Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2015 Google Inc. | 3 * Copyright 2015 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 #ifndef SkLights_DEFINED | 9 #ifndef SkLights_DEFINED |
| 10 #define SkLights_DEFINED | 10 #define SkLights_DEFINED |
| (...skipping 36 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 47 return fDirection; | 47 return fDirection; |
| 48 } | 48 } |
| 49 | 49 |
| 50 void setShadowMap(sk_sp<SkImage> shadowMap) { | 50 void setShadowMap(sk_sp<SkImage> shadowMap) { |
| 51 fShadowMap = std::move(shadowMap); | 51 fShadowMap = std::move(shadowMap); |
| 52 } | 52 } |
| 53 | 53 |
| 54 sk_sp<SkImage> getShadowMap() const { | 54 sk_sp<SkImage> getShadowMap() const { |
| 55 return fShadowMap; | 55 return fShadowMap; |
| 56 } | 56 } |
| 57 | 57 |
|
robertphillips
2016/08/02 16:05:06
The entire idea of having the builder and then bui
vjiaoblack
2016/08/03 14:04:20
Done.
| |
| 58 void setDir(SkVector3 newDir) { | |
| 59 fDirection = newDir; | |
| 60 if (!fDirection.normalize()) { | |
| 61 fDirection.set(0.0f, 0.0f, 1.0f); | |
| 62 } | |
| 63 } | |
| 64 | |
| 58 Light& operator= (const Light& b) { | 65 Light& operator= (const Light& b) { |
| 59 if (this == &b) | 66 if (this == &b) |
| 60 return *this; | 67 return *this; |
| 61 | 68 |
| 62 this->fColor = b.fColor; | 69 this->fColor = b.fColor; |
| 63 this->fType = b.fType; | 70 this->fType = b.fType; |
| 64 this->fDirection = b.fDirection; | 71 this->fDirection = b.fDirection; |
| 65 | 72 |
| 66 if (b.fShadowMap) { | 73 if (b.fShadowMap) { |
| 67 this->fShadowMap = b.fShadowMap; | 74 this->fShadowMap = b.fShadowMap; |
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| 108 return fLights[index]; | 115 return fLights[index]; |
| 109 } | 116 } |
| 110 | 117 |
| 111 private: | 118 private: |
| 112 SkLights() {} | 119 SkLights() {} |
| 113 | 120 |
| 114 SkTDArray<Light> fLights; | 121 SkTDArray<Light> fLights; |
| 115 }; | 122 }; |
| 116 | 123 |
| 117 #endif | 124 #endif |
| OLD | NEW |