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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "bindings/core/v8/ScriptCustomElementDefinition.h" | 5 #include "bindings/core/v8/ScriptCustomElementDefinition.h" |
| 6 | 6 |
| 7 #include "bindings/core/v8/ScriptState.h" | 7 #include "bindings/core/v8/ScriptState.h" |
| 8 #include "bindings/core/v8/V8Binding.h" | 8 #include "bindings/core/v8/V8Binding.h" |
| 9 #include "bindings/core/v8/V8BindingMacros.h" | 9 #include "bindings/core/v8/V8BindingMacros.h" |
| 10 #include "bindings/core/v8/V8CustomElementsRegistry.h" | 10 #include "bindings/core/v8/V8CustomElementsRegistry.h" |
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| 42 return map.As<v8::Map>(); | 42 return map.As<v8::Map>(); |
| 43 } | 43 } |
| 44 | 44 |
| 45 ScriptCustomElementDefinition* ScriptCustomElementDefinition::forConstructor( | 45 ScriptCustomElementDefinition* ScriptCustomElementDefinition::forConstructor( |
| 46 ScriptState* scriptState, | 46 ScriptState* scriptState, |
| 47 CustomElementsRegistry* registry, | 47 CustomElementsRegistry* registry, |
| 48 const v8::Local<v8::Value>& constructor) | 48 const v8::Local<v8::Value>& constructor) |
| 49 { | 49 { |
| 50 v8::Local<v8::Map> map = | 50 v8::Local<v8::Map> map = |
| 51 ensureCustomElementsRegistryMap(scriptState, registry); | 51 ensureCustomElementsRegistryMap(scriptState, registry); |
| 52 v8::Local<v8::Value> nameValue = v8CallOrCrash( | 52 v8::Local<v8::Value> nameValue = map->Get(scriptState->context(), constructo
r).ToLocalChecked(); |
| 53 map->Get(scriptState->context(), constructor)); | |
| 54 if (!nameValue->IsString()) | 53 if (!nameValue->IsString()) |
| 55 return nullptr; | 54 return nullptr; |
| 56 AtomicString name = toCoreAtomicString(nameValue.As<v8::String>()); | 55 AtomicString name = toCoreAtomicString(nameValue.As<v8::String>()); |
| 57 | 56 |
| 58 // This downcast is safe because only | 57 // This downcast is safe because only |
| 59 // ScriptCustomElementDefinitions have a name associated with a V8 | 58 // ScriptCustomElementDefinitions have a name associated with a V8 |
| 60 // constructor in the map; see | 59 // constructor in the map; see |
| 61 // ScriptCustomElementDefinition::create. This relies on three | 60 // ScriptCustomElementDefinition::create. This relies on three |
| 62 // things: | 61 // things: |
| 63 // | 62 // |
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| 86 | 85 |
| 87 template <typename T> | 86 template <typename T> |
| 88 static void keepAlive(v8::Local<v8::Array>& array, uint32_t index, | 87 static void keepAlive(v8::Local<v8::Array>& array, uint32_t index, |
| 89 const v8::Local<T>& value, | 88 const v8::Local<T>& value, |
| 90 ScopedPersistent<T>& persistent, | 89 ScopedPersistent<T>& persistent, |
| 91 ScriptState* scriptState) | 90 ScriptState* scriptState) |
| 92 { | 91 { |
| 93 if (value.IsEmpty()) | 92 if (value.IsEmpty()) |
| 94 return; | 93 return; |
| 95 | 94 |
| 96 v8CallOrCrash(array->Set(scriptState->context(), index, value)); | 95 array->Set(scriptState->context(), index, value).ToChecked(); |
| 97 | 96 |
| 98 persistent.set(scriptState->isolate(), value); | 97 persistent.set(scriptState->isolate(), value); |
| 99 persistent.setPhantom(); | 98 persistent.setPhantom(); |
| 100 } | 99 } |
| 101 | 100 |
| 102 ScriptCustomElementDefinition* ScriptCustomElementDefinition::create( | 101 ScriptCustomElementDefinition* ScriptCustomElementDefinition::create( |
| 103 ScriptState* scriptState, | 102 ScriptState* scriptState, |
| 104 CustomElementsRegistry* registry, | 103 CustomElementsRegistry* registry, |
| 105 const CustomElementDescriptor& descriptor, | 104 const CustomElementDescriptor& descriptor, |
| 106 const v8::Local<v8::Object>& constructor, | 105 const v8::Local<v8::Object>& constructor, |
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| 119 connectedCallback, | 118 connectedCallback, |
| 120 disconnectedCallback, | 119 disconnectedCallback, |
| 121 attributeChangedCallback, | 120 attributeChangedCallback, |
| 122 observedAttributes); | 121 observedAttributes); |
| 123 | 122 |
| 124 // Add a constructor -> name mapping to the registry. | 123 // Add a constructor -> name mapping to the registry. |
| 125 v8::Local<v8::Value> nameValue = | 124 v8::Local<v8::Value> nameValue = |
| 126 v8String(scriptState->isolate(), descriptor.name()); | 125 v8String(scriptState->isolate(), descriptor.name()); |
| 127 v8::Local<v8::Map> map = | 126 v8::Local<v8::Map> map = |
| 128 ensureCustomElementsRegistryMap(scriptState, registry); | 127 ensureCustomElementsRegistryMap(scriptState, registry); |
| 129 v8CallOrCrash(map->Set(scriptState->context(), constructor, nameValue)); | 128 map->Set(scriptState->context(), constructor, nameValue).ToLocalChecked(); |
| 130 definition->m_constructor.setPhantom(); | 129 definition->m_constructor.setPhantom(); |
| 131 | 130 |
| 132 // We add the prototype and callbacks here to keep them alive. We use the | 131 // We add the prototype and callbacks here to keep them alive. We use the |
| 133 // name as the key because it is unique per-registry. | 132 // name as the key because it is unique per-registry. |
| 134 v8::Local<v8::Array> array = v8::Array::New(scriptState->isolate(), 4); | 133 v8::Local<v8::Array> array = v8::Array::New(scriptState->isolate(), 4); |
| 135 keepAlive(array, 0, prototype, definition->m_prototype, scriptState); | 134 keepAlive(array, 0, prototype, definition->m_prototype, scriptState); |
| 136 keepAlive(array, 1, connectedCallback, definition->m_connectedCallback, scri
ptState); | 135 keepAlive(array, 1, connectedCallback, definition->m_connectedCallback, scri
ptState); |
| 137 keepAlive(array, 2, disconnectedCallback, definition->m_disconnectedCallback
, scriptState); | 136 keepAlive(array, 2, disconnectedCallback, definition->m_disconnectedCallback
, scriptState); |
| 138 keepAlive(array, 3, attributeChangedCallback, definition->m_attributeChanged
Callback, scriptState); | 137 keepAlive(array, 3, attributeChangedCallback, definition->m_attributeChanged
Callback, scriptState); |
| 139 v8CallOrCrash(map->Set(scriptState->context(), nameValue, array)); | 138 map->Set(scriptState->context(), nameValue, array).ToLocalChecked(); |
| 140 | 139 |
| 141 return definition; | 140 return definition; |
| 142 } | 141 } |
| 143 | 142 |
| 144 ScriptCustomElementDefinition::ScriptCustomElementDefinition( | 143 ScriptCustomElementDefinition::ScriptCustomElementDefinition( |
| 145 ScriptState* scriptState, | 144 ScriptState* scriptState, |
| 146 const CustomElementDescriptor& descriptor, | 145 const CustomElementDescriptor& descriptor, |
| 147 const v8::Local<v8::Object>& constructor, | 146 const v8::Local<v8::Object>& constructor, |
| 148 const v8::Local<v8::Object>& prototype, | 147 const v8::Local<v8::Object>& prototype, |
| 149 const v8::Local<v8::Function>& connectedCallback, | 148 const v8::Local<v8::Function>& connectedCallback, |
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| 357 v8String(isolate, name.localName()), | 356 v8String(isolate, name.localName()), |
| 358 v8StringOrNull(isolate, oldValue), | 357 v8StringOrNull(isolate, oldValue), |
| 359 v8StringOrNull(isolate, newValue), | 358 v8StringOrNull(isolate, newValue), |
| 360 v8String(isolate, name.namespaceURI()), | 359 v8String(isolate, name.namespaceURI()), |
| 361 }; | 360 }; |
| 362 runCallback(m_attributeChangedCallback.newLocal(isolate), element, | 361 runCallback(m_attributeChangedCallback.newLocal(isolate), element, |
| 363 argc, argv); | 362 argc, argv); |
| 364 } | 363 } |
| 365 | 364 |
| 366 } // namespace blink | 365 } // namespace blink |
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