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Side by Side Diff: src/core/SkNormalMapSource.cpp

Issue 2201613002: Revert of GrFP can express distance vector field req., program builder declares variable for it (Closed) Base URL: https://skia.googlesource.com/skia@dvonbeck-bevel-api-change
Patch Set: Created 4 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2016 Google Inc. 2 * Copyright 2016 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkNormalMapSource.h" 8 #include "SkNormalMapSource.h"
9 9
10 #include "SkLightingShader.h" 10 #include "SkLightingShader.h"
11 #include "SkMatrix.h" 11 #include "SkMatrix.h"
12 #include "SkNormalSource.h" 12 #include "SkNormalSource.h"
13 #include "SkNormalSourcePriv.h"
14 #include "SkPM4f.h" 13 #include "SkPM4f.h"
15 #include "SkReadBuffer.h" 14 #include "SkReadBuffer.h"
16 #include "SkWriteBuffer.h" 15 #include "SkWriteBuffer.h"
17 16
18 #if SK_SUPPORT_GPU 17 #if SK_SUPPORT_GPU
19 #include "GrCoordTransform.h" 18 #include "GrCoordTransform.h"
20 #include "GrInvariantOutput.h" 19 #include "GrInvariantOutput.h"
21 #include "GrTextureParams.h" 20 #include "GrTextureParams.h"
22 #include "glsl/GrGLSLFragmentProcessor.h" 21 #include "glsl/GrGLSLFragmentProcessor.h"
23 #include "glsl/GrGLSLFragmentShaderBuilder.h" 22 #include "glsl/GrGLSLFragmentShaderBuilder.h"
24 #include "SkGr.h" 23 #include "SkGr.h"
25 24
26 class NormalMapFP : public GrFragmentProcessor { 25 class NormalMapFP : public GrFragmentProcessor {
27 public: 26 public:
28 NormalMapFP(sk_sp<GrFragmentProcessor> mapFP, const SkMatrix& invCTM) 27 NormalMapFP(sk_sp<GrFragmentProcessor> mapFP, const SkMatrix& invCTM)
29 : fInvCTM(invCTM) { 28 : fInvCTM(invCTM) {
30 this->registerChildProcessor(mapFP); 29 this->registerChildProcessor(mapFP);
31 30
32 this->initClassID<NormalMapFP>(); 31 this->initClassID<NormalMapFP>();
33 } 32 }
34 33
35 class GLSLNormalMapFP : public GLSLNormalFP { 34 class GLSLNormalMapFP : public GrGLSLFragmentProcessor {
36 public: 35 public:
37 GLSLNormalMapFP() 36 GLSLNormalMapFP()
38 : fColumnMajorInvCTM22{0.0f} {} 37 : fColumnMajorInvCTM22{0.0f} {}
39 38
40 void onEmitCode(EmitArgs& args) override { 39 void emitCode(EmitArgs& args) override {
41 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; 40 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
42 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; 41 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
43 42
44 // add uniform 43 // add uniform
45 const char* xformUniName = nullptr; 44 const char* xformUniName = nullptr;
46 fXformUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kMat2 2f_GrSLType, 45 fXformUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kMat2 2f_GrSLType,
47 kDefault_GrSLPrecision, "Xfor m", &xformUniName); 46 kDefault_GrSLPrecision, "Xfor m", &xformUniName);
48 47
49 SkString dstNormalColorName("dstNormalColor"); 48 SkString dstNormalColorName("dstNormalColor");
50 this->emitChild(0, nullptr, &dstNormalColorName, args); 49 this->emitChild(0, nullptr, &dstNormalColorName, args);
51 fragBuilder->codeAppendf("vec3 normal = normalize(%s.rgb - vec3(0.5) );", 50 fragBuilder->codeAppendf("vec3 normal = normalize(%s.rgb - vec3(0.5) );",
(...skipping 20 matching lines...) Expand all
72 args.fOutputColor); 71 args.fOutputColor);
73 fragBuilder->codeAppend( "}"); 72 fragBuilder->codeAppend( "}");
74 } 73 }
75 74
76 static void GenKey(const GrProcessor& proc, const GrGLSLCaps&, 75 static void GenKey(const GrProcessor& proc, const GrGLSLCaps&,
77 GrProcessorKeyBuilder* b) { 76 GrProcessorKeyBuilder* b) {
78 b->add32(0x0); 77 b->add32(0x0);
79 } 78 }
80 79
81 protected: 80 protected:
82 void setNormalData(const GrGLSLProgramDataManager& pdman, 81 void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor& proc) override {
83 const GrProcessor& proc) override {
84 const NormalMapFP& normalMapFP = proc.cast<NormalMapFP>(); 82 const NormalMapFP& normalMapFP = proc.cast<NormalMapFP>();
85 83
86 const SkMatrix& invCTM = normalMapFP.invCTM(); 84 const SkMatrix& invCTM = normalMapFP.invCTM();
87 fColumnMajorInvCTM22[0] = invCTM.get(SkMatrix::kMScaleX); 85 fColumnMajorInvCTM22[0] = invCTM.get(SkMatrix::kMScaleX);
88 fColumnMajorInvCTM22[1] = invCTM.get(SkMatrix::kMSkewY); 86 fColumnMajorInvCTM22[1] = invCTM.get(SkMatrix::kMSkewY);
89 fColumnMajorInvCTM22[2] = invCTM.get(SkMatrix::kMSkewX); 87 fColumnMajorInvCTM22[2] = invCTM.get(SkMatrix::kMSkewX);
90 fColumnMajorInvCTM22[3] = invCTM.get(SkMatrix::kMScaleY); 88 fColumnMajorInvCTM22[3] = invCTM.get(SkMatrix::kMScaleY);
91 pdman.setMatrix2f(fXformUni, fColumnMajorInvCTM22); 89 pdman.setMatrix2f(fXformUni, fColumnMajorInvCTM22);
92 } 90 }
93 91
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258 256
259 sk_sp<SkNormalSource> SkNormalSource::MakeFromNormalMap(sk_sp<SkShader> map, con st SkMatrix& ctm) { 257 sk_sp<SkNormalSource> SkNormalSource::MakeFromNormalMap(sk_sp<SkShader> map, con st SkMatrix& ctm) {
260 SkMatrix invCTM; 258 SkMatrix invCTM;
261 259
262 if (!ctm.invert(&invCTM) || !map) { 260 if (!ctm.invert(&invCTM) || !map) {
263 return nullptr; 261 return nullptr;
264 } 262 }
265 263
266 return sk_make_sp<SkNormalMapSourceImpl>(std::move(map), invCTM); 264 return sk_make_sp<SkNormalMapSourceImpl>(std::move(map), invCTM);
267 } 265 }
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