| Index: src/core/SkNormalBevelSource.cpp
|
| diff --git a/src/core/SkNormalBevelSource.cpp b/src/core/SkNormalBevelSource.cpp
|
| index a63e434c3fb1fe7f01162735d8ac7ebbd11dc330..feccb0cce803db17a3ad7809457a5938fa006c8f 100644
|
| --- a/src/core/SkNormalBevelSource.cpp
|
| +++ b/src/core/SkNormalBevelSource.cpp
|
| @@ -8,7 +8,6 @@
|
| #include "SkNormalBevelSource.h"
|
|
|
| #include "SkNormalSource.h"
|
| -#include "SkNormalSourcePriv.h"
|
| #include "SkPoint3.h"
|
| #include "SkReadBuffer.h"
|
| #include "SkWriteBuffer.h"
|
| @@ -26,19 +25,17 @@
|
| , fWidth(width)
|
| , fHeight(height) {
|
| this->initClassID<NormalBevelFP>();
|
| -
|
| - fUsesDistanceVectorField = true;
|
| }
|
|
|
| - class GLSLNormalBevelFP : public GLSLNormalFP {
|
| + class GLSLNormalBevelFP : public GrGLSLFragmentProcessor {
|
| public:
|
| GLSLNormalBevelFP() {
|
| fPrevWidth = SkFloatToScalar(0.0f);
|
| fPrevHeight = SkFloatToScalar(0.0f);
|
| }
|
|
|
| - void onEmitCode(EmitArgs& args) override {
|
| - GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
|
| + void emitCode(EmitArgs& args) override {
|
| + GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
|
| GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
|
|
|
| const char* widthUniName = nullptr;
|
| @@ -49,7 +46,7 @@
|
| fHeightUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kFloat_GrSLType,
|
| kDefault_GrSLPrecision, "Height", &heightUniName);
|
|
|
| - fragBuilder->codeAppendf("%s = vec4(0.0, 0.0, 1.0, 0.0);", args.fOutputColor);
|
| + fragBuilder->codeAppendf("%s = vec4(0, 0, 1, 0);", args.fOutputColor);
|
| }
|
|
|
| static void GenKey(const GrProcessor& proc, const GrGLSLCaps&,
|
| @@ -59,8 +56,7 @@
|
| }
|
|
|
| protected:
|
| - void setNormalData(const GrGLSLProgramDataManager& pdman,
|
| - const GrProcessor& proc) override {
|
| + void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor& proc) override {
|
| const NormalBevelFP& normalBevelFP = proc.cast<NormalBevelFP>();
|
|
|
| if (fPrevWidth != normalBevelFP.fWidth) {
|
|
|