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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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106 enum UpdateLayerCompositingStateOptions { | 106 enum UpdateLayerCompositingStateOptions { |
107 Normal, | 107 Normal, |
108 UseChickenEggHacks, // Use this to trigger temporary chicken-egg hacks.
See crbug.com/339892. | 108 UseChickenEggHacks, // Use this to trigger temporary chicken-egg hacks.
See crbug.com/339892. |
109 }; | 109 }; |
110 | 110 |
111 // Update the compositing dirty bits, based on the compositing-impacting pro
perties of the layer. | 111 // Update the compositing dirty bits, based on the compositing-impacting pro
perties of the layer. |
112 // (At the moment, it also has some legacy compatibility hacks.) | 112 // (At the moment, it also has some legacy compatibility hacks.) |
113 void updateLayerCompositingState(RenderLayer*, UpdateLayerCompositingStateOp
tions = Normal); | 113 void updateLayerCompositingState(RenderLayer*, UpdateLayerCompositingStateOp
tions = Normal); |
114 | 114 |
115 // Update the geometry for compositing children of compositingAncestor. | 115 // Update the geometry for compositing children of compositingAncestor. |
116 void updateCompositingDescendantGeometry(RenderLayerStackingNode* compositin
gAncestor, RenderLayer*, bool compositedChildrenOnly); | 116 void updateCompositingDescendantGeometry(RenderLayerStackingNode* compositin
gAncestor, RenderLayer*); |
117 | 117 |
118 // Whether layer's compositedLayerMapping needs a GraphicsLayer to do clippi
ng by an ancestor (non-stacking-context parent with overflow). | 118 // Whether layer's compositedLayerMapping needs a GraphicsLayer to do clippi
ng by an ancestor (non-stacking-context parent with overflow). |
119 bool clippedByAncestor(const RenderLayer*) const; | 119 bool clippedByAncestor(const RenderLayer*) const; |
120 // Whether layer's compositedLayerMapping needs a GraphicsLayer to clip z-or
der children of the given RenderLayer. | 120 // Whether layer's compositedLayerMapping needs a GraphicsLayer to clip z-or
der children of the given RenderLayer. |
121 bool clipsCompositingDescendants(const RenderLayer*) const; | 121 bool clipsCompositingDescendants(const RenderLayer*) const; |
122 | 122 |
123 // Whether the given layer needs an extra 'contents' layer. | 123 // Whether the given layer needs an extra 'contents' layer. |
124 bool needsContentsCompositingLayer(const RenderLayer*) const; | 124 bool needsContentsCompositingLayer(const RenderLayer*) const; |
125 | 125 |
126 bool supportsFixedRootBackgroundCompositing() const; | 126 bool supportsFixedRootBackgroundCompositing() const; |
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359 OwnPtr<GraphicsLayer> m_layerForScrollCorner; | 359 OwnPtr<GraphicsLayer> m_layerForScrollCorner; |
360 #if USE(RUBBER_BANDING) | 360 #if USE(RUBBER_BANDING) |
361 OwnPtr<GraphicsLayer> m_layerForOverhangShadow; | 361 OwnPtr<GraphicsLayer> m_layerForOverhangShadow; |
362 #endif | 362 #endif |
363 }; | 363 }; |
364 | 364 |
365 | 365 |
366 } // namespace WebCore | 366 } // namespace WebCore |
367 | 367 |
368 #endif // RenderLayerCompositor_h | 368 #endif // RenderLayerCompositor_h |
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