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Side by Side Diff: src/gpu/SkGpuDevice_drawTexture.cpp

Issue 2201133002: Implement GPU occluded blur mask filter (Closed) Base URL: https://skia.googlesource.com/skia.git@occluded-blur
Patch Set: update to ToT Created 4 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGpuDevice.h" 8 #include "SkGpuDevice.h"
9 9
10 #include "GrBlurUtils.h" 10 #include "GrBlurUtils.h"
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225 } 225 }
226 226
227 // First see if we can do the draw + mask filter direct to the dst. 227 // First see if we can do the draw + mask filter direct to the dst.
228 SkStrokeRec rec(SkStrokeRec::kFill_InitStyle); 228 SkStrokeRec rec(SkStrokeRec::kFill_InitStyle);
229 if (mf->directFilterRRectMaskGPU(fContext, 229 if (mf->directFilterRRectMaskGPU(fContext,
230 fDrawContext.get(), 230 fDrawContext.get(),
231 &grPaint, 231 &grPaint,
232 clip, 232 clip,
233 viewMatrix, 233 viewMatrix,
234 rec, 234 rec,
235 SkRRect::MakeRect(clippedSrcRect),
235 SkRRect::MakeRect(clippedDstRect))) { 236 SkRRect::MakeRect(clippedDstRect))) {
236 return; 237 return;
237 } 238 }
238 SkPath rectPath; 239 SkPath rectPath;
239 rectPath.addRect(clippedDstRect); 240 rectPath.addRect(clippedDstRect);
240 rectPath.setIsVolatile(true); 241 rectPath.setIsVolatile(true);
241 GrBlurUtils::drawPathWithMaskFilter(this->context(), fDrawContext.get(), fCl ip, 242 GrBlurUtils::drawPathWithMaskFilter(this->context(), fDrawContext.get(), fCl ip,
242 rectPath, &grPaint, viewMatrix, mf, GrSt yle::SimpleFill(), 243 rectPath, &grPaint, viewMatrix, mf, GrSt yle::SimpleFill(),
243 true); 244 true);
244 } 245 }
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