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| 1 /* | |
| 2 * Copyright 2016 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #include "SampleCode.h" | |
| 9 #include "SkPictureRecorder.h" | |
| 10 #include "SkShadowPaintFilterCanvas.h" | |
| 11 #include "SkShadowShader.h" | |
| 12 #include "SkSurface.h" | |
| 13 | |
| 14 #ifdef SK_EXPERIMENTAL_SHADOWING | |
| 15 | |
| 16 | |
| 17 static sk_sp<SkShader> make_shadow_shader(sk_sp<SkImage> povDepth, | |
| 18 sk_sp<SkImage> diffuse, | |
| 19 sk_sp<SkLights> lights) { | |
| 20 | |
| 21 sk_sp<SkShader> povDepthShader = povDepth->makeShader(SkShader::kClamp_TileM ode, | |
| 22 SkShader::kClamp_TileM ode); | |
| 23 | |
| 24 sk_sp<SkShader> diffuseShader = diffuse->makeShader(SkShader::kClamp_TileMod e, | |
| 25 SkShader::kClamp_TileMod e); | |
| 26 | |
| 27 return SkShadowShader::Make(std::move(povDepthShader), | |
| 28 std::move(diffuseShader), | |
| 29 std::move(lights), | |
| 30 diffuse->width(), diffuse->height()); | |
| 31 } | |
| 32 | |
| 33 class ShadowingView : public SampleView { | |
| 34 public: | |
| 35 ShadowingView() { | |
| 36 | |
| 37 this->setBGColor(0xFFCCCCCC); | |
| 38 SkLights::Builder builder; | |
| 39 builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.3f, 0.4f), | |
| 40 SkVector3::Make(0.27f, 0.07f, 1.0f))); | |
| 41 builder.add(SkLights::Light(SkColor3f::Make(0.4f, 0.3f, 0.2f), | |
| 42 SkVector3::Make(0.03f, 0.27f, 1.0f))); | |
| 43 builder.add(SkLights::Light(SkColor3f::Make(0.4f, 0.4f, 0.4f))); | |
| 44 fLights = builder.finish(); | |
| 45 | |
| 46 fTestRects[0].fColor = 0xFFEE8888; | |
| 47 fTestRects[0].fDepth = 80; | |
| 48 fTestRects[0].fGeometry = SkRect::MakeLTRB(200,150,350,300); | |
| 49 | |
| 50 fTestRects[1].fColor = 0xFF88EE88; | |
| 51 fTestRects[1].fDepth = 160; | |
| 52 fTestRects[1].fGeometry = SkRect::MakeLTRB(150,200,300,350); | |
| 53 | |
| 54 fTestRects[2].fColor = 0xFF8888EE; | |
| 55 fTestRects[2].fDepth = 240; | |
| 56 fTestRects[2].fGeometry = SkRect::MakeLTRB(100,100,250,250); | |
| 57 | |
| 58 fSceneChanged = true; | |
| 59 fLightsChanged = true; | |
| 60 | |
| 61 fSelectedRect = -1; | |
| 62 fMoveLight = false; | |
| 63 } | |
| 64 | |
| 65 protected: | |
| 66 bool onQuery(SkEvent *evt) override { | |
| 67 if (SampleCode::TitleQ(*evt)) { | |
| 68 SampleCode::TitleR(evt, "shadowing"); | |
| 69 return true; | |
| 70 } | |
| 71 | |
| 72 SkUnichar uni; | |
| 73 if (SampleCode::CharQ(*evt, &uni)) { | |
| 74 switch (uni) { | |
| 75 case 'L': | |
| 76 fMoveLight = !fMoveLight; | |
| 77 break; | |
| 78 default: | |
| 79 break; | |
| 80 } | |
| 81 } | |
| 82 return this->INHERITED::onQuery(evt); | |
| 83 } | |
| 84 | |
| 85 sk_sp<SkPicture> makeTestPicture(int width, int height) { | |
| 86 SkPictureRecorder recorder; | |
| 87 | |
| 88 // LONG RANGE TODO: eventually add SkBBHFactory (bounding box factory) | |
| 89 SkCanvas* canvas = recorder.beginRecording(SkRect::MakeIWH(width, height )); | |
| 90 | |
| 91 SkASSERT(canvas->getTotalMatrix().isIdentity()); | |
| 92 SkPaint paint; | |
| 93 paint.setColor(SK_ColorGRAY); | |
| 94 | |
| 95 // LONG RANGE TODO: tag occluders | |
| 96 // LONG RANGE TODO: track number of IDs we need (hopefully less than 256 ) | |
| 97 // and determinate the mapping from z to id | |
| 98 | |
| 99 // universal receiver, "ground" | |
| 100 canvas->drawRect(SkRect::MakeIWH(width, height), paint); | |
| 101 | |
| 102 for (int i = 0; i < kNumTestRects; i++) { | |
| 103 paint.setColor(fTestRects[i].fColor); | |
| 104 if (i == 0) { | |
| 105 canvas->translateZ(fTestRects[0].fDepth); | |
| 106 } else { | |
| 107 canvas->translateZ(fTestRects[i].fDepth - fTestRects[i-1].fDepth ); | |
| 108 } | |
| 109 canvas->drawRect(fTestRects[i].fGeometry, paint); | |
| 110 } | |
| 111 | |
| 112 return recorder.finishRecordingAsPicture(); | |
| 113 } | |
| 114 | |
| 115 void updateDepthMaps(SkCanvas *canvas) { | |
| 116 for (int i = 0; i < fLights->numLights(); ++i) { | |
| 117 // skip over ambient lights; they don't cast shadows | |
| 118 if (SkLights::Light::kAmbient_LightType == fLights->light(i).type()) { | |
| 119 continue; | |
| 120 } | |
| 121 | |
| 122 // TODO: maybe add a kDepth_8_SkColorType when vertices have depth | |
| 123 // assume max depth is 255. | |
| 124 // TODO: find actual max depth of picture | |
| 125 SkISize shMapSize = SkShadowPaintFilterCanvas:: | |
| 126 ComputeDepthMapSize(fLights->light(i), 255, kWid th, kHeight); | |
| 127 | |
| 128 SkImageInfo info = SkImageInfo::Make(shMapSize.fWidth, shMapSize.fHe ight, | |
| 129 kBGRA_8888_SkColorType, | |
| 130 kOpaque_SkAlphaType); | |
| 131 | |
| 132 // Create a new surface (that matches the backend of canvas) | |
| 133 // for each shadow map | |
| 134 sk_sp<SkSurface> surf(canvas->makeSurface(info)); | |
| 135 | |
| 136 // Wrap another SPFCanvas around the surface | |
| 137 sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas = | |
| 138 sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas()); | |
| 139 | |
| 140 // set the depth map canvas to have the light we're drawing. | |
| 141 SkLights::Builder builder; | |
| 142 builder.add(fLights->light(i)); | |
| 143 sk_sp<SkLights> curLight = builder.finish(); | |
| 144 | |
| 145 depthMapCanvas->setLights(std::move(curLight)); | |
| 146 depthMapCanvas->drawPicture(fPicture); | |
| 147 | |
| 148 fLights->light(i).setShadowMap(surf->makeImageSnapshot()); | |
| 149 } | |
| 150 } | |
| 151 | |
| 152 void updatePovDepthMap(SkCanvas* canvas) { | |
| 153 // TODO: pass the depth to the shader in vertices, or uniforms | |
| 154 // so we don't have to render depth and color separately | |
| 155 | |
| 156 SkLights::Builder builder; | |
| 157 builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f), | |
| 158 SkVector3::Make(0.0f, 0.0f, 1.0f))); | |
| 159 sk_sp<SkLights> povLight = builder.finish(); | |
| 160 | |
| 161 SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, | |
| 162 kBGRA_8888_SkColorType, | |
| 163 kOpaque_SkAlphaType); | |
| 164 | |
| 165 // Create a new surface (that matches the backend of canvas) | |
| 166 // to create the povDepthMap | |
| 167 sk_sp<SkSurface> surf(canvas->makeSurface(info)); | |
| 168 | |
| 169 // Wrap another SPFCanvas around the surface | |
| 170 sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas = | |
| 171 sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas()); | |
| 172 | |
| 173 // set the depth map canvas to have the light as the user's POV | |
| 174 depthMapCanvas->setLights(std::move(povLight)); | |
| 175 | |
| 176 depthMapCanvas->drawPicture(fPicture); | |
| 177 | |
| 178 fPovDepthMap = surf->makeImageSnapshot(); | |
| 179 } | |
| 180 | |
| 181 void updateDiffuseMap(SkCanvas* canvas) { | |
| 182 SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, | |
| 183 kBGRA_8888_SkColorType, | |
| 184 kOpaque_SkAlphaType); | |
| 185 | |
| 186 sk_sp<SkSurface> surf(canvas->makeSurface(info)); | |
| 187 surf->getCanvas()->drawPicture(fPicture); | |
| 188 | |
| 189 fDiffuseMap = surf->makeImageSnapshot(); | |
| 190 } | |
| 191 | |
| 192 void onDrawContent(SkCanvas *canvas) override { | |
| 193 if (fSceneChanged || !fPovDepthMap) { | |
| 194 fPicture = this->makeTestPicture(kWidth, kHeight); | |
| 195 this->updateDepthMaps(canvas); | |
| 196 this->updatePovDepthMap(canvas); | |
| 197 this->updateDiffuseMap(canvas); | |
| 198 } | |
| 199 | |
| 200 if (fLightsChanged) { | |
| 201 this->updateDepthMaps(canvas); | |
| 202 } | |
| 203 | |
| 204 if (fSceneChanged || fLightsChanged || !fShadowShader) { | |
| 205 fShadowShader = make_shadow_shader(fPovDepthMap, fDiffuseMap, fLight s); | |
| 206 } | |
| 207 | |
| 208 SkPaint paint; | |
| 209 paint.setShader(fShadowShader); | |
| 210 | |
| 211 canvas->drawRect(SkRect::MakeIWH(kWidth, kHeight), paint); | |
| 212 } | |
| 213 | |
| 214 SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) ove rride { | |
| 215 return new SkView::Click(this); | |
| 216 } | |
| 217 | |
| 218 bool onClick(Click *click) override { | |
| 219 SkScalar x = click->fCurr.fX; | |
| 220 SkScalar y = click->fCurr.fY; | |
| 221 | |
| 222 SkScalar dx = x - click->fPrev.fX; | |
| 223 SkScalar dy = y - click->fPrev.fY; | |
| 224 | |
| 225 if (fMoveLight) { | |
| 226 if (dx != 0 || dy != 0) { | |
| 227 float recipX = 1.0f / kWidth; | |
| 228 float recipY = 1.0f / kHeight; | |
| 229 | |
| 230 SkLights::Builder builder; | |
| 231 builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.3f, 0.4f), | |
| 232 SkVector3::Make(0.12f + (200.0f - x) * recipX, | |
| 233 -0.08f + (200.0f - y ) * recipY, | |
| 234 1.0f))); | |
| 235 builder.add(SkLights::Light(SkColor3f::Make(0.4f, 0.3f, 0.2f), | |
| 236 SkVector3::Make(-0.12f + (200.0f - x ) * recipX, | |
| 237 0.12f + (200.0f - y) * recipY, | |
| 238 1.0f))); | |
| 239 builder.add(SkLights::Light(SkColor3f::Make(0.4f, 0.4f, 0.4f))); | |
| 240 fLights = builder.finish(); | |
| 241 | |
| 242 fLightsChanged = true; | |
| 243 } | |
| 244 | |
|
robertphillips
2016/08/04 19:16:17
this->inval(nullptr); ?
vjiaoblack
2016/08/05 13:40:32
Done.
vjiaoblack
2016/08/05 13:40:32
Done.
| |
| 245 return true; | |
| 246 } | |
| 247 | |
| 248 if (click->fState == Click::State::kUp_State) { | |
| 249 fSelectedRect = -1; | |
| 250 return true; | |
| 251 } | |
| 252 | |
| 253 if (fSelectedRect > -1) { | |
| 254 fTestRects[fSelectedRect].fGeometry.offset(dx, dy); | |
| 255 | |
| 256 fSceneChanged = true; | |
| 257 | |
|
robertphillips
2016/08/04 19:16:17
this->inval(nullptr); ?
vjiaoblack
2016/08/05 13:40:32
Done.
| |
| 258 return true; | |
| 259 } | |
| 260 | |
| 261 // assume last elements are highest | |
| 262 for (int i = kNumTestRects - 1; i >= 0; i--) { | |
| 263 if (fTestRects[i].fGeometry.contains(SkRect::MakeXYWH(x, y, 1, 1))) { | |
| 264 fSelectedRect = i; | |
| 265 fTestRects[i].fGeometry.offset(dx, dy); | |
| 266 | |
| 267 fSceneChanged = true; | |
|
robertphillips
2016/08/04 19:16:17
this->inval(nullptr); ?
vjiaoblack
2016/08/05 13:40:32
Done.
| |
| 268 | |
| 269 break; | |
| 270 } | |
| 271 } | |
| 272 | |
| 273 return true; | |
| 274 } | |
| 275 | |
| 276 private: | |
| 277 static constexpr int kNumTestRects = 3; | |
| 278 | |
| 279 static const int kWidth = 400; | |
| 280 static const int kHeight = 400; | |
| 281 | |
| 282 struct { | |
| 283 SkRect fGeometry; | |
| 284 int fDepth; | |
| 285 SkColor fColor; | |
| 286 } fTestRects[kNumTestRects]; | |
| 287 | |
| 288 int fSelectedRect; | |
| 289 bool fMoveLight; | |
| 290 | |
| 291 sk_sp<SkImage> fPovDepthMap; | |
| 292 sk_sp<SkImage> fDiffuseMap; | |
| 293 sk_sp<SkPicture> fPicture; | |
| 294 sk_sp<SkShader> fShadowShader; | |
| 295 | |
| 296 bool fSceneChanged; | |
| 297 bool fLightsChanged; | |
| 298 | |
| 299 sk_sp<SkLights> fLights; | |
| 300 | |
| 301 typedef SampleView INHERITED; | |
| 302 }; | |
| 303 | |
| 304 ////////////////////////////////////////////////////////////////////////////// | |
| 305 static SkView* MyFactory() { return new ShadowingView; } | |
| 306 static SkViewRegister reg(MyFactory); | |
| 307 | |
| 308 #endif | |
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