Index: ui/events/gesture_detection/snap_scroll_controller.cc |
diff --git a/ui/events/gesture_detection/snap_scroll_controller.cc b/ui/events/gesture_detection/snap_scroll_controller.cc |
index 85ac432aa321a527b02330e3720eba0a3ba002ff..bde5a35602d6579cef87173f6fe7ed44c6755cf6 100644 |
--- a/ui/events/gesture_detection/snap_scroll_controller.cc |
+++ b/ui/events/gesture_detection/snap_scroll_controller.cc |
@@ -7,19 +7,33 @@ |
#include <cmath> |
#include "ui/events/gesture_detection/motion_event.h" |
+#include "ui/gfx/display.h" |
namespace ui { |
namespace { |
const int kSnapBound = 16; |
-} // namespace |
+const float kMinSnapChannelDistance = kSnapBound; |
+const float kMaxSnapChannelDistance = kMinSnapChannelDistance * 3.f; |
+const float kSnapChannelDipsPerScreenDip = kMinSnapChannelDistance / 480.f; |
tdresser
2014/04/09 14:00:01
Looks good, thanks.
|
+ |
+float CalculateChannelDistance(const gfx::Display& display) { |
+ if (display.bounds().IsEmpty()) |
+ return kMinSnapChannelDistance; |
+ |
+ float screen_size = |
+ std::abs(hypot(static_cast<float>(display.bounds().width()), |
+ static_cast<float>(display.bounds().height()))); |
-SnapScrollController::Config::Config() |
- : screen_width_pixels(1), screen_height_pixels(1), device_scale_factor(1) {} |
+ float snap_channel_distance = screen_size * kSnapChannelDipsPerScreenDip; |
+ return std::max(kMinSnapChannelDistance, |
+ std::min(kMaxSnapChannelDistance, snap_channel_distance)); |
+} |
+ |
+} // namespace |
-SnapScrollController::Config::~Config() {} |
-SnapScrollController::SnapScrollController(const Config& config) |
- : channel_distance_(CalculateChannelDistance(config)), |
+SnapScrollController::SnapScrollController(const gfx::Display& display) |
+ : channel_distance_(CalculateChannelDistance(display)), |
snap_scroll_mode_(SNAP_NONE), |
first_touch_x_(-1), |
first_touch_y_(-1), |
@@ -89,27 +103,4 @@ void SnapScrollController::SetSnapScrollingMode( |
} |
} |
-// static |
-float SnapScrollController::CalculateChannelDistance(const Config& config) { |
- float channel_distance = 16.f; |
- |
- const float screen_size = std::abs( |
- hypot((float)config.screen_width_pixels / config.device_scale_factor, |
- (float)config.screen_height_pixels / config.device_scale_factor)); |
- if (screen_size < 480.f) { |
- channel_distance = 16.f; |
- } else if (screen_size < 800.f) { |
- channel_distance = 22.f; |
- } else if (screen_size < 1120.f) { |
- channel_distance = 28.f; |
- } else { |
- channel_distance = 34.f; |
- } |
- channel_distance = channel_distance * config.device_scale_factor; |
- if (channel_distance < 16.f) |
- channel_distance = 16.f; |
- |
- return channel_distance; |
-} |
- |
} // namespace ui |