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1 // Copyright 2016 the V8 project authors. All rights reserved. | 1 // Copyright 2016 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_COMPILER_EFFECT_CONTROL_LINEARIZER_H_ | 5 #ifndef V8_COMPILER_EFFECT_CONTROL_LINEARIZER_H_ |
6 #define V8_COMPILER_EFFECT_CONTROL_LINEARIZER_H_ | 6 #define V8_COMPILER_EFFECT_CONTROL_LINEARIZER_H_ |
7 | 7 |
8 #include "src/compiler/common-operator.h" | 8 #include "src/compiler/common-operator.h" |
9 #include "src/compiler/node.h" | 9 #include "src/compiler/node.h" |
10 #include "src/compiler/simplified-operator.h" | 10 #include "src/compiler/simplified-operator.h" |
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138 Node* control); | 138 Node* control); |
139 ValueEffectControl LowerTransitionElementsKind(Node* node, Node* effect, | 139 ValueEffectControl LowerTransitionElementsKind(Node* node, Node* effect, |
140 Node* control); | 140 Node* control); |
141 ValueEffectControl LowerLoadTypedElement(Node* node, Node* effect, | 141 ValueEffectControl LowerLoadTypedElement(Node* node, Node* effect, |
142 Node* control); | 142 Node* control); |
143 ValueEffectControl LowerStoreTypedElement(Node* node, Node* effect, | 143 ValueEffectControl LowerStoreTypedElement(Node* node, Node* effect, |
144 Node* control); | 144 Node* control); |
145 | 145 |
146 ValueEffectControl AllocateHeapNumberWithValue(Node* node, Node* effect, | 146 ValueEffectControl AllocateHeapNumberWithValue(Node* node, Node* effect, |
147 Node* control); | 147 Node* control); |
148 ValueEffectControl BuildCheckedFloat64ToInt32(Node* value, Node* frame_state, | 148 ValueEffectControl BuildCheckedFloat64ToInt32(CheckForMinusZeroMode mode, |
| 149 Node* value, Node* frame_state, |
149 Node* effect, Node* control); | 150 Node* effect, Node* control); |
150 ValueEffectControl BuildCheckedHeapNumberOrOddballToFloat64(Node* value, | 151 ValueEffectControl BuildCheckedHeapNumberOrOddballToFloat64(Node* value, |
151 Node* frame_state, | 152 Node* frame_state, |
152 Node* effect, | 153 Node* effect, |
153 Node* control); | 154 Node* control); |
154 | 155 |
155 Node* ChangeInt32ToSmi(Node* value); | 156 Node* ChangeInt32ToSmi(Node* value); |
156 Node* ChangeUint32ToSmi(Node* value); | 157 Node* ChangeUint32ToSmi(Node* value); |
157 Node* ChangeInt32ToFloat64(Node* value); | 158 Node* ChangeInt32ToFloat64(Node* value); |
158 Node* ChangeUint32ToFloat64(Node* value); | 159 Node* ChangeUint32ToFloat64(Node* value); |
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180 RegionObservability region_observability_ = RegionObservability::kObservable; | 181 RegionObservability region_observability_ = RegionObservability::kObservable; |
181 | 182 |
182 SetOncePointer<Operator const> to_number_operator_; | 183 SetOncePointer<Operator const> to_number_operator_; |
183 }; | 184 }; |
184 | 185 |
185 } // namespace compiler | 186 } // namespace compiler |
186 } // namespace internal | 187 } // namespace internal |
187 } // namespace v8 | 188 } // namespace v8 |
188 | 189 |
189 #endif // V8_COMPILER_EFFECT_CONTROL_LINEARIZER_H_ | 190 #endif // V8_COMPILER_EFFECT_CONTROL_LINEARIZER_H_ |
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