Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(26)

Side by Side Diff: src/utils/SkShadowPaintFilterCanvas.cpp

Issue 2198933002: Making a sample for shadow maps for more intensive development (Closed) Base URL: https://skia.googlesource.com/skia@shadow-gm
Patch Set: Made req chang Created 4 years, 4 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« src/core/SkShadowShader.h ('K') | « src/core/SkShadowShader.cpp ('k') | no next file » | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
(Empty)
1 /*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "SkPathEffect.h"
9 #include "SkShadowPaintFilterCanvas.h"
10
11 #ifdef SK_EXPERIMENTAL_SHADOWING
12
13 SkShadowPaintFilterCanvas::SkShadowPaintFilterCanvas(SkCanvas *canvas)
14 : SkPaintFilterCanvas(canvas) { }
15
16 // TODO use a shader instead
17 bool SkShadowPaintFilterCanvas::onFilter(SkTCopyOnFirstWrite<SkPaint>* paint, Ty pe type) const {
18 if (*paint) {
19 int z = this->getZ();
20 SkASSERT(z <= 0xFF && z >= 0x00);
21
22 SkPaint newPaint;
23 newPaint.setPathEffect(sk_ref_sp<SkPathEffect>((*paint)->getPathEffect() ));
24
25 SkColor color = 0xFF000000; // init color to opaque black
26 color |= z; // Put the index into the blue component
27 newPaint.setColor(color);
28
29 *paint->writable() = newPaint;
30 }
31
32 return true;
33 }
34
35 SkISize SkShadowPaintFilterCanvas::computeDepthMapSize(const SkLights::Light& li ght, int maxDepth,
robertphillips 2016/08/04 18:16:06 line these guys up with the '(' ?
vjiaoblack 2016/08/04 18:55:49 Done.
36 int width, int height) {
37 SkASSERT(light.type() != SkLights::Light::kAmbient_LightType);
38 int dMapWidth = SkMin32(maxDepth * fabs(light.dir().fX) + width,
39 width * 2);
40 int dMapHeight = SkMin32(maxDepth * fabs(light.dir().fY) + height,
41 height * 2);
42 return SkISize::Make(dMapWidth, dMapHeight);
43 }
44
45
46 void SkShadowPaintFilterCanvas::onDrawPicture(const SkPicture *picture, const Sk Matrix *matrix,
47 const SkPaint *paint) {
48 SkTCopyOnFirstWrite<SkPaint> filteredPaint(paint);
49 if (this->onFilter(&filteredPaint, kPicture_Type)) {
50 SkCanvas::onDrawPicture(picture, matrix, filteredPaint);
51 }
52 }
53
54 void SkShadowPaintFilterCanvas::updateMatrix() {
robertphillips 2016/08/04 18:16:06 this->save()
vjiaoblack 2016/08/04 18:55:49 Done.
55 save();
56
57 // It is up to the user to set the 0th light in fLights to
58 // the light the want to render the depth map with.
59 if (this->fLights->light(0).type() != SkLights::Light::kAmbient_LightType) {
60 const SkVector3& lightDir = this->fLights->light(0).dir();
61 SkScalar x = lightDir.fX * this->getZ();
62 SkScalar y = lightDir.fY * this->getZ();
63
64 this->translate(x, y);
65 }
66
67 }
68
69 void SkShadowPaintFilterCanvas::onDrawPaint(const SkPaint &paint) {
70 this->updateMatrix();
71 this->INHERITED::onDrawPaint(paint);
72 this->restore();
73 }
74
75 void SkShadowPaintFilterCanvas::onDrawPoints(PointMode mode, size_t count, const SkPoint pts[],
76 const SkPaint &paint) {
77 this->updateMatrix();
78 this->INHERITED::onDrawPoints(mode, count, pts, paint);
79 this->restore();
80 }
81
82 void SkShadowPaintFilterCanvas::onDrawRect(const SkRect &rect, const SkPaint &pa int) {
83 this->updateMatrix();
84 this->INHERITED::onDrawRect(rect, paint);
85 this->restore();
86 }
87
88 void SkShadowPaintFilterCanvas::onDrawRRect(const SkRRect &rrect, const SkPaint &paint) {
89 this->updateMatrix();
90 this->INHERITED::onDrawRRect(rrect, paint);
91 this->restore();
92 }
93
94 void SkShadowPaintFilterCanvas::onDrawDRRect(const SkRRect &outer, const SkRRect &inner,
95 const SkPaint &paint) {
96 this->updateMatrix();
97 this->INHERITED::onDrawDRRect(outer, inner, paint);
98 this->restore();
99 }
100
101 void SkShadowPaintFilterCanvas::onDrawOval(const SkRect &rect, const SkPaint &pa int) {
102 this->updateMatrix();
103 this->INHERITED::onDrawOval(rect, paint);
104 this->restore();
105 }
106
107 void SkShadowPaintFilterCanvas::onDrawPath(const SkPath &path, const SkPaint &pa int) {
108 this->updateMatrix();
109 this->INHERITED::onDrawPath(path, paint);
110 this->restore();
111 }
112
113 void SkShadowPaintFilterCanvas::onDrawBitmap(const SkBitmap &bm, SkScalar left, SkScalar top,
114 const SkPaint *paint) {
115 this->updateMatrix();
116 this->INHERITED::onDrawBitmap(bm, left, top, paint);
117 this->restore();
118 }
119
120 void SkShadowPaintFilterCanvas::onDrawBitmapRect(const SkBitmap &bm, const SkRec t *src,
121 const SkRect &dst, const SkPain t *paint,
122 SrcRectConstraint constraint) {
123 this->updateMatrix();
124 this->INHERITED::onDrawBitmapRect(bm, src, dst, paint, constraint);
125 this->restore();
126 }
127
128 void SkShadowPaintFilterCanvas::onDrawBitmapNine(const SkBitmap &bm, const SkIRe ct &center,
129 const SkRect &dst, const SkPain t *paint) {
130 this->updateMatrix();
131 this->INHERITED::onDrawBitmapNine(bm, center, dst, paint);
132 this->restore();
133 }
134
135 void SkShadowPaintFilterCanvas::onDrawImage(const SkImage *image, SkScalar left,
136 SkScalar top, const SkPaint *paint) {
137 this->updateMatrix();
138 this->INHERITED::onDrawImage(image, left, top, paint);
139 this->restore();
140 }
141
142 void SkShadowPaintFilterCanvas::onDrawImageRect(const SkImage *image, const SkRe ct *src,
143 const SkRect &dst, const SkPaint *paint,
144 SrcRectConstraint constraint) {
145 this->updateMatrix();
146 this->INHERITED::onDrawImageRect(image, src, dst, paint, constraint);
147 this->restore();
148 }
149
150 void SkShadowPaintFilterCanvas::onDrawImageNine(const SkImage *image, const SkIR ect &center,
151 const SkRect &dst, const SkPaint *paint) {
152 this->updateMatrix();
153 this->INHERITED::onDrawImageNine(image, center, dst, paint);
154 this->restore();
155 }
156
157
158 void SkShadowPaintFilterCanvas::onDrawVertices(VertexMode vmode, int vertexCount ,
159 const SkPoint vertices[], const S kPoint texs[],
160 const SkColor colors[], SkXfermod e *xmode,
161 const uint16_t indices[], int ind exCount,
162 const SkPaint &paint) {
163 this->updateMatrix();
164 this->INHERITED::onDrawVertices(vmode, vertexCount, vertices, texs, colors,
165 xmode, indices, indexCount, paint);
166 this->restore();
167 }
168
169 void SkShadowPaintFilterCanvas::onDrawPatch(const SkPoint cubics[], const SkColo r colors[],
170 const SkPoint texCoords[], SkXfermod e *xmode,
171 const SkPaint &paint) {
172 this->updateMatrix();
173 this->INHERITED::onDrawPatch(cubics, colors, texCoords, xmode, paint);
174 this->restore();
175 }
176
177 void SkShadowPaintFilterCanvas::onDrawText(const void *text, size_t byteLength, SkScalar x,
178 SkScalar y, const SkPaint &paint) {
179 this->updateMatrix();
180 this->INHERITED::onDrawText(text, byteLength, x, y, paint);
181 this->restore();
182 }
183
184 void SkShadowPaintFilterCanvas::onDrawPosText(const void *text, size_t byteLengt h,
185 const SkPoint pos[], const SkPaint &paint) {
186 this->updateMatrix();
187 this->INHERITED::onDrawPosText(text, byteLength, pos, paint);
188 this->restore();
189 }
190
191 void SkShadowPaintFilterCanvas::onDrawPosTextH(const void *text, size_t byteLeng th,
192 const SkScalar xpos[],
193 SkScalar constY, const SkPaint &p aint) {
194 this->updateMatrix();
195 this->INHERITED::onDrawPosTextH(text, byteLength, xpos, constY, paint);
196 this->restore();
197 }
198
199 void SkShadowPaintFilterCanvas::onDrawTextOnPath(const void *text, size_t byteLe ngth,
200 const SkPath &path, const SkMat rix *matrix,
201 const SkPaint &paint) {
202 this->updateMatrix();
203 this->INHERITED::onDrawTextOnPath(text, byteLength, path, matrix, paint);
204 this->restore();
205 }
206
207 void SkShadowPaintFilterCanvas::onDrawTextRSXform(const void *text, size_t byteL ength,
208 const SkRSXform xform[], const SkRect *cull,
209 const SkPaint &paint) {
210 this->updateMatrix();
211 this->INHERITED::onDrawTextRSXform(text, byteLength, xform, cull, paint);
212 this->restore();
213 }
214
215 void SkShadowPaintFilterCanvas::onDrawTextBlob(const SkTextBlob *blob, SkScalar x, SkScalar y,
216 const SkPaint &paint) {
217 this->updateMatrix();
218 this->INHERITED::onDrawTextBlob(blob, x, y, paint);
219 this->restore();
220 }
221
222 #endif
OLDNEW
« src/core/SkShadowShader.h ('K') | « src/core/SkShadowShader.cpp ('k') | no next file » | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698