassBeDrawnDirectly(const RenderPass* pass) override; | 194 const TileDrawQuad* CanPassBeDrawnDirectly(const RenderPass* pass) override; |
196 | 195 |
197 void DrawRenderPassQuad(DrawingFrame* frame, | 196 void DrawRenderPassQuad(DrawingFrame* frame, |
198 const RenderPassDrawQuad* quadi, | 197 const RenderPassDrawQuad* quadi, |
199 const gfx::QuadF* clip_region); | 198 const gfx::QuadF* clip_region); |
200 void DrawRenderPassQuadInternal(DrawRenderPassDrawQuadParams* params); | 199 void DrawRenderPassQuadInternal(DrawRenderPassDrawQuadParams* params); |
201 void DrawSolidColorQuad(const DrawingFrame* frame, | 200 void DrawSolidColorQuad(const DrawingFrame* frame, |
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236 const gfx::QuadF* clip_region); | 235 const gfx::QuadF* clip_region); |
237 | 236 |
238 void SetShaderOpacity(float opacity, int alpha_location); | 237 void SetShaderOpacity(float opacity, int alpha_location); |
239 void SetShaderQuadF(const gfx::QuadF& quad, int quad_location); | 238 void SetShaderQuadF(const gfx::QuadF& quad, int quad_location); |
240 void DrawQuadGeometryClippedByQuadF(const DrawingFrame* frame, | 239 void DrawQuadGeometryClippedByQuadF(const DrawingFrame* frame, |
241 const gfx::Transform& draw_transform, | 240 const gfx::Transform& draw_transform, |
242 const gfx::RectF& quad_rect, | 241 const gfx::RectF& quad_rect, |
243 const gfx::QuadF& clipping_region_quad, | 242 const gfx::QuadF& clipping_region_quad, |
244 int matrix_location, | 243 int matrix_location, |
245 const float uv[8]); | 244 const float uv[8]); |
246 void DrawQuadGeometry(const DrawingFrame* frame, | 245 void DrawQuadGeometry(const gfx::Transform& projection_matrix, |
247 const gfx::Transform& draw_transform, | 246 const gfx::Transform& draw_transform, |
248 const gfx::RectF& quad_rect, | 247 const gfx::RectF& quad_rect, |
249 int matrix_location); | 248 int matrix_location); |
250 void SetUseProgram(unsigned program); | 249 void SetUseProgram(unsigned program); |
251 | 250 |
252 bool MakeContextCurrent(); | 251 bool MakeContextCurrent(); |
253 | 252 |
254 void InitializeSharedObjects(); | 253 void InitializeSharedObjects(); |
255 void CleanupSharedObjects(); | 254 void CleanupSharedObjects(); |
256 | 255 |
257 typedef base::Callback<void(std::unique_ptr<CopyOutputRequest> copy_request, | 256 typedef base::Callback<void(std::unique_ptr<CopyOutputRequest> copy_request, |
258 bool success)> | 257 bool success)> |
259 AsyncGetFramebufferPixelsCleanupCallback; | 258 AsyncGetFramebufferPixelsCleanupCallback; |
260 void FinishedReadback(unsigned source_buffer, | 259 void FinishedReadback(unsigned source_buffer, |
261 unsigned query, | 260 unsigned query, |
262 const gfx::Size& size); | 261 const gfx::Size& size); |
263 | 262 |
264 void ReinitializeGLState(); | 263 void ReinitializeGLState(); |
265 void RestoreGLState(); | 264 void RestoreGLState(); |
266 void RestoreFramebuffer(DrawingFrame* frame); | |
267 | 265 |
268 void DiscardBackbuffer() override; | 266 void DiscardBackbuffer() override; |
269 void EnsureBackbuffer() override; | 267 void EnsureBackbuffer() override; |
270 void EnforceMemoryPolicy(); | 268 void EnforceMemoryPolicy(); |
271 | 269 |
272 void ScheduleCALayers(DrawingFrame* frame); | 270 void ScheduleCALayers(DrawingFrame* frame); |
273 void ScheduleOverlays(DrawingFrame* frame); | 271 void ScheduleOverlays(DrawingFrame* frame); |
274 | 272 |
275 // Copies the contents of the render pass to an overlay resource, returned in | 273 // Copies the contents of the render pass to an overlay resource, returned in |
276 // |resource|. The resource is allocated from |overlay_resource_pool_|. | 274 // |resource|. The resource is allocated from |overlay_resource_pool_|. |
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539 // overlay resource. This means the GLRenderer needs its own ResourcePool. | 537 // overlay resource. This means the GLRenderer needs its own ResourcePool. |
540 std::unique_ptr<ResourcePool> overlay_resource_pool_; | 538 std::unique_ptr<ResourcePool> overlay_resource_pool_; |
541 | 539 |
542 BoundGeometry bound_geometry_; | 540 BoundGeometry bound_geometry_; |
543 DISALLOW_COPY_AND_ASSIGN(GLRenderer); | 541 DISALLOW_COPY_AND_ASSIGN(GLRenderer); |
544 }; | 542 }; |
545 | 543 |
546 } // namespace cc | 544 } // namespace cc |
547 | 545 |
548 #endif // CC_OUTPUT_GL_RENDERER_H_ | 546 #endif // CC_OUTPUT_GL_RENDERER_H_ |
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