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| 1 /* | 1 /* |
| 2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkNormalFlatSource.h" | 8 #include "SkNormalFlatSource.h" |
| 9 | 9 |
| 10 #include "SkNormalSource.h" | 10 #include "SkNormalSource.h" |
| 11 #include "SkNormalSourcePriv.h" | |
| 12 #include "SkPoint3.h" | 11 #include "SkPoint3.h" |
| 13 #include "SkReadBuffer.h" | 12 #include "SkReadBuffer.h" |
| 14 #include "SkWriteBuffer.h" | 13 #include "SkWriteBuffer.h" |
| 15 | 14 |
| 16 #if SK_SUPPORT_GPU | 15 #if SK_SUPPORT_GPU |
| 17 #include "GrInvariantOutput.h" | 16 #include "GrInvariantOutput.h" |
| 18 #include "glsl/GrGLSLFragmentProcessor.h" | 17 #include "glsl/GrGLSLFragmentProcessor.h" |
| 19 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 18 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| 20 | 19 |
| 21 class NormalFlatFP : public GrFragmentProcessor { | 20 class NormalFlatFP : public GrFragmentProcessor { |
| 22 public: | 21 public: |
| 23 NormalFlatFP() { | 22 NormalFlatFP() { |
| 24 this->initClassID<NormalFlatFP>(); | 23 this->initClassID<NormalFlatFP>(); |
| 25 } | 24 } |
| 26 | 25 |
| 27 class GLSLNormalFlatFP : public GLSLNormalFP { | 26 class GLSLNormalFlatFP : public GrGLSLFragmentProcessor { |
| 28 public: | 27 public: |
| 29 GLSLNormalFlatFP() {} | 28 GLSLNormalFlatFP() {} |
| 30 | 29 |
| 31 void onEmitCode(EmitArgs& args) override { | 30 void emitCode(EmitArgs& args) override { |
| 32 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; | 31 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
| 33 | 32 |
| 34 fragBuilder->codeAppendf("%s = vec4(0, 0, 1, 0);", args.fOutputColor
); | 33 fragBuilder->codeAppendf("%s = vec4(0, 0, 1, 0);", args.fOutputColor
); |
| 35 } | 34 } |
| 36 | 35 |
| 37 static void GenKey(const GrProcessor& proc, const GrGLSLCaps&, | 36 static void GenKey(const GrProcessor& proc, const GrGLSLCaps&, |
| 38 GrProcessorKeyBuilder* b) { | 37 GrProcessorKeyBuilder* b) { |
| 39 b->add32(0x0); | 38 b->add32(0x0); |
| 40 } | 39 } |
| 41 | 40 |
| 42 protected: | 41 protected: |
| 43 void setNormalData(const GrGLSLProgramDataManager& pdman, | 42 void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor&
proc) override {} |
| 44 const GrProcessor& proc) override {} | |
| 45 }; | 43 }; |
| 46 | 44 |
| 47 void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b)
const override { | 45 void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b)
const override { |
| 48 GLSLNormalFlatFP::GenKey(*this, caps, b); | 46 GLSLNormalFlatFP::GenKey(*this, caps, b); |
| 49 } | 47 } |
| 50 | 48 |
| 51 const char* name() const override { return "NormalFlatFP"; } | 49 const char* name() const override { return "NormalFlatFP"; } |
| 52 | 50 |
| 53 void onComputeInvariantOutput(GrInvariantOutput* inout) const override { | 51 void onComputeInvariantOutput(GrInvariantOutput* inout) const override { |
| 54 inout->setToUnknown(GrInvariantOutput::ReadInput::kWillNot_ReadInput); | 52 inout->setToUnknown(GrInvariantOutput::ReadInput::kWillNot_ReadInput); |
| (...skipping 45 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 100 | 98 |
| 101 void SkNormalFlatSourceImpl::flatten(SkWriteBuffer& buf) const { | 99 void SkNormalFlatSourceImpl::flatten(SkWriteBuffer& buf) const { |
| 102 this->INHERITED::flatten(buf); | 100 this->INHERITED::flatten(buf); |
| 103 } | 101 } |
| 104 | 102 |
| 105 //////////////////////////////////////////////////////////////////////////// | 103 //////////////////////////////////////////////////////////////////////////// |
| 106 | 104 |
| 107 sk_sp<SkNormalSource> SkNormalSource::MakeFlat() { | 105 sk_sp<SkNormalSource> SkNormalSource::MakeFlat() { |
| 108 return sk_make_sp<SkNormalFlatSourceImpl>(); | 106 return sk_make_sp<SkNormalFlatSourceImpl>(); |
| 109 } | 107 } |
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