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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "chrome/renderer/spellchecker/platform_spelling_engine.h" | |
6 | |
7 #include "components/spellcheck/common/spellcheck_messages.h" | |
8 #include "content/public/renderer/render_thread.h" | |
9 | |
10 using content::RenderThread; | |
11 | |
12 SpellingEngine* CreateNativeSpellingEngine() { | |
13 return new PlatformSpellingEngine(); | |
14 } | |
15 | |
16 void PlatformSpellingEngine::Init(base::File bdict_file) { | |
17 DCHECK(!bdict_file.IsValid()); | |
18 } | |
19 | |
20 bool PlatformSpellingEngine::InitializeIfNeeded() { | |
21 return false; | |
22 } | |
23 | |
24 bool PlatformSpellingEngine::IsEnabled() { | |
25 return true; | |
26 } | |
27 | |
28 // Synchronously query against the platform's spellchecker. | |
29 // TODO(groby): We might want async support here, too. Ideally, | |
30 // all engines share a similar path for async requests. | |
31 bool PlatformSpellingEngine::CheckSpelling(const base::string16& word_to_check, | |
32 int tag) { | |
33 bool word_correct = false; | |
34 RenderThread::Get()->Send(new SpellCheckHostMsg_CheckSpelling( | |
35 word_to_check, tag, &word_correct)); | |
36 return word_correct; | |
37 } | |
38 | |
39 // Synchronously query against the platform's spellchecker. | |
40 // TODO(groby): We might want async support here, too. Ideally, | |
41 // all engines share a similar path for async requests. | |
42 void PlatformSpellingEngine::FillSuggestionList( | |
43 const base::string16& wrong_word, | |
44 std::vector<base::string16>* optional_suggestions) { | |
45 RenderThread::Get()->Send(new SpellCheckHostMsg_FillSuggestionList( | |
46 wrong_word, optional_suggestions)); | |
47 } | |
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