Index: src/utils/SkShadowPaintFilterCanvas.cpp |
diff --git a/src/utils/SkShadowPaintFilterCanvas.cpp b/src/utils/SkShadowPaintFilterCanvas.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..31b7661296151023a8266cf67d5d74468b181dc5 |
--- /dev/null |
+++ b/src/utils/SkShadowPaintFilterCanvas.cpp |
@@ -0,0 +1,221 @@ |
+/* |
+ * Copyright 2016 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#include "SkPathEffect.h" |
+#include "SkShadowPaintFilterCanvas.h" |
+ |
+#ifdef SK_EXPERIMENTAL_SHADOWING |
+ |
+SkShadowPaintFilterCanvas::SkShadowPaintFilterCanvas(SkCanvas *canvas) |
+ : SkPaintFilterCanvas(canvas) { } |
+ |
+// TODO use a shader instead |
+bool SkShadowPaintFilterCanvas::onFilter(SkTCopyOnFirstWrite<SkPaint>* paint, Type type) const { |
+ if (*paint) { |
+ int z = this->getZ(); |
+ SkASSERT(z <= 0xFF && z >= 0x00); |
+ |
+ SkPaint newPaint; |
+ newPaint.setPathEffect(sk_ref_sp<SkPathEffect>((*paint)->getPathEffect())); |
+ |
+ SkColor color = 0xFF000000; // init color to opaque black |
+ color |= z; // Put the index into the blue component |
+ newPaint.setColor(color); |
+ |
+ *paint->writable() = newPaint; |
+ } |
+ |
+ return true; |
+} |
+ |
+SkISize SkShadowPaintFilterCanvas::ComputeDepthMapSize(const SkLights::Light& light, int maxDepth, |
+ int width, int height) { |
+ SkASSERT(light.type() != SkLights::Light::kAmbient_LightType); |
+ int dMapWidth = SkMin32(maxDepth * fabs(light.dir().fX) + width, |
+ width * 2); |
+ int dMapHeight = SkMin32(maxDepth * fabs(light.dir().fY) + height, |
+ height * 2); |
+ return SkISize::Make(dMapWidth, dMapHeight); |
+} |
+ |
+ |
+void SkShadowPaintFilterCanvas::onDrawPicture(const SkPicture *picture, const SkMatrix *matrix, |
+ const SkPaint *paint) { |
+ SkTCopyOnFirstWrite<SkPaint> filteredPaint(paint); |
+ if (this->onFilter(&filteredPaint, kPicture_Type)) { |
+ SkCanvas::onDrawPicture(picture, matrix, filteredPaint); |
+ } |
+} |
+ |
+void SkShadowPaintFilterCanvas::updateMatrix() { |
+ this->save(); |
+ |
+ // It is up to the user to set the 0th light in fLights to |
+ // the light the want to render the depth map with. |
+ if (this->fLights->light(0).type() != SkLights::Light::kAmbient_LightType) { |
+ const SkVector3& lightDir = this->fLights->light(0).dir(); |
+ SkScalar x = lightDir.fX * this->getZ(); |
+ SkScalar y = lightDir.fY * this->getZ(); |
+ |
+ this->translate(x, y); |
+ } |
+} |
+ |
+void SkShadowPaintFilterCanvas::onDrawPaint(const SkPaint &paint) { |
+ this->updateMatrix(); |
+ this->INHERITED::onDrawPaint(paint); |
+ this->restore(); |
+} |
+ |
+void SkShadowPaintFilterCanvas::onDrawPoints(PointMode mode, size_t count, const SkPoint pts[], |
+ const SkPaint &paint) { |
+ this->updateMatrix(); |
+ this->INHERITED::onDrawPoints(mode, count, pts, paint); |
+ this->restore(); |
+} |
+ |
+void SkShadowPaintFilterCanvas::onDrawRect(const SkRect &rect, const SkPaint &paint) { |
+ this->updateMatrix(); |
+ this->INHERITED::onDrawRect(rect, paint); |
+ this->restore(); |
+} |
+ |
+void SkShadowPaintFilterCanvas::onDrawRRect(const SkRRect &rrect, const SkPaint &paint) { |
+ this->updateMatrix(); |
+ this->INHERITED::onDrawRRect(rrect, paint); |
+ this->restore(); |
+} |
+ |
+void SkShadowPaintFilterCanvas::onDrawDRRect(const SkRRect &outer, const SkRRect &inner, |
+ const SkPaint &paint) { |
+ this->updateMatrix(); |
+ this->INHERITED::onDrawDRRect(outer, inner, paint); |
+ this->restore(); |
+} |
+ |
+void SkShadowPaintFilterCanvas::onDrawOval(const SkRect &rect, const SkPaint &paint) { |
+ this->updateMatrix(); |
+ this->INHERITED::onDrawOval(rect, paint); |
+ this->restore(); |
+} |
+ |
+void SkShadowPaintFilterCanvas::onDrawPath(const SkPath &path, const SkPaint &paint) { |
+ this->updateMatrix(); |
+ this->INHERITED::onDrawPath(path, paint); |
+ this->restore(); |
+} |
+ |
+void SkShadowPaintFilterCanvas::onDrawBitmap(const SkBitmap &bm, SkScalar left, SkScalar top, |
+ const SkPaint *paint) { |
+ this->updateMatrix(); |
+ this->INHERITED::onDrawBitmap(bm, left, top, paint); |
+ this->restore(); |
+} |
+ |
+void SkShadowPaintFilterCanvas::onDrawBitmapRect(const SkBitmap &bm, const SkRect *src, |
+ const SkRect &dst, const SkPaint *paint, |
+ SrcRectConstraint constraint) { |
+ this->updateMatrix(); |
+ this->INHERITED::onDrawBitmapRect(bm, src, dst, paint, constraint); |
+ this->restore(); |
+} |
+ |
+void SkShadowPaintFilterCanvas::onDrawBitmapNine(const SkBitmap &bm, const SkIRect ¢er, |
+ const SkRect &dst, const SkPaint *paint) { |
+ this->updateMatrix(); |
+ this->INHERITED::onDrawBitmapNine(bm, center, dst, paint); |
+ this->restore(); |
+} |
+ |
+void SkShadowPaintFilterCanvas::onDrawImage(const SkImage *image, SkScalar left, |
+ SkScalar top, const SkPaint *paint) { |
+ this->updateMatrix(); |
+ this->INHERITED::onDrawImage(image, left, top, paint); |
+ this->restore(); |
+} |
+ |
+void SkShadowPaintFilterCanvas::onDrawImageRect(const SkImage *image, const SkRect *src, |
+ const SkRect &dst, const SkPaint *paint, |
+ SrcRectConstraint constraint) { |
+ this->updateMatrix(); |
+ this->INHERITED::onDrawImageRect(image, src, dst, paint, constraint); |
+ this->restore(); |
+} |
+ |
+void SkShadowPaintFilterCanvas::onDrawImageNine(const SkImage *image, const SkIRect ¢er, |
+ const SkRect &dst, const SkPaint *paint) { |
+ this->updateMatrix(); |
+ this->INHERITED::onDrawImageNine(image, center, dst, paint); |
+ this->restore(); |
+} |
+ |
+ |
+void SkShadowPaintFilterCanvas::onDrawVertices(VertexMode vmode, int vertexCount, |
+ const SkPoint vertices[], const SkPoint texs[], |
+ const SkColor colors[], SkXfermode *xmode, |
+ const uint16_t indices[], int indexCount, |
+ const SkPaint &paint) { |
+ this->updateMatrix(); |
+ this->INHERITED::onDrawVertices(vmode, vertexCount, vertices, texs, colors, |
+ xmode, indices, indexCount, paint); |
+ this->restore(); |
+} |
+ |
+void SkShadowPaintFilterCanvas::onDrawPatch(const SkPoint cubics[], const SkColor colors[], |
+ const SkPoint texCoords[], SkXfermode *xmode, |
+ const SkPaint &paint) { |
+ this->updateMatrix(); |
+ this->INHERITED::onDrawPatch(cubics, colors, texCoords, xmode, paint); |
+ this->restore(); |
+} |
+ |
+void SkShadowPaintFilterCanvas::onDrawText(const void *text, size_t byteLength, SkScalar x, |
+ SkScalar y, const SkPaint &paint) { |
+ this->updateMatrix(); |
+ this->INHERITED::onDrawText(text, byteLength, x, y, paint); |
+ this->restore(); |
+} |
+ |
+void SkShadowPaintFilterCanvas::onDrawPosText(const void *text, size_t byteLength, |
+ const SkPoint pos[], const SkPaint &paint) { |
+ this->updateMatrix(); |
+ this->INHERITED::onDrawPosText(text, byteLength, pos, paint); |
+ this->restore(); |
+} |
+ |
+void SkShadowPaintFilterCanvas::onDrawPosTextH(const void *text, size_t byteLength, |
+ const SkScalar xpos[], |
+ SkScalar constY, const SkPaint &paint) { |
+ this->updateMatrix(); |
+ this->INHERITED::onDrawPosTextH(text, byteLength, xpos, constY, paint); |
+ this->restore(); |
+} |
+ |
+void SkShadowPaintFilterCanvas::onDrawTextOnPath(const void *text, size_t byteLength, |
+ const SkPath &path, const SkMatrix *matrix, |
+ const SkPaint &paint) { |
+ this->updateMatrix(); |
+ this->INHERITED::onDrawTextOnPath(text, byteLength, path, matrix, paint); |
+ this->restore(); |
+} |
+ |
+void SkShadowPaintFilterCanvas::onDrawTextRSXform(const void *text, size_t byteLength, |
+ const SkRSXform xform[], const SkRect *cull, |
+ const SkPaint &paint) { |
+ this->updateMatrix(); |
+ this->INHERITED::onDrawTextRSXform(text, byteLength, xform, cull, paint); |
+ this->restore(); |
+} |
+ |
+void SkShadowPaintFilterCanvas::onDrawTextBlob(const SkTextBlob *blob, SkScalar x, SkScalar y, |
+ const SkPaint &paint) { |
+ this->updateMatrix(); |
+ this->INHERITED::onDrawTextBlob(blob, x, y, paint); |
+ this->restore(); |
+} |
+ |
+#endif |