| Index: chrome/test/data/webrtc/video_extraction.js
|
| diff --git a/chrome/test/data/webrtc/video_extraction.js b/chrome/test/data/webrtc/video_extraction.js
|
| index 81cfb2d61da9e1675040db1be89ab3b8f3854ca5..95f83bda71bcd900a2fee1fb6117e41265581a00 100644
|
| --- a/chrome/test/data/webrtc/video_extraction.js
|
| +++ b/chrome/test/data/webrtc/video_extraction.js
|
| @@ -5,22 +5,35 @@
|
| */
|
|
|
| /**
|
| + * The gStartedAt when the capturing begins. Used for timeout adjustments.
|
| + * @private
|
| + */
|
| +var gStartedAt = 0;
|
| +
|
| +/**
|
| * The duration of the all frame capture in milliseconds.
|
| * @private
|
| */
|
| var gCaptureDuration = 0;
|
|
|
| /**
|
| - * The recorded video encoded in Base64.
|
| - * @private
|
| - */
|
| -var gVideoBase64 = '';
|
| -
|
| -/**
|
| - * Chunks of the video recorded by MediaRecorded as they become available.
|
| - * @private
|
| - */
|
| -var gChunks = [];
|
| + * The time interval at which the video is sampled.
|
| + * @private
|
| + */
|
| +var gFrameCaptureInterval = 0;
|
| +
|
| +/**
|
| + * The global array of frames. Frames are pushed, i.e. this should be treated as
|
| + * a queue and we should read from the start.
|
| + * @private
|
| + */
|
| +var gFrames = [];
|
| +
|
| +/**
|
| + * We need to skip the first two frames due to timing issues.
|
| + * @private
|
| + */
|
| +var gHasThrownAwayFirstTwoFrames = false;
|
|
|
| /**
|
| * A string to be returned to the test about the current status of capture.
|
| @@ -32,36 +45,43 @@
|
| *
|
| * @param {!Object} The video tag from which the height and width parameters are
|
| to be extracted.
|
| + * @param {Number} The frame rate at which we would like to capture frames.
|
| * @param {Number} The duration of the frame capture in seconds.
|
| */
|
| -function startFrameCapture(videoTag, duration) {
|
| - debug('inputElement stream: ' + getStreamFromElement_(videoTag));
|
| - var mediaRecorder = new MediaRecorder(getStreamFromElement_(videoTag));
|
| - mediaRecorder.ondataavailable = function(recording) {
|
| - gChunks.push(recording.data);
|
| - }
|
| - mediaRecorder.onstop = function() {
|
| - var videoBlob = new Blob(gChunks, {type: "video/webm"});
|
| - gChunks = [];
|
| - var reader = new FileReader();
|
| - reader.onloadend = function() {
|
| - gVideoBase64 = reader.result.substr(reader.result.indexOf(',') + 1);
|
| - gCapturingStatus = 'done-capturing';
|
| - debug('done-capturing');
|
| - }
|
| - reader.readAsDataURL(videoBlob);
|
| - }
|
| - mediaRecorder.start();
|
| +function startFrameCapture(videoTag, frameRate, duration) {
|
| + gFrameCaptureInterval = 1000 / frameRate;
|
| gCaptureDuration = 1000 * duration;
|
| - setTimeout(function() { mediaRecorder.stop(); }, gCaptureDuration);
|
| + inputElement = document.getElementById("local-view");
|
| + var width = inputElement.videoWidth;
|
| + var height = inputElement.videoHeight;
|
| +
|
| + // The WebRTC code is free to start in VGA, so make sure that the output video
|
| + // tag scales up to whatever the input size is (otherwise the video quality
|
| + // comparison will go poorly.
|
| + videoTag.width = width;
|
| + videoTag.height = height;
|
| +
|
| + if (width == 0 || height == 0) {
|
| + // Video must be playing at this point since this function is invoked from
|
| + // onplay on the <video> tag. See http://crbug.com/625943.
|
| + gCapturingStatus = 'failed-video-was-0x0-after-onplay'
|
| + return;
|
| + }
|
| +
|
| + console.log('Received width is: ' + width + ', received height is: ' + height
|
| + + ', capture interval is: ' + gFrameCaptureInterval +
|
| + ', duration is: ' + gCaptureDuration);
|
| gCapturingStatus = 'still-capturing';
|
| -}
|
| -
|
| -/**
|
| - * Returns the video recorded by RecordMedia encoded in Base64.
|
| - */
|
| -function getRecordedVideoAsBase64() {
|
| - silentReturnToTest(gVideoBase64);
|
| +
|
| + var remoteCanvas = document.createElement('canvas');
|
| + remoteCanvas.width = width;
|
| + remoteCanvas.height = height;
|
| + document.body.appendChild(remoteCanvas);
|
| +
|
| + gStartedAt = new Date().getTime();
|
| + gFrames = [];
|
| + setTimeout(function() { shoot_(videoTag, remoteCanvas, width, height); },
|
| + gFrameCaptureInterval);
|
| }
|
|
|
| /**
|
| @@ -72,17 +92,111 @@
|
| }
|
|
|
| /**
|
| - * Returns the stream from the input element to be attached to MediaRecorder.
|
| - * @private
|
| - */
|
| -function getStreamFromElement_(element) {
|
| - if (typeof element.srcObject !== 'undefined') {
|
| - return element.srcObject;
|
| - } else if (typeof element.mozSrcObject !== 'undefined') {
|
| - return element.mozSrcObject;
|
| - } else if (typeof element.src !== 'undefined') {
|
| - return element.src;
|
| + * Retrieves the number of captured frames.
|
| + */
|
| +function getTotalNumberCapturedFrames() {
|
| + returnToTest(gFrames.length.toString());
|
| +}
|
| +
|
| +/**
|
| + * Retrieves one captured frame in ARGB format as a base64-encoded string.
|
| + *
|
| + * Also updates the page's progress bar.
|
| + *
|
| + * @param frameIndex A frame index in the range 0 to total-1 where total is
|
| + * given by getTotalNumberCapturedFrames.
|
| + */
|
| +function getOneCapturedFrame(frameIndex) {
|
| + var codedFrame = convertArrayBufferToBase64String_(gFrames[frameIndex]);
|
| + updateProgressBar_(frameIndex);
|
| + silentReturnToTest(codedFrame);
|
| +}
|
| +
|
| +/**
|
| + * @private
|
| + *
|
| + * @param {ArrayBuffer} buffer An array buffer to convert to a base 64 string.
|
| + * @return {String} A base 64 string.
|
| + */
|
| +function convertArrayBufferToBase64String_(buffer) {
|
| + var binary = '';
|
| + var bytes = new Uint8Array(buffer);
|
| + for (var i = 0; i < bytes.byteLength; i++) {
|
| + binary += String.fromCharCode(bytes[i]);
|
| + }
|
| + return window.btoa(binary);
|
| +}
|
| +
|
| +/**
|
| + * The function which is called at the end of every gFrameCaptureInterval. Gets
|
| + * the current frame from the video and extracts the data from it. Then it saves
|
| + * it in the frames array and adjusts the capture interval (timers in JavaScript
|
| + * aren't precise).
|
| + *
|
| + * @private
|
| + *
|
| + * @param {!Object} The video whose frames are to be captured.
|
| + * @param {Canvas} The canvas on which the image will be captured.
|
| + * @param {Number} The width of the video/canvas area to be captured.
|
| + * @param {Number} The height of the video area to be captured.
|
| + */
|
| +function shoot_(video, canvas, width, height) {
|
| + // The first two captured frames have big difference between the ideal time
|
| + // interval between two frames and the real one. As a consequence this affects
|
| + // enormously the interval adjustment for subsequent frames. That's why we
|
| + // have to reset the time after the first two frames and get rid of these two
|
| + // frames.
|
| + if (gFrames.length == 1 && !gHasThrownAwayFirstTwoFrames) {
|
| + gStartedAt = new Date().getTime();
|
| + gHasThrownAwayFirstTwoFrames = true;
|
| + gFrames = [];
|
| + }
|
| +
|
| + // We capture the whole video frame.
|
| + var img = captureFrame_(video, canvas.getContext('2d'), width, height);
|
| + gFrames.push(img.data.buffer);
|
| +
|
| + // Adjust the timer and try to account for timer incorrectness.
|
| + var currentTime = new Date().getTime();
|
| + var idealTime = gFrames.length * gFrameCaptureInterval;
|
| + var realTimeElapsed = currentTime - gStartedAt;
|
| + var diff = realTimeElapsed - idealTime;
|
| +
|
| + if (realTimeElapsed < gCaptureDuration) {
|
| + // If duration isn't over shoot_ again.
|
| + setTimeout(function() { shoot_(video, canvas, width, height); },
|
| + gFrameCaptureInterval - diff);
|
| } else {
|
| - console.log('Error attaching stream to element.');
|
| - }
|
| -}
|
| + // Done capturing!
|
| + gCapturingStatus = 'done-capturing';
|
| + prepareProgressBar_();
|
| + }
|
| +}
|
| +
|
| +/**
|
| + * @private
|
| + */
|
| +function captureFrame_(video, context, width, height) {
|
| + context.drawImage(video, 0, 0, width, height);
|
| + return context.getImageData(0, 0, width, height);
|
| +}
|
| +
|
| +/**
|
| + * @private
|
| + */
|
| +function prepareProgressBar_() {
|
| + document.body.innerHTML =
|
| + '<html><body>' +
|
| + '<p id="progressBar" style="position: absolute; top: 50%; left: 40%;">' +
|
| + 'Preparing to send frames.</p>' +
|
| + '</body></html>';
|
| +}
|
| +
|
| +/**
|
| + * @private
|
| + */
|
| +function updateProgressBar_(currentFrame) {
|
| + progressBar.innerHTML =
|
| + 'Transferring captured frames: ' + '(' + currentFrame + '/' +
|
| + gFrames.length + ')';
|
| +}
|
|
|