| Index: src/utils/SkShadowPaintFilterCanvas.cpp
|
| diff --git a/src/utils/SkShadowPaintFilterCanvas.cpp b/src/utils/SkShadowPaintFilterCanvas.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..31b7661296151023a8266cf67d5d74468b181dc5
|
| --- /dev/null
|
| +++ b/src/utils/SkShadowPaintFilterCanvas.cpp
|
| @@ -0,0 +1,221 @@
|
| +/*
|
| + * Copyright 2016 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#include "SkPathEffect.h"
|
| +#include "SkShadowPaintFilterCanvas.h"
|
| +
|
| +#ifdef SK_EXPERIMENTAL_SHADOWING
|
| +
|
| +SkShadowPaintFilterCanvas::SkShadowPaintFilterCanvas(SkCanvas *canvas)
|
| + : SkPaintFilterCanvas(canvas) { }
|
| +
|
| +// TODO use a shader instead
|
| +bool SkShadowPaintFilterCanvas::onFilter(SkTCopyOnFirstWrite<SkPaint>* paint, Type type) const {
|
| + if (*paint) {
|
| + int z = this->getZ();
|
| + SkASSERT(z <= 0xFF && z >= 0x00);
|
| +
|
| + SkPaint newPaint;
|
| + newPaint.setPathEffect(sk_ref_sp<SkPathEffect>((*paint)->getPathEffect()));
|
| +
|
| + SkColor color = 0xFF000000; // init color to opaque black
|
| + color |= z; // Put the index into the blue component
|
| + newPaint.setColor(color);
|
| +
|
| + *paint->writable() = newPaint;
|
| + }
|
| +
|
| + return true;
|
| +}
|
| +
|
| +SkISize SkShadowPaintFilterCanvas::ComputeDepthMapSize(const SkLights::Light& light, int maxDepth,
|
| + int width, int height) {
|
| + SkASSERT(light.type() != SkLights::Light::kAmbient_LightType);
|
| + int dMapWidth = SkMin32(maxDepth * fabs(light.dir().fX) + width,
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| + width * 2);
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| + int dMapHeight = SkMin32(maxDepth * fabs(light.dir().fY) + height,
|
| + height * 2);
|
| + return SkISize::Make(dMapWidth, dMapHeight);
|
| +}
|
| +
|
| +
|
| +void SkShadowPaintFilterCanvas::onDrawPicture(const SkPicture *picture, const SkMatrix *matrix,
|
| + const SkPaint *paint) {
|
| + SkTCopyOnFirstWrite<SkPaint> filteredPaint(paint);
|
| + if (this->onFilter(&filteredPaint, kPicture_Type)) {
|
| + SkCanvas::onDrawPicture(picture, matrix, filteredPaint);
|
| + }
|
| +}
|
| +
|
| +void SkShadowPaintFilterCanvas::updateMatrix() {
|
| + this->save();
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| +
|
| + // It is up to the user to set the 0th light in fLights to
|
| + // the light the want to render the depth map with.
|
| + if (this->fLights->light(0).type() != SkLights::Light::kAmbient_LightType) {
|
| + const SkVector3& lightDir = this->fLights->light(0).dir();
|
| + SkScalar x = lightDir.fX * this->getZ();
|
| + SkScalar y = lightDir.fY * this->getZ();
|
| +
|
| + this->translate(x, y);
|
| + }
|
| +}
|
| +
|
| +void SkShadowPaintFilterCanvas::onDrawPaint(const SkPaint &paint) {
|
| + this->updateMatrix();
|
| + this->INHERITED::onDrawPaint(paint);
|
| + this->restore();
|
| +}
|
| +
|
| +void SkShadowPaintFilterCanvas::onDrawPoints(PointMode mode, size_t count, const SkPoint pts[],
|
| + const SkPaint &paint) {
|
| + this->updateMatrix();
|
| + this->INHERITED::onDrawPoints(mode, count, pts, paint);
|
| + this->restore();
|
| +}
|
| +
|
| +void SkShadowPaintFilterCanvas::onDrawRect(const SkRect &rect, const SkPaint &paint) {
|
| + this->updateMatrix();
|
| + this->INHERITED::onDrawRect(rect, paint);
|
| + this->restore();
|
| +}
|
| +
|
| +void SkShadowPaintFilterCanvas::onDrawRRect(const SkRRect &rrect, const SkPaint &paint) {
|
| + this->updateMatrix();
|
| + this->INHERITED::onDrawRRect(rrect, paint);
|
| + this->restore();
|
| +}
|
| +
|
| +void SkShadowPaintFilterCanvas::onDrawDRRect(const SkRRect &outer, const SkRRect &inner,
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| + const SkPaint &paint) {
|
| + this->updateMatrix();
|
| + this->INHERITED::onDrawDRRect(outer, inner, paint);
|
| + this->restore();
|
| +}
|
| +
|
| +void SkShadowPaintFilterCanvas::onDrawOval(const SkRect &rect, const SkPaint &paint) {
|
| + this->updateMatrix();
|
| + this->INHERITED::onDrawOval(rect, paint);
|
| + this->restore();
|
| +}
|
| +
|
| +void SkShadowPaintFilterCanvas::onDrawPath(const SkPath &path, const SkPaint &paint) {
|
| + this->updateMatrix();
|
| + this->INHERITED::onDrawPath(path, paint);
|
| + this->restore();
|
| +}
|
| +
|
| +void SkShadowPaintFilterCanvas::onDrawBitmap(const SkBitmap &bm, SkScalar left, SkScalar top,
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| + const SkPaint *paint) {
|
| + this->updateMatrix();
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| + this->INHERITED::onDrawBitmap(bm, left, top, paint);
|
| + this->restore();
|
| +}
|
| +
|
| +void SkShadowPaintFilterCanvas::onDrawBitmapRect(const SkBitmap &bm, const SkRect *src,
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| + const SkRect &dst, const SkPaint *paint,
|
| + SrcRectConstraint constraint) {
|
| + this->updateMatrix();
|
| + this->INHERITED::onDrawBitmapRect(bm, src, dst, paint, constraint);
|
| + this->restore();
|
| +}
|
| +
|
| +void SkShadowPaintFilterCanvas::onDrawBitmapNine(const SkBitmap &bm, const SkIRect ¢er,
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| + const SkRect &dst, const SkPaint *paint) {
|
| + this->updateMatrix();
|
| + this->INHERITED::onDrawBitmapNine(bm, center, dst, paint);
|
| + this->restore();
|
| +}
|
| +
|
| +void SkShadowPaintFilterCanvas::onDrawImage(const SkImage *image, SkScalar left,
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| + SkScalar top, const SkPaint *paint) {
|
| + this->updateMatrix();
|
| + this->INHERITED::onDrawImage(image, left, top, paint);
|
| + this->restore();
|
| +}
|
| +
|
| +void SkShadowPaintFilterCanvas::onDrawImageRect(const SkImage *image, const SkRect *src,
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| + const SkRect &dst, const SkPaint *paint,
|
| + SrcRectConstraint constraint) {
|
| + this->updateMatrix();
|
| + this->INHERITED::onDrawImageRect(image, src, dst, paint, constraint);
|
| + this->restore();
|
| +}
|
| +
|
| +void SkShadowPaintFilterCanvas::onDrawImageNine(const SkImage *image, const SkIRect ¢er,
|
| + const SkRect &dst, const SkPaint *paint) {
|
| + this->updateMatrix();
|
| + this->INHERITED::onDrawImageNine(image, center, dst, paint);
|
| + this->restore();
|
| +}
|
| +
|
| +
|
| +void SkShadowPaintFilterCanvas::onDrawVertices(VertexMode vmode, int vertexCount,
|
| + const SkPoint vertices[], const SkPoint texs[],
|
| + const SkColor colors[], SkXfermode *xmode,
|
| + const uint16_t indices[], int indexCount,
|
| + const SkPaint &paint) {
|
| + this->updateMatrix();
|
| + this->INHERITED::onDrawVertices(vmode, vertexCount, vertices, texs, colors,
|
| + xmode, indices, indexCount, paint);
|
| + this->restore();
|
| +}
|
| +
|
| +void SkShadowPaintFilterCanvas::onDrawPatch(const SkPoint cubics[], const SkColor colors[],
|
| + const SkPoint texCoords[], SkXfermode *xmode,
|
| + const SkPaint &paint) {
|
| + this->updateMatrix();
|
| + this->INHERITED::onDrawPatch(cubics, colors, texCoords, xmode, paint);
|
| + this->restore();
|
| +}
|
| +
|
| +void SkShadowPaintFilterCanvas::onDrawText(const void *text, size_t byteLength, SkScalar x,
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| + SkScalar y, const SkPaint &paint) {
|
| + this->updateMatrix();
|
| + this->INHERITED::onDrawText(text, byteLength, x, y, paint);
|
| + this->restore();
|
| +}
|
| +
|
| +void SkShadowPaintFilterCanvas::onDrawPosText(const void *text, size_t byteLength,
|
| + const SkPoint pos[], const SkPaint &paint) {
|
| + this->updateMatrix();
|
| + this->INHERITED::onDrawPosText(text, byteLength, pos, paint);
|
| + this->restore();
|
| +}
|
| +
|
| +void SkShadowPaintFilterCanvas::onDrawPosTextH(const void *text, size_t byteLength,
|
| + const SkScalar xpos[],
|
| + SkScalar constY, const SkPaint &paint) {
|
| + this->updateMatrix();
|
| + this->INHERITED::onDrawPosTextH(text, byteLength, xpos, constY, paint);
|
| + this->restore();
|
| +}
|
| +
|
| +void SkShadowPaintFilterCanvas::onDrawTextOnPath(const void *text, size_t byteLength,
|
| + const SkPath &path, const SkMatrix *matrix,
|
| + const SkPaint &paint) {
|
| + this->updateMatrix();
|
| + this->INHERITED::onDrawTextOnPath(text, byteLength, path, matrix, paint);
|
| + this->restore();
|
| +}
|
| +
|
| +void SkShadowPaintFilterCanvas::onDrawTextRSXform(const void *text, size_t byteLength,
|
| + const SkRSXform xform[], const SkRect *cull,
|
| + const SkPaint &paint) {
|
| + this->updateMatrix();
|
| + this->INHERITED::onDrawTextRSXform(text, byteLength, xform, cull, paint);
|
| + this->restore();
|
| +}
|
| +
|
| +void SkShadowPaintFilterCanvas::onDrawTextBlob(const SkTextBlob *blob, SkScalar x, SkScalar y,
|
| + const SkPaint &paint) {
|
| + this->updateMatrix();
|
| + this->INHERITED::onDrawTextBlob(blob, x, y, paint);
|
| + this->restore();
|
| +}
|
| +
|
| +#endif
|
|
|