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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLSLFragmentProcessor_DEFINED | 8 #ifndef GrGLSLFragmentProcessor_DEFINED |
9 #define GrGLSLFragmentProcessor_DEFINED | 9 #define GrGLSLFragmentProcessor_DEFINED |
10 | 10 |
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54 | 54 |
55 struct EmitArgs { | 55 struct EmitArgs { |
56 EmitArgs(GrGLSLFPFragmentBuilder* fragBuilder, | 56 EmitArgs(GrGLSLFPFragmentBuilder* fragBuilder, |
57 GrGLSLUniformHandler* uniformHandler, | 57 GrGLSLUniformHandler* uniformHandler, |
58 const GrGLSLCaps* caps, | 58 const GrGLSLCaps* caps, |
59 const GrFragmentProcessor& fp, | 59 const GrFragmentProcessor& fp, |
60 const char* outputColor, | 60 const char* outputColor, |
61 const char* inputColor, | 61 const char* inputColor, |
62 const GrGLSLTransformedCoordsArray& coords, | 62 const GrGLSLTransformedCoordsArray& coords, |
63 const SamplerHandle* texSamplers, | 63 const SamplerHandle* texSamplers, |
64 const SamplerHandle* bufferSamplers, | 64 const SamplerHandle* bufferSamplers) |
65 bool gpImplementsDistanceVector) | |
66 : fFragBuilder(fragBuilder) | 65 : fFragBuilder(fragBuilder) |
67 , fUniformHandler(uniformHandler) | 66 , fUniformHandler(uniformHandler) |
68 , fGLSLCaps(caps) | 67 , fGLSLCaps(caps) |
69 , fFp(fp) | 68 , fFp(fp) |
70 , fOutputColor(outputColor) | 69 , fOutputColor(outputColor) |
71 , fInputColor(inputColor) | 70 , fInputColor(inputColor) |
72 , fCoords(coords) | 71 , fCoords(coords) |
73 , fTexSamplers(texSamplers) | 72 , fTexSamplers(texSamplers) |
74 , fBufferSamplers(bufferSamplers) | 73 , fBufferSamplers(bufferSamplers) {} |
75 , fGpImplementsDistanceVector(gpImplementsDistanceVector){} | |
76 GrGLSLFPFragmentBuilder* fFragBuilder; | 74 GrGLSLFPFragmentBuilder* fFragBuilder; |
77 GrGLSLUniformHandler* fUniformHandler; | 75 GrGLSLUniformHandler* fUniformHandler; |
78 const GrGLSLCaps* fGLSLCaps; | 76 const GrGLSLCaps* fGLSLCaps; |
79 const GrFragmentProcessor& fFp; | 77 const GrFragmentProcessor& fFp; |
80 const char* fOutputColor; | 78 const char* fOutputColor; |
81 const char* fInputColor; | 79 const char* fInputColor; |
82 const GrGLSLTransformedCoordsArray& fCoords; | 80 const GrGLSLTransformedCoordsArray& fCoords; |
83 const SamplerHandle* fTexSamplers; | 81 const SamplerHandle* fTexSamplers; |
84 const SamplerHandle* fBufferSamplers; | 82 const SamplerHandle* fBufferSamplers; |
85 bool fGpImplementsDistanceVector; | |
86 }; | 83 }; |
87 | 84 |
88 virtual void emitCode(EmitArgs&) = 0; | 85 virtual void emitCode(EmitArgs&) = 0; |
89 | 86 |
90 void setData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcesso
r& processor); | 87 void setData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcesso
r& processor); |
91 | 88 |
92 static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuil
der*) {} | 89 static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuil
der*) {} |
93 | 90 |
94 int numChildProcessors() const { return fChildProcessors.count(); } | 91 int numChildProcessors() const { return fChildProcessors.count(); } |
95 | 92 |
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122 | 119 |
123 private: | 120 private: |
124 void internalEmitChild(int, const char*, const char*, EmitArgs&); | 121 void internalEmitChild(int, const char*, const char*, EmitArgs&); |
125 | 122 |
126 SkTArray<GrGLSLFragmentProcessor*, true> fChildProcessors; | 123 SkTArray<GrGLSLFragmentProcessor*, true> fChildProcessors; |
127 | 124 |
128 friend class GrFragmentProcessor; | 125 friend class GrFragmentProcessor; |
129 }; | 126 }; |
130 | 127 |
131 #endif | 128 #endif |
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