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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkNormalFlatSource.h" | 8 #include "SkNormalFlatSource.h" |
9 | 9 |
10 #include "SkNormalSource.h" | 10 #include "SkNormalSource.h" |
11 #include "SkNormalSourcePriv.h" | |
12 #include "SkPoint3.h" | 11 #include "SkPoint3.h" |
13 #include "SkReadBuffer.h" | 12 #include "SkReadBuffer.h" |
14 #include "SkWriteBuffer.h" | 13 #include "SkWriteBuffer.h" |
15 | 14 |
16 #if SK_SUPPORT_GPU | 15 #if SK_SUPPORT_GPU |
17 #include "GrInvariantOutput.h" | 16 #include "GrInvariantOutput.h" |
18 #include "glsl/GrGLSLFragmentProcessor.h" | 17 #include "glsl/GrGLSLFragmentProcessor.h" |
19 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 18 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
20 | 19 |
21 class NormalFlatFP : public GrFragmentProcessor { | 20 class NormalFlatFP : public GrFragmentProcessor { |
22 public: | 21 public: |
23 NormalFlatFP() { | 22 NormalFlatFP() { |
24 this->initClassID<NormalFlatFP>(); | 23 this->initClassID<NormalFlatFP>(); |
25 } | 24 } |
26 | 25 |
27 class GLSLNormalFlatFP : public GLSLNormalFP { | 26 class GLSLNormalFlatFP : public GrGLSLFragmentProcessor { |
28 public: | 27 public: |
29 GLSLNormalFlatFP() {} | 28 GLSLNormalFlatFP() {} |
30 | 29 |
31 void onEmitCode(EmitArgs& args) override { | 30 void emitCode(EmitArgs& args) override { |
32 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; | 31 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
33 | 32 |
34 fragBuilder->codeAppendf("%s = vec4(0, 0, 1, 0);", args.fOutputColor
); | 33 fragBuilder->codeAppendf("%s = vec4(0, 0, 1, 0);", args.fOutputColor
); |
35 } | 34 } |
36 | 35 |
37 static void GenKey(const GrProcessor& proc, const GrGLSLCaps&, | 36 static void GenKey(const GrProcessor& proc, const GrGLSLCaps&, |
38 GrProcessorKeyBuilder* b) { | 37 GrProcessorKeyBuilder* b) { |
39 b->add32(0x0); | 38 b->add32(0x0); |
40 } | 39 } |
41 | 40 |
42 protected: | 41 protected: |
43 void setNormalData(const GrGLSLProgramDataManager& pdman, | 42 void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor&
proc) override {} |
44 const GrProcessor& proc) override {} | |
45 }; | 43 }; |
46 | 44 |
47 void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b)
const override { | 45 void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b)
const override { |
48 GLSLNormalFlatFP::GenKey(*this, caps, b); | 46 GLSLNormalFlatFP::GenKey(*this, caps, b); |
49 } | 47 } |
50 | 48 |
51 const char* name() const override { return "NormalFlatFP"; } | 49 const char* name() const override { return "NormalFlatFP"; } |
52 | 50 |
53 void onComputeInvariantOutput(GrInvariantOutput* inout) const override { | 51 void onComputeInvariantOutput(GrInvariantOutput* inout) const override { |
54 inout->setToUnknown(GrInvariantOutput::ReadInput::kWillNot_ReadInput); | 52 inout->setToUnknown(GrInvariantOutput::ReadInput::kWillNot_ReadInput); |
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100 | 98 |
101 void SkNormalFlatSourceImpl::flatten(SkWriteBuffer& buf) const { | 99 void SkNormalFlatSourceImpl::flatten(SkWriteBuffer& buf) const { |
102 this->INHERITED::flatten(buf); | 100 this->INHERITED::flatten(buf); |
103 } | 101 } |
104 | 102 |
105 //////////////////////////////////////////////////////////////////////////// | 103 //////////////////////////////////////////////////////////////////////////// |
106 | 104 |
107 sk_sp<SkNormalSource> SkNormalSource::MakeFlat() { | 105 sk_sp<SkNormalSource> SkNormalSource::MakeFlat() { |
108 return sk_make_sp<SkNormalFlatSourceImpl>(); | 106 return sk_make_sp<SkNormalFlatSourceImpl>(); |
109 } | 107 } |
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